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cvars.md

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SAR: Cvars

Name Default Description
cl_crosshair_t 0 Removes the top line from the crosshair :0: normal crosshair,1: crosshair without top.
cl_crosshairalpha 255 Change the amount of transparency.
cl_crosshaircolor_b 255 Changes the color of the crosshair.
cl_crosshaircolor_g 255 Changes the color of the crosshair.
cl_crosshaircolor_r 255 Changes the color of the crosshair.
cl_crosshairdot 1 Decides if there is a dot in the middle of the crosshair
cl_crosshairgap 9 Changes the distance of the crosshair lines from the center of screen.
cl_crosshairsize 1 Changes the size of the crosshair.
cl_crosshairthickness 0 Changes the thickness of the crosshair lines.
cl_quickhud_alpha 255 Change the amount of transparency.
cl_quickhudleftcolor_b 86 Changes the color of the left quickhud.
cl_quickhudleftcolor_g 184 Changes the color of the left quickhud.
cl_quickhudleftcolor_r 255 Changes the color of the left quickhud.
cl_quickhudrightcolor_b 255 Changes the color of the right quickhud.
cl_quickhudrightcolor_g 184 Changes the color of the right quickhud.
cl_quickhudrightcolor_r 111 Changes the color of the right quickhud.
cond cmd cond <condition> <command> [args]... - runs a command only if a given condition is met
conds cmd conds [<condition> <command>]... [else] - runs the first command which has a satisfied condition
ghost_chat cmd ghost_chat - open the chat HUD for messaging other players
ghost_connect cmd ghost_connect <ip address> <port> - connect to the server
ex: 'localhost 53000' - '127.0.0.1 53000' - '89.10.20.20 53000'.
ghost_debug cmd ghost_debug - output a fuckton of debug info about network ghosts
ghost_delete_all cmd ghost_delete_all - delete all ghosts
ghost_delete_by_ID cmd ghost_delete_by_ID <ID> - delete the ghost selected
ghost_demo_color cmd ghost_demo_color <color> <ID> - sets the color of ghost
ghost_disconnect cmd ghost_disconnect - disconnect
ghost_draw_through_walls 0 Whether to draw ghosts through walls. 0 = none, 1 = names, 2 = names and ghosts.
ghost_height 16 Height of the ghosts. (For prop models, only affects their position).
+ghost_leaderboard cmd +ghost_leaderboard - enable the ghost leaderboard HUD
-ghost_leaderboard cmd -ghost_leaderboard - disable the ghost leaderboard HUD
ghost_leaderboard_font 68 The font to use for the ghost leaderboard.
ghost_leaderboard_max_display 10 The maximum number of names to display on the leaderboard.
ghost_leaderboard_mode 0 The mode for the leaderboard. 0 = CM, 1 = race
ghost_leaderboard_reset cmd ghost_leaderboard_reset - reset all leaderboard entries to "no time".
ghost_leaderboard_x 10 The x position of the leaderboard.
ghost_leaderboard_y 10 The x position of the leaderboard.
+ghost_list cmd +ghost_list - enable the ghost list HUD
-ghost_list cmd -ghost_list - disable the ghost list HUD
ghost_list cmd ghost_list - list all players in the current ghost server
ghost_list_font 0 Font index for ghost list HUD.
ghost_list_mode 0 Mode for ghost list HUD. 0 = all players, 1 = current map
ghost_list_show_map 0 Show the map name in the ghost list HUD.
ghost_list_x 2 X position of ghost list HUD.
ghost_list_y -2 Y position of ghost list HUD.
ghost_message cmd ghost_message - send message to other players
ghost_name cmd ghost_name - change your online name
ghost_name_font_size 5.0 The size to render ghost names at.
ghost_name_proximity_fade 200 Distance from ghosts at which their names fade out.
ghost_net_dump 0 Dump all ghost network activity to a file for debugging.
ghost_net_dump_mark cmd Mark a point of interest in the ghost network activity dump.
ghost_offset cmd ghost_offset <offset> <ID> - delay the ghost start by <offset> frames
ghost_opacity 255 Opacity of the ghosts.
ghost_ping cmd Pong!
ghost_prop_model cmd ghost_prop_model <filepath> - set the prop model. Example: models/props/metal_box.mdl
ghost_proximity_fade 100 Distance from ghosts at which their models fade out.
ghost_recap cmd ghost_recap - recap all ghosts setup
ghost_reset cmd ghost_reset - reset ghosts
ghost_set_color cmd ghost_set_color <hex code> - sets the ghost color to the specified sRGB color code
ghost_set_demo cmd ghost_set_demo <demo> [ID] - ghost will use this demo. If ID is specified, will create or modify the ID-th ghost
ghost_set_demos cmd ghost_set_demos <first_demo> [first_id] [ID] - ghost will setup a speedrun with first_demo, first_demo_2, etc.
If first_id is specified as e.g. 5, will instead start from first_demo_5, then first_demo_6, etc. Specifying first_id as 1 will use first_demo, first_demo_2 etc as normal.
If ID is specified, will create or modify the ID-th ghost.
ghost_shading 1 Enable simple light level based shading for overlaid ghosts.
ghost_show_advancement 3 Show the advancement of the ghosts. 1 = show finished runs on the current map, 2 = show all finished runs, 3 = show all finished runs and map changes
ghost_show_names 1 Whether to show names above ghosts.
ghost_show_spec_chat 1 Show chat messages from spectators when not spectating.
ghost_spec_connect cmd ghost_spec_connect <ip address> <port> - connect to the server as a spectator
ex: 'localhost 53000' - '127.0.0.1 53000' - '89.10.20.20 53000'.
ghost_spec_next cmd ghost_spec_next [samemap] - spectate the next ghost
ghost_spec_pov cmd ghost_spec_pov <name|none> - spectate the specified ghost
ghost_spec_prev cmd ghost_spec_prev - spectate the previous ghost
ghost_spec_see_spectators 0 Whether to see other spectators while spectating.
ghost_spec_thirdperson 0 Whether to spectate ghost from a third-person perspective.
ghost_spec_thirdperson_dist 300 The maximum distance from which to spectate in third-person.
ghost_start cmd ghost_start - start ghosts
ghost_sync 0 When loading a new level, pauses the game until other players load it.
ghost_sync_countdown 3 The number of seconds of countdown to show at the start of every synced map. 0 to disable.
ghost_TCP_only 0 Uses only TCP for ghost servers. For people with unreliable internet.
ghost_text_offset 7 Offset of the name over the ghosts.
ghost_type cmd ghost_type <0/1/2/3/4>:
0: Colored circle
1: Colored pyramid
2: Colored pyramid with portal gun (RECORDED IN DEMOS)
3: Prop model (RECORDED IN DEMOS)
4: Bendy
ghost_update_rate 50 Milliseconds between ghost updates. For people with slow/metered internet.
hwait cmd hwait <tick> <command> [args...] - run a command after the given number of host ticks
nop cmd nop [args]... - nop ignores all its arguments and does nothing
sar_about cmd sar_about - prints info about SAR plugin
sar_achievement_tracker_ignore_coop 0 When set, achievement tracker ignores coop-specific achievements.
sar_achievement_tracker_reset cmd sar_achievement_tracker_reset - resets the status of achievement tracker.
sar_achievement_tracker_show 0 Enables achievement tracker toasts (using tag "achievements").
sar_achievement_tracker_status cmd sar_achievement_tracker_status - shows achievement completion status.
sar_aim_point_add cmd sar_aim_point_add - add frozen aimpoint at current position
sar_aim_point_clear cmd sar_aim_point_clear - clear all frozen aimpoints
sar_aim_point_hud 0 Overlays a marker with coordinates at the point you're aiming at
sar_aircontrol 0 Enables more air-control on the server.
sar_alias cmd sar_alias <name> [command] [args]... - create an alias, similar to the 'alias' command but not requiring quoting. If no command is specified, prints the given alias
sar_alias_run cmd sar_alias_run <name> [args]... - run a SAR alias, passing on any additional arguments
sar_allow_resizing_window 0 EXPERIMENTAL! Forces resizing on game's window.
sar_always_transmit_heavy_ents 0 Always transmit large but seldom changing edicts to clients to prevent lag spikes.
sar_auto_voidclip_pause cmd sar_auto_voidclip_pause <command> - runs the specified command, and automatically voidclip-pauses on the next load
sar_autoaim_point cmd sar_autoaim_point <x> <y> <z> - automatically aims at a point in space. Requires cheats
sar_autojump 0 Enables automatic jumping on the server.
sar_autorecord 0 Enables or disables automatic demo recording.
sar_autostrafe 0 Automatically strafes in your current wishdir.
sar_avg_result cmd sar_avg_result - prints result of average
sar_avg_start cmd sar_avg_start - starts calculating the average when using timer
sar_avg_stop cmd sar_avg_stop - stops average calculation
sar_bink_respect_host_time 1 Make BINK video playback respect host time.
sar_cam_control 0 sar_cam_control <type>: Change type of camera control.
