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pacojq/README.md

Animation tech programmer at IO Interactive
Interested in compilers and video game engines & tools.

Twitter URL Twitter URL Mastodon URL

Released games

For a detailed view of my professional experience, please refer to my resume.

For a better overview of my portfolio and personal info, please chech my personal website.

Personal projects

  • TexWriter. Shader-based texture generator, developed with C++, OpenGL and ImGui.
  • PJRP. A custom Render Pipeline for Unity, built from scratch using the Core RP library.
  • Xaloc Engine. In-development 2D engine written in C++, with C# scripting using mono.
  • Seagull. Toy programming language, compiling to intermediate language. Targeting MAPL Virtual Machine, an academic virtual machine built at University of Oviedo.

Proprietary Tools

  • Rosetta. Localization tool written in C++, using XML, OpenGL and ImGui. Used for the game localization process in Meteorbyte Studios releases.

Pinned Loading

  1. Resume Resume Public

    Paco Juan Quirós - Game Programmer Resume

    TeX

  2. PJRP PJRP Public

    A custom Render Pipeline for Unity built from scratch.

    C#

  3. Xaloc Xaloc Public

    Yet another 2D game engine written in C++

    C++ 5 1

  4. TexWriter TexWriter Public

    A shader-based texture generator.

    C++

  5. Ferret Ferret Public

    2D game engine developed in C# with FNA running under the hood.

    C# 3

  6. Arquisoft/dechat_en1a Arquisoft/dechat_en1a Public archive

    Dechat_EN1A

    HTML 2