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Congrats on this huge milestone! |
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We worked on this update long and hard, and now we're ready to present a bunch of new features and fixes! This is a checkpoint release after which there are major works will be started. But don't worry, if any issue occurs with this version, hotfixes will be released.
This is the first version that introduces true kind of internationalisation: now it's possible to have game being translated into many languages, including translations for episodes! (to translate episodes, the not-yet-released Moondust Translator component is required).
This update introduces the experimental OpenGL rendering that brings back the bitmask render (which is required to accurately reproduce the glitchy colours rendering of some levels that do use bitmask render for tricks).
Note: The rest of assets packages had been updated to add new directories
fonts
andlanguages
that contains new fonts that allows to print non-ASCII characters, and some translations for the engine (currently, Russian and Chinese [both Simplified and Traditional] translations are available at this release, and other incomplete translations are available at the official repository). You may want to contribute to the translation process using the WebLate platform. A new file callededitor.ini
has also been added to enable customization of the in-game editor's features and is now required to use the editor.Most important changes
settings/thextech.ini
file.Read full changelog at the "changelog.txt" file in the packages or in the source code archives.
Screenshots
This discussion was created from the release TheXTech v1.3.6.1: Internationalisation, OpenGL, etc..
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