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Add uber state to allow teleporting at the mapstone in ruins while th…
…e escape is running
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64 changes: 64 additions & 0 deletions
64
projects/Randomizer/features/scenes/modifications/ruins_escape_allow_teleportation.cpp
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Original file line number | Diff line number | Diff line change |
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#include <Core/api/game/game.h> | ||
#include <Core/api/graphics/sprite.h> | ||
#include <Core/api/graphics/textures.h> | ||
#include <Modloader/il2cpp_helpers.h> | ||
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#include <Core/api/scenes/scene_load.h> | ||
#include <Core/api/uber_states/uber_state.h> | ||
#include <Core/property/reactivity.h> | ||
#include <Modloader/app/methods/CageStructureTool.h> | ||
#include <Modloader/app/methods/TeleportRestrictZone.h> | ||
#include <Modloader/app/types/TeleportRestrictZone.h> | ||
#include <Modloader/windows_api/console.h> | ||
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namespace { | ||
using namespace app::classes; | ||
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std::optional<il2cpp::WeakGCRef<app::TeleportRestrictZone>> teleport_restrict_zone; | ||
std::shared_ptr<core::reactivity::ReactiveEffect> effect; | ||
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core::api::uber_states::UberState fix_enabled_state(UberStateGroup::RandoConfig, 21); | ||
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[[maybe_unused]] | ||
auto on_scene_loaded_handler = core::api::scenes::single_event_bus().register_handler( | ||
"desertRuinsBGChase", | ||
[](const core::api::scenes::SceneLoadEventMetadata* metadata, const std::string&) { | ||
if (metadata->state != app::SceneState__Enum::Loaded) { | ||
return; | ||
} | ||
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const auto scene_root_go = il2cpp::unity::get_game_object(metadata->scene->fields.SceneRoot); | ||
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const auto teleport_restrict_zone_go = il2cpp::unity::find_child( | ||
scene_root_go, | ||
std::vector<std::string>{ | ||
"wormSetup", | ||
"teleportRestrictZone", | ||
} | ||
); | ||
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teleport_restrict_zone = il2cpp::WeakGCRef( | ||
il2cpp::unity::get_component<app::TeleportRestrictZone>(teleport_restrict_zone_go, types::TeleportRestrictZone::get_class()) | ||
); | ||
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effect = core::reactivity::watch_effect([] { | ||
if (teleport_restrict_zone.has_value() && teleport_restrict_zone->is_valid()) { | ||
auto cage_structure_tool = (**teleport_restrict_zone)->fields.CageStructureTool; | ||
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if (fix_enabled_state.get<bool>()) { | ||
cage_structure_tool->fields.Vertices->fields._items->vector[0]->fields.Position = app::Vector3{-94.740479f, -140.710449f, 0.f}; | ||
cage_structure_tool->fields.Vertices->fields._items->vector[1]->fields.Position = app::Vector3{-94.369141f, -56.7434082f, 0.f}; | ||
} else { | ||
// Vanilla values | ||
cage_structure_tool->fields.Vertices->fields._items->vector[0]->fields.Position = app::Vector3{-134.740479f, -140.710449f, 0.f}; | ||
cage_structure_tool->fields.Vertices->fields._items->vector[1]->fields.Position = app::Vector3{-134.369141f, -56.7434082f, 0.f}; | ||
} | ||
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CageStructureTool::MarkDirty(cage_structure_tool); | ||
} else { | ||
effect = nullptr; | ||
} | ||
}); | ||
} | ||
); | ||
} // namespace |
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