0 = Default (camera is controlled by game engine),
1 = Drive mode (camera is separated and can be controlled by user input),
2 = Cinematic mode (camera is controlled by predefined path).
3 = Follow mode (Camera is following the player but not rotating, useful when strafing on gel).
sar_cam_drive 1 Enables or disables camera drive mode in-game (turning it on is not required for demo player)
sar_cam_force_eye_pos 0 Forces camera to be placed exactly on the player's eye position
sar_cam_ortho 0 Enables or disables camera orthographic projection.
sar_cam_ortho_nearz 1 Changes the near Z plane of orthographic projection.
sar_cam_ortho_scale 1 Changes the scale of orthographic projection (how many units per pixel).
sar_cam_path_draw 0 Draws a representation of the camera path in the world. Disabled in cinematic mode.
sar_cam_path_export cmd sar_cam_path_export <filename> [format] [framerate] - exports current camera path to a given file in given format.
Available formats:
kf - default, exports commands that can be used to recreate camera path. Does not use rate parameter.
raw - exports a dump of raw camera position for each frame in given framerate (60 by default).
davinci - exports a script for DaVinci Resolve's Camera 3D Fusion component based on raw camera dump.
sar_cam_path_getkfs cmd sar_cam_path_getkfs - exports commands for recreating currently made camera path
sar_cam_path_goto cmd sar_cam_path_goto <frame> [skipto] - sends the camera to a specified frame of the camera path. If skipto is 1, goto the tick in the demo.
sar_cam_path_interp 2 Sets interpolation type between keyframes for cinematic camera.
0 = Linear interpolation
1 = Cubic spline
2 = Piecewise Cubic Hermite Interpolating Polynomial (PCHIP)
sar_cam_path_remkf cmd sar_cam_path_remkf <frame> - removes camera path keyframe at specified frame
sar_cam_path_remkfs cmd sar_cam_path_remkfs - removes all camera path keyframes
sar_cam_path_setkf cmd sar_cam_path_setkf [frame] [x] [y] [z] [pitch] [yaw] [roll] [fov] - sets the camera path keyframe
sar_cam_path_showkf cmd sar_cam_path_showkf <frame> - display information about camera path keyframe at specified frame
sar_cam_reset cmd sar_cam_reset - resets camera to its default position
sar_cam_setang cmd sar_cam_setang <pitch> <yaw> [roll] - sets camera angle (requires camera Drive Mode)
sar_cam_setfov cmd sar_cam_setfov <fov> - sets camera field of view (requires camera Drive Mode)
sar_cam_setpos cmd sar_cam_setpos <x> <y> <z> - sets camera position (requires camera Drive Mode)
sar_cfg_message cmd sar_cfg_message <message> - sends a config message to the other player in coop
sar_challenge_autostop 0 Automatically stops recording demos when the leaderboard opens after a CM run. If 2, automatically appends the run time to the demo name.
sar_challenge_autosubmit_reload_api_key cmd sar_challenge_autosubmit_reload_api_key - reload the board.portal2.sr API key from its file.
sar_chat cmd sar_chat - open the chat HUD
sar_cheat_hud 1 Display a warning in the HUD when cheats are active. 0 = disable, 1 = display if sv_cheats off, 2 = display always
sar_cheat_hud_x -4 X position of the cheat warning HUD.
sar_cheat_hud_y 4 Y position of the cheat warning HUD.
sar_check_update cmd sar_check_update [release|pre|canary] - check whether the latest version of SAR is being used
sar_clear_lines cmd sar_clear_lines - clears all active drawline overlays
sar_cm_rightwarp 0 Fix CM wrongwarp.
sar_command_debug 0 Output debugging information to the console related to commands. Breaks svar_capture
sar_con_filter 0 Enable the console filter
sar_con_filter_allow cmd sar_con_filter_allow <string> [end] - add an allow rule to the console filter, allowing until 'end' is matched
sar_con_filter_block cmd sar_con_filter_block <string> [end] - add a disallow rule to the console filter, blocking until 'end' is matched
sar_con_filter_debug cmd sar_con_filter_debug - print the console filter rule list
sar_con_filter_default 0 Whether to allow text through the console filter by default
sar_con_filter_reset cmd sar_con_filter_reset - clear the console filter rule list
sar_con_filter_suppress_blank_lines 0 Whether to suppress blank lines in console
sar_coop_reset_progress cmd sar_coop_reset_progress - resets all coop progress
sar_cps_add cmd sar_cps_add - saves current time of timer
sar_cps_clear cmd sar_cps_clear - resets saved times of timer
sar_cps_result cmd sar_cps_result - prints result of timer checkpoints
sar_crosshair_mode 0 Set the crosshair mode :
0: Default crosshair
1: Customizable crosshair
2: Crosshair from .png
sar_crosshair_P1 0 Use the P1 crosshair style.
sar_crosshair_set_texture cmd sar_crosshair_set_texture <filepath>
sar_cvarlist cmd sar_cvarlist - lists all SAR cvars and unlocked engine cvars
sar_cvars_dump cmd sar_cvars_dump [all|game|sar] - dumps all cvars to a file
sar_cvars_dump_doc cmd sar_cvars_dump_doc - dumps all SAR cvars to a file
sar_cvars_lock cmd sar_cvars_lock - restores default flags of unlocked cvars
sar_cvars_unlock cmd sar_cvars_unlock - unlocks all special cvars
sar_debug_listener 0 Prints event data of registered listener.
sar_debug_step_slope_boost 0 Debugs step slope boosts
sar_delete_alias_cmds cmd sar_delete_alias_cmds - deletes all alias commands
sar_demo_blacklist 0 Stop a set of commands from being run by demo playback.
sar_demo_blacklist_addcmd cmd sar_demo_blacklist_addcmd <command> - add a command to the demo blacklist
sar_demo_blacklist_all 0 Stop all commands from being run by demo playback.
sar_demo_overwrite_bak 0 Rename demos to (name)_bak if they would be overwritten by recording
sar_demo_portal_interp_fix 1 Fix eye interpolation through portals in demo playback.
sar_demo_remove_broken 1 Whether to remove broken frames from demo playback
sar_demo_replay cmd sar_demo_replay - play the last recorded or played demo
sar_disable_challenge_stats_hud 0 Disables opening the challenge mode stats HUD. Greater than 1 specifies a custom amount of ticks to leave leaderboard open. -1 closes instantly.
sar_disable_challenge_stats_hud_partner 1 Closes the challenge mode stats HUD after your coop partner does.
sar_disable_coop_score_hud 0 Disables the coop score HUD which appears in demo playback.
sar_disable_no_focus_sleep 0 Does not yield the CPU when game is not focused.
sar_disable_progress_bar_update 0 Disables excessive usage of progress bar.
sar_disable_save_status_hud 0 Disables the saving/saved HUD which appears when you make a save.
sar_disable_steam_pause 0 Prevents pauses from steam overlay.
sar_disable_viewmodel_shadows 0 Disables the shadows on the viewmodel.
sar_disable_weapon_sway 0 Disables the viewmodel lagging behind.
