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Hello,
I'm working within a project environment consisting of VS2022, Qt5.15.2, and Win10. I have several questions regarding the project:
When compiling the .dll files, both the release and debug versions are named QtNodes.dll. Is there a method to distinguish between them, perhaps as QtNodes.dll for release and QtNodesd.dll for debug?
In debug mode, executing the simple_graph_model example in my project results in an error at LINE:996 debug_heap.cpp. This error doesn't occur in release mode. Specifically, the error appears at the end of the traverseGraphAndPopulateGraphicsObjects function in BasicGraphicsScene.
What are the distinctions between using NodeDelegateModel and AbstractGraphModel to create a Node? Additionally, the scenes used, DataFlowGraphicsScene for NodeDelegateModel and BasicGraphicsScene for AbstractGraphModel, differ. They are implemented differently across various examples.
In accordance with the project's requirements:
We need to utilize external buttons to add Nodes, with the option to also use a built-in menu for this purpose.
Each added Node requires a user-defined unique ID.
The input interface should support multiple types of input.
Is there a recommended approach to generate data representing the current connection status?
I look forward to your response. Thank you.
The text was updated successfully, but these errors were encountered:
Hello,
I'm working within a project environment consisting of VS2022, Qt5.15.2, and Win10. I have several questions regarding the project:
In accordance with the project's requirements:
I look forward to your response. Thank you.
The text was updated successfully, but these errors were encountered: