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CardRogue

Rogue like game in the shape of a card game.

Goal

Go down a dangerous dungeon to find a rare artefact and come back up, alive.

Gameplay

Pick cards to fight enemies, to loot items and to find your way through the dungeon.

If the picked card is an enemy, you have the choice to fight it, or to attempt to escape

If the picked card is an object, you have the choice to pick it or to discard it.

To go to the next dungeon floor, you need to find a floor card. When you have it, you can choose to either carry on roaming the current floor for more loot and fight for more XP until you feel ready.

More technical points

The game is developed for the handheld opendingux console GCW-Zero (http://www.gcw-zero.com/), and so runs at a resolution of 320x240px.

It can be compiled to run on (and is tested on) Unix, but remember that the game window is rather small.

Nonetheless, if you own no GCW-Zero (or other opendingux console), you can test it on the computer. The mappings are described below.

Requirements

The following libraries are needed:

  • SDL2
  • SDL2_image
  • SDL2_ttf

Usage

Compile the game with:

make

Then, run it with:

./bin/card-rogue

Key mappings

  • Pick a card/Action: RETURN
  • Move cursor: Arrows
  • Go to inventory: I
  • Go to equipment: E

Screenshots

screenshot screenshot screenshot screenshot screenshot screenshot

Footnotes

This game is being developed and therefore, some features might change in time.

About

A simple Roguelike with cards, for the GCW-Zero

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