sar_discord_rpc_app_id 1084419823737524294 Defines Discord Rich Presence's application ID.
sar_discord_rpc_enabled 0 Enables Discord Rich Presence integration.
sar_dpi_scale 1 Fraction to scale mouse DPI down by.
sar_drawline cmd sar_drawline <x> <y> <z> <x> <y> <z> [r] [g] [b] - overlay a line in the world
sar_drawline_clear cmd sar_drawline_clear - clear all active sar_drawlines
sar_duckjump 0 Allows duck-jumping even when fully crouched, similar to prevent_crouch_jump.
sar_dump_client_classes cmd sar_dump_client_classes - dumps all client classes to a file
sar_dump_client_datamap cmd sar_dump_client_datamap - dumps client datamap to a file
sar_dump_events cmd sar_dump_events - dumps all registered game events of the game event manager
sar_dump_server_classes cmd sar_dump_server_classes - dumps all server classes to a file
sar_dump_server_datamap cmd sar_dump_server_datamap - dumps server datamap to a file
sar_echo cmd sar_echo <color> <string...> - echo a string to console with a given color
sar_echo_nolf cmd sar_echo_nolf <color> <string...> - echo a string to console with a given color and no trailing line feed
sar_ei_hud 0 Draws entity inspection data.
sar_ei_hud_font_color 255 255 255 255 RGBA font color of entity inspection HUD when not recording.
sar_ei_hud_font_color2 153 23 9 255 RGBA font color of entity inspection HUD when recording.
sar_ei_hud_font_index 1 Font index of entity inspection HUD.
sar_ei_hud_x 0 X offset of entity inspection HUD.
sar_ei_hud_y 0 Y offset of entity inspection HUD.
sar_ei_hud_z 0 Z offset of entity inspection HUD.
sar_ent_info cmd sar_ent_info [selector] - show info about the entity under the crosshair or with the given name
sar_ent_slot_serial cmd sar_ent_slot_serial <id> [value] - prints entity slot serial number, or sets it if additional parameter is specified.
Banned in most categories, check with the rules before use!
sar_exit cmd sar_exit - removes all function hooks, registered commands and unloads the module
sar_expand cmd sar_expand [cmd]... - run a command after expanding svar substitutions
sar_export_stats cmd sar_export_stats <filepath> - export the stats to the specified path in a .csv file
sar_fast_load_preset cmd sar_fast_load_preset <preset> - sets all loading fixes to preset values
sar_fcps_anim_start cmd sar_fcps_anim_start <id> - start animating the ID'th FCPS call.
sar_fcps_anim_step cmd sar_fcps_anim_step - step the FCPS animation forward.
sar_fcps_autostep 0 Time between automatic steps of FCPS animation. 0 to disable automatic stepping.
sar_fcps_clear cmd sar_fcps_clear - clear the FCPS event history.
sar_fcps_override 0 Override FCPS for tracing results.
sar_find_client_class cmd sar_find_client_class <class_name> - finds specific client class tables and props with their offset
sar_find_ents cmd sar_find_ents <selector> - finds entities in the entity list by class name
sar_find_server_class cmd sar_find_server_class <class_name> - finds specific server class tables and props with their offset
sar_fix_reloaded_cheats 1 Overrides map execution of specific console commands in Reloaded in order to separate map usage from player usage for these commands.
sar_fix_viewmodel_bug 0 Fixes the viewmodel seemingly randomly disappearing.
sar_font_get_name cmd sar_font_get_name <id> - gets the name of a font from its index
sar_font_list cmd sar_font_list - lists all available fonts
sar_force_fov cmd sar_force_fov <fov> - forces player FOV
sar_force_qc 0 When ducking, forces view offset to always be at standing height. Requires sv_cheats to work.
sar_force_viewmodel_fov cmd sar_force_viewmodel_fov <fov> - forces viewmodel FOV
sar_frametime_debug 0 Output debugging information to the console related to frametime.
sar_frametime_uncap 0 EXPERIMENTAL - USE AT OWN RISK. Removes the 10-1000 FPS cap on frametime. More info https://wiki.portal2.sr/Frametime
sar_function cmd sar_function <name> [command] [args]... - create a function, replacing $1, $2 etc in the command string with the respective argument, and more. If no command is specified, prints the given function
sar_function_run cmd sar_function_run <name> [args]... - run a function with the given arguments
sar_get_partner_id cmd sar_get_partner_id - Prints your coop partner's steam id
sar_geteyepos cmd sar_geteyepos [slot] - get the view position (portal shooting origin) and view angles of a certain player.
sar_getpos cmd sar_getpos [slot] [server|client] - get the absolute origin and angles of a particular player from either the server or client. Defaults to slot 0 and server.
sar_give_betsrighter cmd sar_give_betsrighter [n] - gives the player in slot n (0 by default) betsrighter.
sar_give_fly cmd sar_give_fly [n] - gives the player in slot n (0 by default) preserved crouchfly.
sar_groundframes_reset cmd sar_groundframes_reset - reset recorded groundframe statistics.
sar_groundframes_total cmd sar_groundframes_total [slot] - output a summary of groundframe counts for the given player slot.
sar_hud_angles 0 Draws absolute view angles of the client.
0 = Default,
1 = XY,
2 = XYZ.
sar_hud_avg 0 Draws calculated average of timer.
sar_hud_bg 0 Enable the SAR HUD background.
sar_hud_cps 0 Draws latest checkpoint of timer.
sar_hud_demo 0 Draws name, tick and time of current demo.
sar_hud_duckstate 0 Draw the state of player ducking.
1 - shows either ducked or standing state
2 - shows detailed report (requires sv_cheats)
sar_hud_ent_slot_serial 0 Draw the serial number of given entity slot.
sar_hud_eyeoffset 0 Draws player's eye offset.
0 = Default,
1 = eye offset including precision error,
2 = raw eye offset.
sar_hud_font_color 255 255 255 255 RGBA font color of HUD.
sar_hud_font_index 0 Font index of HUD.
sar_hud_fps 0 Show fps (frames per second) on the SAR hud.
1 - Show fps
2 - Show fps with fps cap
sar_hud_frame 0 Draws current frame count.
sar_hud_ghost_spec 0 Show the name of the ghost you're currently spectating.
sar_hud_grounded 0 Draws the state of player being on ground.
sar_hud_groundframes 0 Draws the number of ground frames since last landing. Setting it to 2 preserves the value.
sar_hud_groundspeed 0 Draw the speed of the player upon leaving the ground.
sar_hud_hide_text cmd sar_hud_hide_text <id|all> - hides the nth text value in the HUD
sar_hud_inspection 0 Draws entity inspection data.
sar_hud_jump 0 Draws current jump distance.
sar_hud_jump_peak 0 Draws longest jump distance.
sar_hud_jumps 0 Draws total jump count.
sar_hud_last_frame 0 Draws last saved frame value.
sar_hud_last_session 0 Draws value of latest completed session.
sar_hud_orange_only 0 Only display the SAR HUD for orange, for solo coop (fullscreen PIP).
sar_hud_order_bottom cmd sar_hud_order_bottom <name> - orders hud element to bottom
sar_hud_order_reset cmd sar_hud_order_reset - resets order of hud elements
sar_hud_order_top cmd sar_hud_order_top <name> - orders hud element to top
sar_hud_pause_timer 0 Draws current value of pause timer.
sar_hud_portal_angles 0 Draw the camera angles of the last primary portal shot.
sar_hud_portal_angles_2 0 Draw the camera angles of the last secondary portal shot.
sar_hud_portals 0 Draws total portal count.
sar_hud_position 0 Draws absolute position of the client.
