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- Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
- Sample projects for the Unity.CharacterController package
- A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
- Golang SDK for Unity Gaming Services: https://unity.com/solutions/gaming-services
- Various samples that show how to use the Unity Cloud Python SDK.
- An example of Unity Cloud Asset Manager integration with Blender, to demonstrate how to use the Unity Cloud Python SDK.
- Sentis samples internal development repository. Contains example and template projects for Sentis package use.
- This repository contains samples for the pixyz SDK
- Examples for using Unity Multiplay: https://unity.com/products/multiplay
- The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
- A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
- Source for XR Simulation Environments content pack used with AR Foundation.
- A Friends service sample project, to be published to the asset store.
- The Stype package extends the Live Capture package functionality to capturing data from camera tracking devices that support the Stype protocol.