mod: Etherpod.ShipEnhancements #218
Replies: 4 comments 3 replies
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Should've called the mod Ship Dehancements! |
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Incredible mod with neat, funny and great additions, all while keeping the game aesthetics. In my test, custom lights color of the "thematic kind" like Heartian Orange or Nomanian-Blue were plain white, but others colors worked well. I dont know if this is a bug from others mods or not. "Manual Scout Recall" could use some clarifications, the scout can only be first launched from the ship, despite the model on the player hand still showing the scout. A simple text saying to the player that the scout is currently not in his possession and he must retrive it by launching it from the ship could help. Also if you were to expand the mod, it could be cool to be have a weight system option, were the more you remove gadgets/tools/fuel/oxygen to your ship (like many of the options you currently got), the lighter the ship get, resulting in an increase of the ship speed. You could incite players to either make their ships worse to get better acceleartion, or overly equipped and ultra resistant but barely able to takeoff. Such system could also beneficiate from a workshop, a place on or near the launchpad were you are able to add and remove the ship functions while in game (as opposed of while on a menu and with a loop restart) Anyway keep the good work |
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"Disable Lock-On". I don't see a difference... ;) |
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Absolute dynamite |
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mod: Etherpod.ShipEnhancements
Adds way too much stuff for the ship in the mod settings. (by @Etherpod)
https://outerwildsmods.com/mods/shipenhancements/
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