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Importing a GLTF (glb) model that has mesh a object parented to a armature bone fails, log messages is: Model entity failed to load in time: 10000 ... setting dimensions to: undefined
The same file imports correctly if, instead of parenting the object, it is parented as a skinned mesh with weights.
The file is valid GLTF, so it should at least load or give proper reasoning for the failure, even if the engine/importer does not support object parenting.
I can't say with confidence that this is a new issue, I looked through some of my old models and none of them use object parenting, turns out, ignorance, really is bliss.
I have tried to rework my model but it still won't load, I guess there is still something in there that the serializer can't handle, if I export it without the armature it loads. fbx export also loads but it looks like [REDACTED]
Importing a GLTF (glb) model that has mesh a object parented to a armature bone fails, log messages is:
Model entity failed to load in time: 10000 ... setting dimensions to: undefined
The same file imports correctly if, instead of parenting the object, it is parented as a skinned mesh with weights.
The file is valid GLTF, so it should at least load or give proper reasoning for the failure, even if the engine/importer does not support object parenting.
To reproduce:
Both files are validated with https://github.khronos.org/glTF-Validator/ and loads in https://sandbox.babylonjs.com/. They both have an animation to verify the parenting but it will not play in Overte since GLTF is not yet supported as animation source.
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