Releases: ozfortress/Enhanced-Match-Timer
v1.4.1
Introduces new features:
- Maximum Overtime
- Tiebreaker Resolution
mp_timelimit_improved_timelimit
: The time limit (in minutes) for the match timer in overtime. 0 for no time limit (default).
mp_timelimit_improved_tiebreaker
: If 1, the match will resolve ties at the end of overtime (if mp_timelimit_improved_timelimit is greater than 0). In the event that both teams are tied for rounds, the winning team will be determined by the number of points captured (or, in simpler terms, whoever has captured mid). The winning team will receive 1 additional round point and the game will then be immediately ended.
Additionally introduces the end_match
command to gracefully end a match in a way that will protect the logs.
Full Changelog: v1.3.2...v1.4.1
v1.3.2
v1.3.1
- Replaced additional references to Improved Match Timer.
- Bumped version
1.3.0
->1.3.1
Full Changelog: v1.3.0...v1.3.1
v1.3.0 - Win Difference Threshold
This release includes the Win Difference Threshold feature. This allows a tournament to define up to which point a game should continue into endless overtime, based on the difference between the two teams scores. This is achieved by setting the new convar, mp_timelimit_improved_threshold
to a value of 0 or more.
In effect, if the difference between both teams' score is equal to, or lesser than, mp_timelimit_improved_threshold
, the game will continue into overtime, allowing the underdog team to fight back and secure a victory, even if the opposing team enacts timer-based tactics in order to stall the game. However, should the difference between both teams' score be greater than this value, the game will end as per usual, as if the plugin was disabled.
This should be useful in tightly scheduled tournaments such as LAN tournaments and One-Night tournaments, where the estimated time per match is more of a hard limit than a recommendation, and where upcoming matches would be delayed significantly should two evenly matched teams go into endless overtime. It could also be useful in other formats where you want to enable an underdog team to come back from a 2 round difference, but not anything greater. The possibilities are there.
To disable this feature, simply set mp_timelimit_improved_threshold
to -1, which is it's default value. If the value is -1, it will always go into endless overtime should the timer run down, ending only when the winning team scores a point (or the losing team scores 1 higher than the formerly winning team)