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Are you planning to implement LiveQuery in dotnet sdk? #199
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Eventually, yes. We do have plans to support LiveQuery on all of our targets that we currently support, including .NET. The situation is a bit more complicated than other platforms, as we have such a diversity in versions of .NET and APIs supported by our .NET platforms compared to everywhere else, and as such we do not currently have an ETA. I'll keep this issue open until we have a formal release for it, or when we might have an ETA. To others reading this issue: To help us gauge interest and priority amongst other issues, if you're interested in this, please comment on this issue. |
Definitely interested in this for Unity iOS/Android. |
👍 👍 |
💯 |
+1 |
+1 for Unity |
I am developing a mobile game using Unity3D. |
@hl4hck Absolutely! The protocol specification for LiveQuery can be found here: https://github.com/ParsePlatform/parse-server/wiki/Parse-LiveQuery-Protocol-Specification. You can also, of course, take a look at the open source JS and iOS clients and use those as a basis for any other clients you might make. |
@richardjrossiii Thank you! |
+1 |
1 similar comment
+1 |
+1, although the API seems pretty simple. I'll try to implement in Unity using BestHTTP until it's stable in the Parse SDK. |
+1 |
yes please! |
+1 |
Has anyone successfully gotten LiveQuery to work from .NET? @richardjrossiii is this still active? |
+1 |
@chris3000 Did you have any luck getting this working with Unity? Looking into trying it myself but if there is anything interesting you have to share could save some tears haha |
No, I haven't tried yet. We're using a polling strategy for now. |
+1 Unity. |
I would be so down to work on this! Im just not sure where to start. |
+1 for unity |
+1 Would love to see this for xamarin forms apps |
+1 |
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+1 |
+1 any updates ? |
I love the idea of the overall system and wanted to use it for several solutions but I have moved so much to Azure at this point ... not sure when Back4App or the like will be a better deal for me ? |
I have LiveQuiry working in unity 2020.1 on the new 2.0.0 code base. If this is interesting to anyone I am happy to share, just not quite sure the best way to do so. |
If you do manage to make it work please do let me know, I would like to test this for Unity and develop something with it :) |
It is working now, I am just writing up some quality of life improvements for unity (automatically calling on main thread) |
Not a problem, take your time to test and possibly comment that would be truly appreciated. Also, would you be able to provide a test on how to make it work? |
Ok I have it all running with a test scene and a example script (just fill in your own keys and URLs) Effectively it is just a tweak of what @JonMcPherson did with some quality of life stuff for unity, I would love to maybe work out a way to properly contribute to that or to this. But at the moment just pull this down and let me know what you think. I have it working on Windows Standalone, iOS, Android (including Quest (woooo)) If all that you want is a Parse 2.0.0 compatible liveQuery implementation you can ignore the stuff around RealTimeQuery, that whole thing is a way i wanted to simplify the process of a liveQuery by combining the initial query and the live query into one Real Time entity that you can just make subscribe to. I think it is fabulous but it might be hot garbage for all I know. |
Awesome thanks, will test it out when I can and let you know how it goes! |
Hello, i can't open the scene with unity ( i'm using mac , don't know if it imply something ) . By the way , could you explain , how to import it on an existing project ? Thanks you , |
Did someone made JanusMirith job work ? If yes , could you explain how you did import the project , where to put the files ? |
I tried to build JonMcPherson's code on https://github.com/JonMcPherson/parse-live-query-dotnet with visual studio 2019, |
I try to use parse livequery dotnet on my winform project so my winform can get real time data from mongo database, but I just cannot solve the issues on https://github.com/JonMcPherson/parse-live-query-dotnet which failed to build, anybody can help me out will be very appreciated, my email is [redacted]. |
+1 Unity - C# |
8 yrs and not resolved!!! |
I did an Initial Port of Live Queries from JonMcPherson in .NET that works on .net 9 and MAUI. https://github.com/YBTopaz8/parse-live-query-dotnet I even did a video on how to use, if that can help! |
Thanks @YBTopaz8, great work. Will be testing this soon. I have a need for iOS devices (for Maui), but seeing this, I think it should work with that as well. This should eventually be merged into this project (or at least the modified fork using the base dotnet parse sdk). We've had a need for this for years. |
Hi @patkozlowski appreciate reply! Despite being confident that it works well (after bunch of testing online, security verifications for mutex/atomicity in the new implementation of .NET 9), anyone is free to reach out in any way. As expected, I did a sort of "soft rework" of the original parse SDK too, just by switching previous ways (UnWrapp(),OnSuccess etc) to the new-streamlined tasks way (always hated them lol!). Been doing this port for months on end and am happy to share now finally (especially since I got it running for clients for a while and no complaints!) Glad to help @patkozlowski @mtrezza ! (tagging some of others for them to see as well since they were waiting for such a long time lol! @hamednasery @zhaosizheng ) |
Hi everyone, |
Reopening; this feature is still not implemented; #393 was a preparation for LiveQuery implementation. |
All things going well, .NET should be beginning 2025 with Parse LQ support with RX.Net built-in. We just needed to do a major update. Sharing more soon! |
we are developing a real-time game using unity3d . please let us know that if you are going to implement the LiveQuery feature in your sdk, so we start using it to develop our game.
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