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//////////////////////////////////////////////// | ||
// | ||
// | ||
// Radiohead House of Cards Data release | ||
// | ||
// Making videos and more | ||
// | ||
// | ||
//////////////////////////////////////////////// | ||
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Please review README.txt prior to this document. | ||
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Overview | ||
====================================== | ||
This text assumes that you have downloaded the Radiohead House of Cards data/code and have installed | ||
Processing (www.processing.org). Now you're ready to create something. | ||
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This document will point you in the right direction to begin using Processing to create a video or interactive application. | ||
It is meant to suppliment the excellent Processing examples at: | ||
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http://processing.org/learning/basics/ | ||
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...and the extremely useful reference online at: | ||
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http://processing.org/reference/ | ||
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Part 1 - Creating a video | ||
====================================== | ||
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By now you should have loaded and run the included FaceAnimationViewer code. This simple sketch loads up the data frame | ||
by frame and draws a very small line at each location described within the file. | ||
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The video that you are trying to create can be thought of as a sequence of images. This video will have 30 images per second. | ||
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The "saveFrame()" function will allow you to output these frames to use them in video editing software. | ||
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We want to insert saveFrame() within the draw() function so that it is executed once every frame, and we want it to be the | ||
last command executed each frame as to assure that everything has been drawn before being saved. | ||
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By moving to the last line in the draw() function and inserting the line: | ||
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saveFrame("renderedFrames/"+frameCounter+".tga"); | ||
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we are telling Processing to create a TGA image in a subdirectory called "renderedFrames" once every frame with a unique | ||
numbered name. If we then run this sketch, after complete we are able to press ctrl+k in the Processing editor and see a folder | ||
exists with our frames inside. | ||
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These frames can now be opened in your favorite editing software (such as Apple's QuickTime Pro), and exported to a video file that | ||
can be uploaded to YouTube. | ||
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*NOTE!* the saveFrame() function creates files on your computer's harddrive. These files will be relatively small, but you have | ||
the ability to create MANY of them (even accidentally). Remember that you may want to delete these files when you're done using them, | ||
especially if you choose a larger file format such as TIF. | ||
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Part 2 - Changing the look of things | ||
====================================== | ||
In the FaceAnimationViewer code the stroke() function is being called to set a specific color. In this case, the color is relative | ||
to the intensity field, described for each point in the data. | ||
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Other functions could be included here as well to change render parameters for each point individually | ||
(such as Processing's strokeWeight() function). | ||
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Additionally, the placement of the elements could be changed, and there are many ways to go about doing this. | ||
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We could move the "camera" around the rendered lines, but instead let's practice simply rotating the locations of all the lines. | ||
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By moving to the beginning of the draw funtion and inserting the line: | ||
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rotateY(frameCounter/50.0f); | ||
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we are transforming the drawing position by rotating around the Y axis. Pressing play now we will see that Thom's face turns around | ||
it's axis as the frameCounter variable increases. | ||
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Part 3 - Interacting | ||
====================================== | ||
FaceAnimationViewer has no interactive capabilities by default, but with some extra code we can begin to create responses to user | ||
actions. | ||
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For instance, instead of adjusting the drawing rotation over time we could adjust the camera rotation relative to where the viewer has the | ||
mouse positioned. | ||
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The mouse location is stored in Processing as a variable named mouseX. | ||
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By moving to the beginning of the draw() function and inserting the line: | ||
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rotateY(mouseX/150.0); | ||
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we are able to make the rotation a function of the mouse. Pressing play now we will see that Thom's face and be turned interactively. |
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HoC_DataApplications_v1.0/FaceAnimationViewer/FaceAnimationViewer.pde
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/*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | ||
* | ||
* Very Simple Radiohead 3D Animation Viewer | ||
* | ||
* by Aaron Koblin | ||
* | ||
* To use- | ||
* -download, extract, and open Processing Development Environment (www.processing.org) | ||
* -load this file (or paste the contents of this file into Processing and save to a name and location of your choosing) | ||
* -if it doesnt exist, create a folder called "data" inside the sketch folder (the sketch folder is automatically created by Processing, press ctrl+k to see) | ||
* -extract all animation csv files into "data" folder (2101 files total) | ||
* -press play and enjoy. | ||
* | ||
* Copyright 2008 Aaron Koblin | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*////////////////////////////////////////////////////////////// | ||
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import processing.opengl.*; | ||
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// Declare a variable to store which frame we're dealing with | ||
int frameCounter =1; | ||
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// The things we're going to do at the beginning of our program | ||
void setup(){ | ||
//This is the size we're going to render at, we'll use OpenGL to make sure all the data draws as fast as possible | ||
size(1024,768, OPENGL); | ||
//We could try watch the animation at 30 frames per second. There may be too much to do each frame for this though. | ||
//frameRate(30); | ||
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//Draw lines at a width of 1, for now. | ||
strokeWeight(1); | ||
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} | ||
// The things we're going to do every frame | ||
void draw(){ | ||
// We'll use a black background | ||
background(0); | ||
// The data has 0,0,0 at the center and we want to draw that point at the center of our screen | ||
translate(width/2, height/2); | ||
// Lets adjust our center slightly | ||
translate(-150,-150); | ||
// Lets draw things bigger | ||
scale(2); | ||
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// This would be a way to rotate over time | ||
//rotateY(frameCounter/50.0f); | ||
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// This would use the mouse's horizontal location to adjust the rotation | ||
//rotateY(mouseX/150.0); | ||
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// Here we load the current frame data into an array | ||
String[] raw = loadStrings(frameCounter+".csv"); | ||
// Now we'll loop through each line of the raw data | ||
for(int i = 0; i < raw.length;i++){ | ||
// For each line we're going to divide up each paramety | ||
String[] thisLine = split(raw[i],','); | ||
// Now we will make a variable for each parameter specified in the file. They will be decimal values. | ||
float x = float(thisLine[0]); | ||
float y = float(thisLine[1]); | ||
float z = float(thisLine[2]); | ||
int intensity = int(thisLine[3]); | ||
// We'll set the color of each point to correspond to the data's intensity value | ||
stroke(intensity*1.1,intensity*1.6,200,255); | ||
// Here we'll draw a little line for each point this is much faster than a more complex object and we'll be drawing a lot of them | ||
line(x,y,z,x+1,y+1,z+1); | ||
} | ||
//Add one to the frame variable to keep track of what frame we're currently on. | ||
frameCounter++; | ||
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//If we get to the end of the data we'll exit the program | ||
if(frameCounter>2101){ | ||
exit(); | ||
println("done"); | ||
} | ||
// This would be a way to save out frame *remember you're saving files to your harddrive* | ||
// saveFrame("renderedFrames/"+frameCounter+".tga"); | ||
} |
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HoC_DataApplications_v1.0/FaceAnimationViewer/data/ANIMATION_FILES_GO_HERE.txt
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Place all animation (.csv) files in this folder |
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