0 = Default,
1 = Player position,
2 = Camera (shoot) position.
sar_hud_precision 2 Precision of HUD numbers.
sar_hud_rainbow -1 Enables the rainbow HUD mode. -1 = default, 0 = disable, 1 = enable.
sar_hud_session 0 Draws current session tick.
sar_hud_set_text cmd sar_hud_set_text <id> <text>... - sets and shows the nth text value in the HUD
sar_hud_set_text_color cmd sar_hud_set_text_color <id> [color] - sets the color of the nth text value in the HUD. Reset by not giving color.
sar_hud_show_text cmd sar_hud_show_text <id|all> - shows the nth text value in the HUD
sar_hud_spacing 1 Spacing between elements of HUD.
sar_hud_steps 0 Draws total step count.
sar_hud_strafesync_color 0 150 250 255 RGBA font color of strafesync HUD.
sar_hud_strafesync_font_index 1 Font index of strafesync HUD.
sar_hud_strafesync_offset_x 0 X offset of strafesync HUD.
sar_hud_strafesync_offset_y 1000 Y offset of strafesync HUD.
sar_hud_strafesync_split_offset_y 1050 Y offset of strafesync HUD.
sar_hud_sum 0 Draws summary value of sessions.
sar_hud_tastick 0 Draws current TAS playback tick.
sar_hud_tbeam 0 Draw the name of the funnel player is currently in (requires sv_cheats).
sar_hud_tbeam_count 0 Draw the player's funnel count (requires sv_cheats).
sar_hud_timer 0 Draws current value of timer.
sar_hud_toggle_text cmd sar_hud_toggle_text <id> - toggles the nth text value in the HUD
sar_hud_trace 0 Draws info about current trace bbox tick.
sar_hud_velang 0 Draw the angle of the player's horizontal velocity vector.
sar_hud_velocity 0 Draws velocity of the client.
0 = Default,
1 = X, Y, Z
2 = X:Y
3 = X:Y, Z
4 = X:Y:Z
5 = X, Y, X:Y, Z
sar_hud_velocity_peak 0 Draws last saved velocity peak.
sar_hud_velocity_precision 2 Precision of velocity HUD numbers.
sar_hud_x 2 X padding of HUD.
sar_hud_y 2 Y padding of HUD.
sar_ihud 0 Enables or disables movement inputs HUD of client.
sar_ihud_add_key cmd sar_ihud_add_key <key>
sar_ihud_analog_image_scale 0.6 Scale of analog input images against max extent.
sar_ihud_analog_view_deshake 0 Try to eliminate small fluctuations in the movement analog.
sar_ihud_clear_background cmd sar_ihud_clear_background
sar_ihud_grid_padding 2 Padding between grid squares of input HUD.
sar_ihud_grid_size 60 Grid square size of input HUD.
sar_ihud_modify cmd sar_ihud_modify <element|all> [param=value]... - modifies parameters in given element.
Params: enabled, text, pos, x, y, width, height, font, background, highlight, textcolor, texthighlight, image, highlightimage, minhold.
sar_ihud_preset cmd sar_ihud_preset <preset> - modifies input hud based on given preset
sar_ihud_set_background cmd sar_ihud_set_background <path> <grid x> <grid y> <grid w> <grid h>
sar_ihud_setpos cmd sar_ihud_setpos <top|center|bottom|y|y%> <left|center|right|x|x%> - automatically sets the position of input HUD.
sar_ihud_x 2 X position of input HUD.
sar_ihud_y 2 Y position of input HUD.
sar_import_stats cmd sar_import_stats <filePath> - import the stats from the specified .csv file
sar_inspection_export cmd sar_inspection_export <file_name> - saves recorded entity data to a csv file
sar_inspection_index cmd sar_inspection_index - sets entity index for inspection
sar_inspection_print cmd sar_inspection_print - prints recorded entity data
sar_inspection_save_every_tick 0 Saves inspection data even when session tick does not increment.
sar_inspection_start cmd sar_inspection_start - starts recording entity data
sar_inspection_stop cmd sar_inspection_stop - stops recording entity data
sar_jumpboost 0 Enables special game movement on the server.
0 = Default,
1 = Orange Box Engine,
2 = Pre-OBE.
sar_list_client_classes cmd sar_list_client_classes - lists all client classes
sar_list_ents cmd sar_list_ents - lists entities
sar_list_server_classes cmd sar_list_server_classes - lists all server classes
sar_load_delay 0 Delay for this number of milliseconds at the end of a load.
sar_loads_norender 0 Temporarily set mat_norendering to 1 during loads
sar_loads_uncap 0 Temporarily set fps_max to 0 during loads
sar_lphud 0 Enables or disables the portals display on screen.
sar_lphud_font 92 Change font of portal counter.
sar_lphud_reset cmd sar_lphud_reset - resets lp counter
sar_lphud_reset_on_changelevel 0 Reset the lp counter on any changelevel or restart_level. Useful for ILs.
sar_lphud_set cmd sar_lphud_set <number> - sets lp counter to given number
sar_lphud_setpos cmd sar_lphud_setpos <top|center|bottom|y|y%> <left|center|right|x|x%> - automatically sets the position of least portals HUD.
sar_lphud_x -10 x pos of lp counter.
sar_lphud_y -10 y pos of lp counter.
sar_minimap_load cmd sar_minimap_load <filename> - load a minimap from a JSON file.
sar_minimap_max_height 1000 The maximum height of the minimap.
sar_minimap_max_width 500 The maximum width of the minimap.
sar_minimap_player_color 255 0 0 255 The color of the circle representing the player on the minimap.
sar_minimap_x -10 The X position of the minimap.
sar_minimap_y 10 The Y position of the minimap.
sar_mtrigger_legacy 0
sar_mtrigger_legacy_format !seg -> !tt (!st) Formatting of the text that is displayed in the chat (!map - for map name, !seg - for segment name, !tt - for total time, !st - for split time).
sar_mtrigger_legacy_textcolor 255 176 0 The color of the text that is displayed in the chat.
sar_netmessage_debug 0 Debug NetMessages.
sar_nextdemo cmd sar_nextdemo - plays the next demo in demo queue
sar_on_cfg_message cmd sar_on_cfg_message <command> [args]... - registers a command to be run when partner sends a custom message (_sar_cfg_message svar)
sar_on_cfg_message_clear cmd sar_on_cfg_message_clear - clears commands registered on event "cfg_message"
sar_on_cfg_message_list cmd sar_on_cfg_message_list - lists commands registered on event "cfg_message"
sar_on_config_exec cmd sar_on_config_exec <command> [args]... - registers a command to be run on config.cfg exec
sar_on_config_exec_clear cmd sar_on_config_exec_clear - clears commands registered on event "config_exec"
sar_on_config_exec_list cmd sar_on_config_exec_list - lists commands registered on event "config_exec"
sar_on_coop_reset_done cmd sar_on_coop_reset_done <command> [args]... - registers a command to be run when coop reset is completed
sar_on_coop_reset_done_clear cmd sar_on_coop_reset_done_clear - clears commands registered on event "coop_reset_done"
sar_on_coop_reset_done_list cmd sar_on_coop_reset_done_list - lists commands registered on event "coop_reset_done"
sar_on_coop_reset_remote cmd sar_on_coop_reset_remote <command> [args]... - registers a command to be run when coop reset run remotely
sar_on_coop_reset_remote_clear cmd sar_on_coop_reset_remote_clear - clears commands registered on event "coop_reset_remote"
sar_on_coop_reset_remote_list cmd sar_on_coop_reset_remote_list - lists commands registered on event "coop_reset_remote"
sar_on_coop_spawn cmd sar_on_coop_spawn <command> [args]... - registers a command to be run on coop spawn
sar_on_coop_spawn_clear cmd sar_on_coop_spawn_clear - clears commands registered on event "coop_spawn"
sar_on_coop_spawn_list cmd sar_on_coop_spawn_list - lists commands registered on event "coop_spawn"
sar_on_demo_start cmd sar_on_demo_start <command> [args]... - registers a command to be run when demo playback starts
sar_on_demo_start_clear cmd sar_on_demo_start_clear - clears commands registered on event "demo_start"
sar_on_demo_start_list cmd sar_on_demo_start_list - lists commands registered on event "demo_start"
sar_on_demo_stop cmd sar_on_demo_stop <command> [args]... - registers a command to be run when demo playback stops
