Parkour challenge levels #1164
Replies: 7 comments
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Tutorial level? If it's going after the port sequence of levels it should be more difficult than port-20, but a cursory glance makes this appear more suitable as a tutorial level (does not seem difficult). For tutorial levels, having programmed |
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Ok, I'll change it. I was thinking of it going after port 4, but I'll try something else. |
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Is it planned to be separated by diffculty levels? |
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The plan is to have levels in sequential order by difficulty; port is the first set of "real" levels (which are no longer particularly difficult in 2.0) and more difficult sets of levels can follow (e.g. what you propose above, or a port of the crueldozen set, etc.) Theme can be different than port as long as it's part of a consistent set. @lambda-11235 yeah, the port sequence of levels is planned to be a contiguous block of challenges, so either making a tutorial for wall climbing (perhaps easier and without death water?) or making a more challenging level would work. I'd like not to have a one-off level however, and would prefer something as part of a set (like tuto level set or port) |
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Current work on port 19, non-textured. v0.1: v0.2, replace waterfalls with non-parkourable geometry: v0.3, add supports: v0.4, add textures: |
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I've started an early version of the trellis challenge. Please tell me what you think of its difficulty. v0.1: |
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The recent addition of parkour challenges as a game type has allowed RE2 to have a singleplayer aspect, and allow for a more guided learning experience of RE's advanced parkour features.
I have ported the first four levels of Port to 1.9.9 (challenges-port-0x) as the first four challenges in this gamemode, but having twenty or more levels would be great for allowing a decent amount of singleplayer gameplay without undue effort required.
Possible ideas for challenges:
If any community members would like to contribute challenge maps for RE 2.0 release, that would be a relatively simple and easy way (vs. making an FFA map or a full race map e.g.) to help contribute to the project.
Criteria for submissions:
For examples, look at the four levels included which are a "matched set". I will be adding more maps in the future that are part of the set, as ports of Temka's port map.
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