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owlks4 committed Sep 7, 2024
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20 changes: 11 additions & 9 deletions index.html
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<link rel="icon" type="image/svg+xml" href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🛳️</text></svg>" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Titanic Voyage RPG replay</title>
<script type="module" crossorigin src="https://owlks4.github.io/tvrpg-replay/assets/index-TuWZxCI0.js"></script>
<link rel="stylesheet" crossorigin href="https://owlks4.github.io/tvrpg-replay/assets/index-Dav5Fvvr.css">
<script type="module" crossorigin src="https://owlks4.github.io/tvrpg-replay/assets/index-C1TujHqy.js"></script>
<link rel="stylesheet" crossorigin href="https://owlks4.github.io/tvrpg-replay/assets/index-DINcVyNa.css">
</head>
<body>
<div id="centred-absolute">
<div id="centred-absolute" style="display:none;">
<input id="time-range" type="range" min="0" max="1" step="0.005" style="margin-top:2em">
<div id="iceberg-range">
<div id="iceberg"></div>
<div title="Iceberg impact" id="iceberg"></div>
</div>
<div class="label-FORMERLY" style="text-align:center; margin-bottom:0">
<h2 class="label-toggle text" style="max-width:unset;text-align:center;margin:0" id="titleText">April 15, 1912</h2>
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</div>
<div id="canvas-parent"></div>
<div id="loading-text" style="top:50%;position:absolute;left:50%;transform:translate(-50%,-50%);z-index:5;font-size:1.5em;">
Loading... please wait.
<br><br>
But while you wait, here's a short explanation:
Loading... please wait.
<br>
Titanic Voyage RPG is an online game/experience that runs every year in sync with the Titanic's maiden voyage.
But while you wait, here's a short explanation about this project:
<br><br>
This page synthesises player movement data from Titanic Voyage RPG, which is an online game/experience that runs every year and simulates the Titanic's maiden voyage.
<br><br>
While it isn't historically representative and is ultimately a curiosity more than anything, the event is simulated with hundreds of players, and therefore a lot of roleplay-driven data about player movement is generated. This movement data is implicitly released in the form of message logs.
<br><br>
<strong>This webpage geolocates that data onto a map of the ship</strong> - so you can see the flow of players around the game world, and especially how the movement patterns change following the iceberg impact at 11:40pm.
<br><br>
<span style="font-size:0.8em;">(There's a <em>lot</em> of players and a lot of movement though, so that's the reason for the wait - chugging through all of them and locating them on the 3D map!)</span>
<br><br>
<div style="text-align:center;">
<button id="start-button" type="button" disabled="true" style="cursor:wait;">
Loading...
Loading... <span class="ship-chug">🚢</span>
</button>
</div>
</div>
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