sar_on_demo_stop_clear cmd sar_on_demo_stop_clear - clears commands registered on event "demo_stop"
sar_on_demo_stop_list cmd sar_on_demo_stop_list - lists commands registered on event "demo_stop"
sar_on_exit cmd sar_on_exit <command> [args]... - registers a command to be run on game exit
sar_on_exit_clear cmd sar_on_exit_clear - clears commands registered on event "exit"
sar_on_exit_list cmd sar_on_exit_list - lists commands registered on event "exit"
sar_on_flags cmd sar_on_flags <command> [args]... - registers a command to be run when CM flags are hit
sar_on_flags_clear cmd sar_on_flags_clear - clears commands registered on event "flags"
sar_on_flags_list cmd sar_on_flags_list - lists commands registered on event "flags"
sar_on_load cmd sar_on_load <command> [args]... - registers a command to be run on session start
sar_on_load_clear cmd sar_on_load_clear - clears commands registered on event "load"
sar_on_load_list cmd sar_on_load_list - lists commands registered on event "load"
sar_on_not_pb cmd sar_on_not_pb <command> [args]... - registers a command to be run when auto-submitter detects not PB
sar_on_not_pb_clear cmd sar_on_not_pb_clear - clears commands registered on event "not_pb"
sar_on_not_pb_list cmd sar_on_not_pb_list - lists commands registered on event "not_pb"
sar_on_pb cmd sar_on_pb <command> [args]... - registers a command to be run when auto-submitter detects PB
sar_on_pb_clear cmd sar_on_pb_clear - clears commands registered on event "pb"
sar_on_pb_list cmd sar_on_pb_list - lists commands registered on event "pb"
sar_on_renderer_finish cmd sar_on_renderer_finish <command> [args]... - registers a command to be run when renderer finishes
sar_on_renderer_finish_clear cmd sar_on_renderer_finish_clear - clears commands registered on event "renderer_finish"
sar_on_renderer_finish_list cmd sar_on_renderer_finish_list - lists commands registered on event "renderer_finish"
sar_on_renderer_start cmd sar_on_renderer_start <command> [args]... - registers a command to be run when renderer starts
sar_on_renderer_start_clear cmd sar_on_renderer_start_clear - clears commands registered on event "renderer_start"
sar_on_renderer_start_list cmd sar_on_renderer_start_list - lists commands registered on event "renderer_start"
sar_on_session_end cmd sar_on_session_end <command> [args]... - registers a command to be run on session end
sar_on_session_end_clear cmd sar_on_session_end_clear - clears commands registered on event "session_end"
sar_on_session_end_list cmd sar_on_session_end_list - lists commands registered on event "session_end"
sar_on_speedrun_finish cmd sar_on_speedrun_finish <command> [args]... - registers a command to be run when a speedrun finishes
sar_on_speedrun_finish_clear cmd sar_on_speedrun_finish_clear - clears commands registered on event "speedrun_finish"
sar_on_speedrun_finish_list cmd sar_on_speedrun_finish_list - lists commands registered on event "speedrun_finish"
sar_on_tas_end cmd sar_on_tas_end <command> [args]... - registers a command to be run when TAS script playback ends
sar_on_tas_end_clear cmd sar_on_tas_end_clear - clears commands registered on event "tas_end"
sar_on_tas_end_list cmd sar_on_tas_end_list - lists commands registered on event "tas_end"
sar_on_tas_start cmd sar_on_tas_start <command> [args]... - registers a command to be run when TAS script playback starts
sar_on_tas_start_clear cmd sar_on_tas_start_clear - clears commands registered on event "tas_start"
sar_on_tas_start_list cmd sar_on_tas_start_list - lists commands registered on event "tas_start"
sar_paint_reseed cmd sar_paint_reseed <seed> - re-seed all paint sprayers in the map to the given value (-9999 to 9999 inclusive)
sar_patch_bhop 0 Patches bhop by limiting wish direction if your velocity is too high.
sar_patch_cfg 0 Patches Crouch Flying Glitch.
sar_patch_major_angle_decay 0 Patches major pitch angle decay. Requires cheats.
sar_patch_minor_angle_decay 0 Patches minor pitch angle decay present on Windows version of the game.
sar_patch_small_angle_decay 0 Patches small angle decay (not minor decay).
sar_patch_viewcontrol 1 Disable camera controllers before changing levels to prevent visual glitches.
sar_pause_at -1 Pause at the specified tick. -1 to deactivate it.
sar_pause_for 0 Pause for this amount of ticks.
sar_performance_hud 0 Enables the performance HUD.
1 = normal,
2 = stats only.
sar_performance_hud_clear cmd Clears the performance HUD data.
sar_performance_hud_duration 60 How long (in frames) to measure performance for.
sar_performance_hud_font_index 6 Font index of the performance HUD.
sar_performance_hud_x 20 X position of the performance HUD.
sar_performance_hud_y 300 Y position of the performance HUD.
sar_pip_align cmd sar_pip_align <top|center|bottom> <left|center|right> - aligns the remote view.
sar_placement_helper_hud 0 Visually displays all portal placement helpers (requires sv_cheats).
sar_portalcolor_enable 0 Enable custom portal colors.
sar_portalcolor_mp1_1 31 127 210 Portal color for Atlas (blue)'s left portal.
sar_portalcolor_mp1_2 19 0 210 Portal color for Atlas (blue)'s right portal.
sar_portalcolor_mp2_1 255 179 31 Portal color for P-Body (orange)'s left portal.
sar_portalcolor_mp2_2 57 2 2 Portal color for P-Body (orange)'s right portal.
sar_portalcolor_rainbow 0 Rainbow portals!
sar_portalcolor_sp_1 64 160 255 Portal color for Chell's left portal.
sar_portalcolor_sp_2 255 160 32 Portal color for Chell's right portal.
sar_portalgun_hud 0 Enables the portalgun HUD.
sar_portalgun_hud_x 5 The x position of the portalgun HUD.
sar_portalgun_hud_y 5 The y position of the portalgun HUD.
sar_portals_thru_portals 0 Allow firing portals through portals.
sar_pp_hud 0 Enables or disables the portals placement HUD.
sar_pp_hud_font 0 Change font of portal placement hud.
sar_pp_hud_opacity 100 Opacity of portal previews.
sar_pp_hud_show_blue 0 Enables or disables blue portal preview.
sar_pp_hud_show_orange 0 Enables or disables orange portal preview.
sar_pp_hud_x 5 x pos of portal placement hud.
sar_pp_hud_y 5 y pos of portal placement hud.
sar_pp_scan_reset cmd sar_pp_scan_reset - reset ppscan.
sar_pp_scan_set cmd sar_pp_scan_set - set the ppscan point where you're aiming.
sar_prevent_ehm 0 Prevents Entity Handle Misinterpretation (EHM) from happening.
sar_prevent_mat_snapshot_recompute 0 Shortens loading times by preventing state snapshot recomputation.
sar_print_stats cmd sar_print_stats - prints your statistics if those are loaded
sar_quickhud_mode 0 Set the quickhud mode :
0: Default quickhud
1: Customizable quickhud
2: quickhud from .png
sar_quickhud_set_texture cmd sar_quickhud_set_texture <filepath> - enter the base name, it will search for <filepath>1.png, <filepath>2.png, <filepath>3.png and <filepath>4.png
ex: sar_quickhud_set_texture "crosshair/basic" looks for "crosshair/basic1.png", etc
sar_record_at -1 Start recording a demo at the tick specified. Will use sar_record_at_demo_name.
sar_record_at_demo_name chamber Name of the demo automatically recorded.
sar_record_at_increment 0 Increment automatically the demo name.
sar_record_mkdir 1 Automatically create directories for demos if necessary.
sar_record_prefix A string to prepend to recorded demo names. Can include strftime format codes.
sar_rename cmd sar_rename <name> - changes your name
sar_render_abitrate 160 Audio bitrate used in renders (kbit/s)
sar_render_acodec aac Audio codec used in renders (aac, ac3, vorbis, opus, flac)
sar_render_autostart 0 Whether to automatically start when demo playback begins
sar_render_autostart_extension mp4 The file extension (and hence container format) to use for automatically started renders.
