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One of the more common impressions from new users is that the game doesn't feel smooth because avatars of other players animate at lower framerate.
Currently joint data are transmitted at around 30 Hz, which is very reasonable, but for smooth motion interpolation would be needed. Maybe spherical linear interpolation of quaternions between two received joint data frames would work?
The text was updated successfully, but these errors were encountered:
One of the more common impressions from new users is that the game doesn't feel smooth because avatars of other players animate at lower framerate.
Currently joint data are transmitted at around 30 Hz, which is very reasonable, but for smooth motion interpolation would be needed. Maybe spherical linear interpolation of quaternions between two received joint data frames would work?
The text was updated successfully, but these errors were encountered: