Codemagic Build Stuck on Splash Screen #2872
Replies: 4 comments 10 replies
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Hello @yonycherkos,
Can you please share more information about the first screen of the app and what functionality it has? From experience, it generally occurs due to missing credentials, e.g., Firebase config files or some conflict with the libs added and another lib that were already in the project. Can you check this out? Also, do you have any error handling going on in your app either with Sentry of Firebase Crashlytics? Also, a user shared a solution: https://stackoverflow.com/questions/56407299/where-to-save-googleservice-info-plist-in-flutter-without-xcode that worked in his case |
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I have a same symptom Build number is It happens before |
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I am currently experiencing an issue with the Amplify cognito API. When attempting to log in using a valid email and password, I receive a "something went wrong" error message from the API. This issue does not occur in my local environment or local build, where the login functionality works as expected. The problem occurs only to the build generated through Codemagic. I have ensured that all necessary Cognito keys are included in the environment variables list and have verified that they contain the correct values. I would appreciate any guidance or insights you may have regarding this matter. Thank you for your assistance. |
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Hi! |
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If you are looking for help, please confirm the following...
Which mobile framework are you using?
Flutter (Dart)
Steps to reproduce
Dear Codemagic Community,
We are currently building a Flutter app, and while the app works perfectly when run locally and has been successfully published to beta testers, we are encountering an issue with builds generated via Codemagic. Specifically, the build created with Codemagic gets stuck on the splash screen when launched on the simulator, while locally generated builds run without any issues.
The Codemagic-generated build gets stuck on the splash screen, preventing the integrated QA script from executing successfully. Notably, the QA script has been thoroughly tested locally and performs as expected. To further diagnose the issue, we installed the artifact generated by Codemagic on a local simulator and observed the same behavior—the app remains stuck on the splash screen.
We have checked for any configuration mismatches but have not been able to identify the root cause of this issue. The app works fine on the simulator when built locally and does not encounter this problem.
Could you kindly assist us in identifying any potential configuration or environment issues within the Codemagic workflow that might be causing this? Any guidance or troubleshooting steps would be greatly appreciated.
Thank you for your time and support. We look forward to your assistance.
Best regards,
Rejuve Team
Expected results
The build should install and launch successfully on the emulator, and the QA script should execute without any issues.
Actual results
The build was successfully installed on the emulator; however, the app failed to launch. Consequently, the QA script also failed, reporting an inability to locate the expected widgets.
Build id (optional)
67514d81a6c8951abdeacec2
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