sar_render_autostop 1 Whether to automatically stop when __END__ is seen in demo playback
sar_render_blend 0 How many frames to blend for each output frame; 1 = do not blend, 0 = automatically determine based on host_framerate
sar_render_blend_mode 1 What type of frameblending to use. 0 = linear, 1 = Gaussian
sar_render_finish cmd sar_render_finish - stop rendering frames
sar_render_fps 60 Render output FPS
sar_render_merge 0 When set, merge all the renders until sar_render_finish is entered
sar_render_quality 35 Render output quality, higher is better (50=lossless)
sar_render_sample_rate 44100 Audio output sample rate
sar_render_shutter_angle 360 The shutter angle to use for rendering in degrees.
sar_render_skip_coop_videos 1 When set, don't include coop loading time in renders
sar_render_start cmd sar_render_start <file> - start rendering frames to the given video file
sar_render_vbitrate 40000 Video bitrate used in renders (kbit/s)
sar_render_vcodec h264 Video codec used in renders (h264, hevc, vp8, vp9, dnxhd)
sar_rhythmgame 0 Show a HUD indicating your groundframes as rhythm game like popups.
sar_rng_load cmd sar_rng_load <filename> - load RNG seed data on next session start
sar_rng_save cmd sar_rng_save <filename> - save RNG seed data to the specified file
sar_ruler_add cmd sar_ruler_add <x> <y> <z> <x> <y> <z> - adds a ruler to a set of currently drawn rulers.
sar_ruler_clear cmd sar_ruler_clear - clear all created rulers
sar_ruler_creator 0 Enables or disables ruler creator
0 = Ruler creator disabled
1 = Point-to-point ruler creator
2 = Player-to-point ruler creator
sar_ruler_creator_set cmd sar_ruler_creator_set - sets the point, progressing the ruler creation process.
sar_ruler_draw 1 Sets the drawing mode of the ruler
0 = rulers are not drawn
1 = lines, length and angles are drawn (default)
2 = only lines and length are drawn
3 = only lines are drawn
4 = lines, deltas, angles and point origins are drawn
sar_ruler_grid_align 1 Aligns ruler creation point to the grid of specified size.
sar_ruler_max_trace_dist 16384 Sets maximum trace distance for placing ruler points.
sar_scrollspeed 0 Show a HUD indicating your scroll speed for coop.
1 = bar and tiles,
2 = bar only,
3 = tiles only.
sar_scrollspeed_bar_x 30 Scroll speed bar x offset.
sar_scrollspeed_bar_y 210 Scroll speed bar y offset.
sar_scrollspeed_x 0 Scroll speed HUD x offset.
sar_scrollspeed_y 210 Scroll speed HUD y offset.
sar_seamshot_finder 0 Enables or disables seamshot finder overlay.
sar_session cmd sar_session - prints the current tick of the server since it has loaded
sar_show_entinp 0 Print all entity inputs to console.
sar_skiptodemo cmd sar_skiptodemo <demoname> - skip demos in demo queue to this demo
sar_speedrun_autoreset_clear cmd sar_speedrun_autoreset_clear - stop using the autoreset file
sar_speedrun_autoreset_load cmd sar_speedrun_autoreset_load <file> - load the given file of autoreset timestamps and use it while the speedrun timer is active
sar_speedrun_autostop 0 Automatically stop recording demos when a speedrun finishes. If 2, automatically append the run time to the demo name.
sar_speedrun_category cmd sar_speedrun_category [category] - get or set the speedrun category
sar_speedrun_category_add_rule cmd sar_speedrun_category_add_rule <category> <rule> - add a rule to a speedrun category
sar_speedrun_category_create cmd sar_speedrun_category_create <category> - create a new speedrun category with the given name
sar_speedrun_category_remove cmd sar_speedrun_category_remove <category> - delete the given speedrun category
sar_speedrun_category_remove_rule cmd sar_speedrun_category_remove_rule <category> <rule> - remove a rule from a speedrun category
sar_speedrun_cc_finish cmd sar_speedrun_cc_finish - finish the category creator
sar_speedrun_cc_place cmd sar_speedrun_cc_place - place a trigger-ey rule in the world
sar_speedrun_cc_place_start cmd sar_speedrun_cc_place_start <rule name> <rule type> [options]... - start placing a trigger-ey rule in the world
sar_speedrun_cc_rule cmd sar_speedrun_cc_rule <rule name> <rule type> [options]... - add a rule to the category currently being created
sar_speedrun_cc_start cmd sar_speedrun_cc_start <category name> [default options]... - start the category creator
sar_speedrun_draw_triggers 0 Draw the triggers associated with speedrun rules in the world.
sar_speedrun_export cmd sar_speedrun_export <filename> - export the speedrun result to the specified CSV file
sar_speedrun_export_all cmd sar_speedrun_export_all <filename> - export the results of many speedruns to the specified CSV file
sar_speedrun_get_mtriggers cmd sar_speedrun_get_mtriggers <rank=wr> - prints mtriggers of specific run.
sar_speedrun_get_mtriggers_map cmd sar_speedrun_get_mtriggers_map <map=current> <rank=wr> - prints mtriggers of specific run on specific map.
sar_speedrun_offset 0 Start speedruns with this time on the timer.
sar_speedrun_pause cmd sar_speedrun_pause - pause the speedrun timer
sar_speedrun_recover cmd sar_speedrun_recover <ticks|time> - recover a crashed run by resuming the timer at the given time on next load
sar_speedrun_reset cmd sar_speedrun_reset - reset the speedrun timer
sar_speedrun_reset_categories cmd sar_speedrun_reset_categories - delete all custom categories and rules, reverting to the builtin ones
sar_speedrun_reset_export cmd sar_speedrun_reset_export - reset the log of complete and incomplete runs to be exported
sar_speedrun_result cmd sar_speedrun_result - print the speedrun result
sar_speedrun_resume cmd sar_speedrun_resume - resume the speedrun timer
sar_speedrun_rule cmd sar_speedrun_rule [rule] - show information about speedrun rules
sar_speedrun_rule_create cmd sar_speedrun_rule_create <name> <type> [option=value]... - create a speedrun rule with the given name, type, and options
sar_speedrun_rule_remove cmd sar_speedrun_rule_remove <rule> - delete the given speedrun rule
sar_speedrun_skip_cutscenes 0 Skip Tube Ride and Long Fall in Portal 2.
sar_speedrun_smartsplit 1 Only split the speedrun timer a maximum of once per map.
sar_speedrun_split cmd sar_speedrun_split - perform a split on the speedrun timer
sar_speedrun_start cmd sar_speedrun_start - start the speedrun timer
sar_speedrun_start_on_load 0 Automatically start the speedrun timer when a map is loaded. 2 = restart if active.
sar_speedrun_stop cmd sar_speedrun_stop - stop the speedrun timer
sar_speedrun_stop_in_menu 0 Automatically stop the speedrun timer when the menu is loaded.
sar_speedrun_time_pauses 0 Include time spent paused in the speedrun timer.
sar_sr_hud 0 Draws speedrun timer.
sar_sr_hud_font_color 255 255 255 255 RGBA font color of speedrun timer HUD.
sar_sr_hud_font_index 70 Font index of speedrun timer HUD.
sar_sr_hud_x 0 X offset of speedrun timer HUD.
sar_sr_hud_y 100 Y offset of speedrun timer HUD.
sar_startdemos cmd sar_startdemos <demoname> - improved version of startdemos. Use 'stopdemo' to stop playing demos
sar_startdemosfolder cmd sar_startdemosfolder <folder name> - plays all the demos in the specified folder by alphabetic order
sar_statcounter_filePath Stats/phunkpaiDWPS.csv Path to the statcounter .csv file.
sar_stats_auto_reset 0 Resets all stats automatically.
0 = Default,
1 = Restart or disconnect only,
2 = Any load & sar_timer_start.
