Replies: 5 comments
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First, LunaScript is deprecated, and should not be used for any new content. It may possibly be removed (or enabled only on our desktop builds) in the future. We plan to introduce Lua scripting in a future version, and that will be much more powerful and flexible. But if you must create new content with LunaScript, then I can give you my advice. This seems like the intended behavior of the LunaScript commands you described. |
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I can't figure out how to make a block type unique but I can change what block I use. The one I used is a ice block on layer 3 and apon doing so the ice reacts in a more buggy way. When I walk into the ice it's nudged, but when I walk into the wood the ice slides continually. And if Mario is on top during he slides off the ice going the opposite direction at the same speed. |
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This is a challenging thing to implement. Keep trying if you like, but I would suggest you'll find more success implementing similar functionality using NPC attach layers. |
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Thanks for the report, I think this is more of a scripting help question than an engine bug. You're welcome to convert it to a discussion if you want more advice. |
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That maintainers can do only. Actually this is really needs to be turned into discussion. I'll do that. |
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Describe the issue
Using the following code: #0 DeccelerateLayerX,3,0,0,0,0,0.02 BlockTrigger,0,1,2,1000,0,0 BlockTrigger,0,1,4,1001,0,0 #1000 AccelerateLayerX,3,-2,0,0,2,-0.1 #1001 AccelerateLayerX,3,2,0,0,2,0.1 #END , When I walk into the left or right side of a wood block that is on the default layer, while a layer 3 wood block is on screen it will get pushed and go faster than whats coded.
A type of bug
Compatibility bug
Does this issue happens always or randomly?
Always happens
Version
1.3.7-dev
Version Hash
#e25f296
Platform
3DS
Processor architecture
None
Log file (if presented)
No response
Example Case
No response
Recording
No response
Vanilla Recording
No response
Additional context
No response
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