Note: Portal counter is not part of the "stats" feature.
sar_stats_jump cmd sar_stats_jump - prints jump stats
sar_stats_jumps_reset cmd sar_stats_jumps_reset - resets total jump count and jump distance peak
sar_stats_jumps_xy 0 Saves jump distance as 2D vector.
sar_stats_reset cmd sar_stats_reset - resets all saved stats
sar_stats_steps cmd sar_stats_steps - prints total amount of steps
sar_stats_steps_reset cmd sar_stats_steps_reset - resets total step count
sar_stats_velocity cmd sar_stats_velocity - prints velocity stats
sar_stats_velocity_peak_xy 0 Saves velocity peak as 2D vector.
sar_stats_velocity_reset cmd sar_stats_velocity_reset - resets velocity peak
sar_stitcher 0 Enable the image stitcher.
sar_stitcher_reset cmd sar_stitcher_reset - reset the stitcher.
sar_stop cmd sar_stop <name> - stop recording the current demo and rename it to 'name' (not considering sar_record_prefix)
sar_strafe_quality 0 Enables or disables the strafe quality HUD.
sar_strafe_quality_height 50 The height of the strafe quality HUD.
sar_strafe_quality_ticks 40 The number of ticks to average over for the strafe quality HUD.
sar_strafe_quality_width 300 The width of the strafe quality HUD.
sar_strafehud 0 Enables or disables strafe hud.
sar_strafehud_avg_sample_count 60 How many samples to use for average counter.
sar_strafehud_detail_scale 4 The detail scale for the lines of hud.
sar_strafehud_font 13 Font used by strafe hud.
sar_strafehud_lock_mode 1 Lock mode used by strafe hud:
0 - view direction
1 - velocity direction
2 - absolute angles
sar_strafehud_match_accel_scale 0 Match the scales for minimum and maximum deceleration.
sar_strafehud_size 256 The width and height of the strafe hud.
sar_strafehud_use_friction 0 Use ground friction when calculating acceleration.
sar_strafehud_x -10 The X position of the strafe hud.
sar_strafehud_y 10 The Y position of the strafe hud.
sar_strafesync 0 Shows strafe sync stats.
sar_strafesync_noground 1 0: Always run.
1: Do not run when on ground.
sar_strafesync_pause cmd sar_strafesync_pause - pause strafe sync session
sar_strafesync_reset cmd sar_strafesync_reset - reset strafe sync session
sar_strafesync_resume cmd sar_strafesync_resume - resume strafe sync session
sar_strafesync_session_time 0 In seconds. How much time should pass until session is reset.
If 0, you'll have to reset the session manually.
sar_strafesync_split cmd sar_strafesync_split - makes a new split
sar_sum_during_session 1 Updates the summary counter automatically during a session.
sar_sum_here cmd sar_sum_here - starts counting total ticks of sessions
sar_sum_result cmd sar_sum_result - prints result of summary
sar_sum_stop cmd sar_sum_stop - stops summary counter
sar_tas_advance cmd sar_tas_advance - advances TAS playback by one tick
sar_tas_autosave_raw 1 Enables automatic saving of raw, processed TAS scripts.
sar_tas_check_disable 0 Globally disable the 'check' TAS tool.
sar_tas_check_max_replays 15 Maximum replays for the 'check' TAS tool until it gives up.
sar_tas_debug 0 Debug TAS information. 0 - none, 1 - basic, 2 - all.
sar_tas_dump_player_info 0 Dump player info for each tick of TAS playback to a file.
sar_tas_dump_usercmd 0 Dump TAS-generated usercmds to a file.
sar_tas_interpolate 0 Preserve client interpolation in TAS playback.
sar_tas_pause cmd sar_tas_pause - pauses TAS playback
sar_tas_pauseat 0 Pauses the TAS playback on specified tick.
sar_tas_play cmd sar_tas_play <filename> [filename2] - plays a TAS script with given name. If two script names are given, play coop
sar_tas_play_single cmd sar_tas_play_single <filename> [slot] - plays a single coop TAS script, giving the player control of the other slot.
sar_tas_playback_rate 1.0 The rate at which to play back TAS scripts.
sar_tas_protocol_connect cmd sar_tas_protocol_connect <ip address> <port> - connect to the TAS protocol server.
ex: '127.0.0.1 5666' - '89.10.20.20 5666'.
sar_tas_protocol_reconnect_delay 0 A number of seconds after which reconnection to TAS protocol server should be made.
0 means no reconnect attempts will be made.
sar_tas_protocol_send_msg cmd sar_tas_protocol_send_msg <message> - sends a message over TAS protocol.
sar_tas_protocol_server cmd sar_tas_protocol_server [port] - starts a TAS protocol server. Port is 6555 by default.
sar_tas_protocol_stop cmd sar_tas_protocol_stop - stops every TAS protocol related connection.
sar_tas_real_controller_debug 0 Debugs controller.
sar_tas_replay cmd sar_tas_replay - replays the last played TAS
sar_tas_restore_fps 1 Restore fps_max and host_framerate after TAS playback.
sar_tas_resume cmd sar_tas_resume - resumes TAS playback
sar_tas_save_raw cmd sar_tas_save_raw - saves a processed version of just processed script
sar_tas_skipto 0 Fast-forwards the TAS playback until given playback tick.
sar_tas_stop cmd sar_tas_stop - stop TAS playing
sar_tas_tools_enabled 1 Enables tool processing for TAS script making.
sar_tas_tools_force 0 Force tool playback for TAS scripts; primarily for debugging.
sar_teleport cmd sar_teleport [noportals] - teleports the player to the last saved location
sar_teleport_setpos cmd sar_teleport_setpos - saves current location for teleportation
sar_tick_debug 0 Output debugging information to the console related to ticks and frames.
sar_time_demo cmd sar_time_demo <demo_name> - parses a demo and prints some information about it
sar_time_demo_dev 0 Printing mode when using sar_time_demo.
0 = Default,
1 = Console commands,
2 = Console commands & packets.
sar_time_demos cmd sar_time_demos <demo_name> [demo_name2]... - parses multiple demos and prints the total sum of them
sar_timeline_splits 1 Add split markers to the Steam Timeline.
sar_timer_always_running 1 Timer will save current value when disconnecting.
sar_timer_result cmd sar_timer_result - prints result of timer
sar_timer_start cmd sar_timer_start - starts timer
sar_timer_stop cmd sar_timer_stop - stops timer
sar_timer_time_pauses 1 Timer adds non-simulated ticks when server pauses.
sar_toast_align 0 The side to align toasts to horizontally. 0 = left, 1 = center, 2 = right.
sar_toast_anchor 1 Where to put new toasts. 0 = bottom, 1 = top.
sar_toast_background 1 Sets the background highlight for toasts. 0 = no background, 1 = text width only, 2 = full width.
sar_toast_compact 0 Enables a compact form of the toasts HUD.
sar_toast_create cmd sar_toast_create <tag> <text> - create a toast
sar_toast_disable 0 Disable all toasts from showing.
sar_toast_dismiss_all cmd sar_toast_dismiss_all - dismiss all active toasts
sar_toast_font 6 The font index to use for toasts.
sar_toast_net_create cmd sar_toast_net_create <tag> <text> - create a toast, also sending it to your coop partner
sar_toast_net_disable 0 Disable network toasts.
sar_toast_setpos cmd sar_toast_setpos <bottom|top> <left|center|right> - set the position of the toasts HUD
sar_toast_tag_dismiss_all cmd sar_toast_tag_dismiss_all <tag> - dismiss all active toasts with the given tag
sar_toast_tag_set_color cmd sar_toast_tag_set_color <tag> <color> - set the color of the specified toast tag to an sRGB color
sar_toast_tag_set_duration cmd sar_toast_tag_set_duration <tag> <duration> - set the duration of the specified toast tag in seconds. The duration may be given as 'forever'
sar_toast_width 250 The maximum width for toasts.
sar_toast_x 10 The horizontal position of the toasts HUD.
sar_toast_y 10 The vertical position of the toasts HUD.
sar_togglewait cmd sar_togglewait - enables or disables "wait" for the command buffer
sar_trace_autoclear 1 Automatically clear the trace on session start
sar_trace_bbox_at -1 Display a player-sized bbox at the given tick.
sar_trace_bbox_ent_dist 200 Distance from which to capture entity hitboxes.
sar_trace_bbox_ent_draw 1 Draw hitboxes of nearby entities in the trace.
sar_trace_bbox_ent_record 1 Record hitboxes of nearby entities in the trace. You may want to disable this if memory consumption gets too high.
sar_trace_bbox_use_hover 0 Move trace bbox to hovered trace point tick on given trace.
sar_trace_clear cmd sar_trace_clear <name> - Clear player trace with a given name
sar_trace_clear_all cmd sar_trace_clear_all - Clear all the traces
sar_trace_draw 0 Display the recorded player trace. Requires cheats
sar_trace_draw_hover 1 Display information about the trace at the hovered tick.
sar_trace_draw_speed_deltas 0 Display the speed deltas. Requires sar_trace_draw
sar_trace_draw_through_walls 1 Display the player trace through walls. Requires sar_trace_draw
sar_trace_draw_time 3 Display tick above trace hover info
0 = hide tick info
1 = ticks since trace recording started
2 = session timer
3 = TAS timer (if no TAS was played, uses 1 instead)
sar_trace_dump cmd sar_trace_dump <tick> [player slot] [trace name] - dump the player state from the given trace tick on the given trace ID (defaults to 1) in the given slot (defaults to 0).
sar_trace_export cmd sar_trace_export <filename> [trace name] - Export trace data into a csv file.
sar_trace_font_size 3.0 The size of text overlaid on recorded traces.
sar_trace_hide cmd sar_trace_hide [trace name] - hide the trace with the given name
sar_trace_override 1 Clears old trace when you start recording to it instead of recording on top of it.
sar_trace_portal_opacity 100 Opacity of trace portal previews.
sar_trace_portal_oval 0 Draw trace portals as ovals rather than rectangles.
sar_trace_portal_record 1 Record portal locations.
sar_trace_record 0 Record the trace to a slot. Set to 0 for not recording
sar_trace_show cmd sar_trace_show [trace name] - show the trace with the given name
sar_trace_teleport_at cmd sar_trace_teleport_at <tick> [player slot] [trace name] - teleports the player at the given trace tick on the given trace ID (defaults to hovered one or the first one ever made) in the given slot (defaults to 0).
sar_trace_teleport_eye cmd sar_trace_teleport_eye <tick> [player slot] [trace name] - teleports the player to the eye position at the given trace tick on the given trace (defaults to hovered one or the first one ever made) in the given slot (defaults to 0).
sar_trace_use_shot_eyeoffset 1 Uses eye offset and angles accurate for portal shooting.
sar_transition_timer 0 Output how slow your dialogue fade was.
sar_unlocked_chapters -1 Max unlocked chapter.
sar_update cmd sar_update [release|pre|canary] [exit|restart] [force] - update SAR to the latest version. If exit is given, exit the game upon successful update; if force is given, always re-install, even if it may be a downgrade
sar_velocitygraph 0 Shows velocity graph.
sar_velocitygraph_background 0 Background of velocity graph.
sar_velocitygraph_font_index 21 Font index of velocity graph.
sar_velocitygraph_rainbow 0 Rainbow mode of velocity graph text.
sar_velocitygraph_show_line 1 Shows line for velocity graph.
sar_velocitygraph_show_speed_on_graph 1 Show speed between jumps.
sar_velocitygraph_x -250 Velocity graph x axis offset.
sar_velocitygraph_y -175 Velocity graph y axis offset.
sar_vphys_hud 0 Enables or disables the vphys HUD.
sar_vphys_hud_font 1 Sets font of the vphys HUD.
sar_vphys_hud_precision 3 Sets decimal precision of the vphys HUD.
sar_vphys_hud_show_hitboxes 2 Sets visibility of hitboxes when vphys hud is active.
0 = hitboxes are not drawn
1 = only active vphys hitbox is drawn
2 = active vphys and player's bounding box are drawn
3 = both vphys hitboxes and player's bounding box are drawn
sar_vphys_hud_x 0 The x position of the vphys HUD.
sar_vphys_hud_y 0 The y position of the vphys HUD.
sar_vphys_setangle cmd sar_vphys_setangle <hitbox> <angle> [component = z] - sets rotation angle for specified havok collision shadow. Hitboxes:
0 - Standing Chell/Atlas
1 - Crouching Chell/Atlas
2 - Standing Pbody
3 - Crouching Pbody
sar_vphys_setasleep cmd sar_vphys_setasleep <hitbox> <asleep> - sets whether the specified havok collision shadow is asleep. Hitboxes:
0 - Standing Chell/Atlas
1 - Crouching Chell/Atlas
2 - Standing Pbody
3 - Crouching Pbody
sar_vphys_setgravity cmd sar_vphys_setgravity <hitbox> <enabled> - sets gravity flag state for specified havok collision shadow. Hitboxes:
0 - Standing Chell/Atlas
1 - Crouching Chell/Atlas
2 - Standing Pbody
3 - Crouching Pbody
sar_vphys_setspin cmd sar_vphys_setspin <hitbox> <angvel> [component = x] - sets rotation speed for specified havok collision shadow. Hitboxes:
0 - Standing Chell/Atlas
1 - Crouching Chell/Atlas
2 - Standing Pbody
3 - Crouching Pbody
sar_workshop cmd sar_workshop <file> [ss/changelevel] - same as "map" command but lists workshop maps
sar_workshop_list cmd sar_workshop_list - prints all workshop maps
sar_workshop_skip cmd sar_workshop_skip - Skips to the next level in workshop
sar_workshop_update cmd sar_workshop_update - updates the workshop map list
seq cmd seq <commands>... - runs a sequence of commands one tick after one another
svar_abs cmd svar_abs <variable> - perform the given operation on an svar
svar_add cmd svar_add <variable> <variable|value> - perform the given operation on an svar
svar_capture cmd svar_capture <variable> <command> [args]... - capture a command's output and place it into an svar, removing newlines
svar_ceil cmd svar_ceil <variable> - perform the given operation on an svar
svar_count cmd svar_count - prints a count of all the defined svars
svar_div cmd svar_div <variable> <variable|value> - perform the given operation on an svar
svar_fadd cmd svar_fadd <variable> <variable|value> - perform the given operation on an svar
svar_fdiv cmd svar_fdiv <variable> <variable|value> - perform the given operation on an svar
svar_floor cmd svar_floor <variable> - perform the given operation on an svar
svar_fmod cmd svar_fmod <variable> <variable|value> - perform the given operation on an svar
svar_fmul cmd svar_fmul <variable> <variable|value> - perform the given operation on an svar
svar_from_cvar cmd svar_from_cvar <variable> <cvar> - capture a cvar's value and place it into an svar, removing newlines
svar_fsub cmd svar_fsub <variable> <variable|value> - perform the given operation on an svar
svar_get cmd svar_get <variable> - get the value of a svar
svar_mod cmd svar_mod <variable> <variable|value> - perform the given operation on an svar
svar_mul cmd svar_mul <variable> <variable|value> - perform the given operation on an svar
svar_no_persist cmd svar_no_persist <variable> - unmark an svar as persistent
svar_persist cmd svar_persist <variable> - mark an svar as persistent
svar_round cmd svar_round <variable> - perform the given operation on an svar
svar_set cmd svar_set <variable> <value> - set a svar (SAR variable) to a given value
svar_sub cmd svar_sub <variable> <variable|value> - perform the given operation on an svar
svar_substr cmd svar_substr <variable> <from> [len] - sets a svar to its substring.
wait cmd wait <tick> <commands> - wait for the amount of ticks specified
wait_for cmd wait_for <tick> <commands> - wait for the amount of ticks specified
wait_mode 0 When the pending commands should be executed. 0 is absolute, 1 is relative to when you entered the wait command.
wait_persist_across_loads 0 Whether pending commands should be carried across loads (1) or just be dropped (0).
wait_to cmd wait_to <tick> <commands> - run this command on the specified session tick