-
Notifications
You must be signed in to change notification settings - Fork 0
/
entity.d
134 lines (92 loc) · 3.3 KB
/
entity.d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
import std.random;
import std.datetime : StopWatch;
import globals;
struct Entity
{
int locX; // location x, y
int locY;
int facing; // facing direction
int hp; // hit points
int sp = 0; // soul points
int creatureType; // what type of creature
long updateInterval = 2000; // interval between updates
long datum; // time next update due
this(int cType, ref StopWatch gTimer)
{
creatureType = cType;
facing = Direction.south;
//same update time for all for now
datum = gTimer.peek().msecs + updateInterval;
switch(cType)
{
case Creatures.human :
hp = 50 + uniform(-5, 5);
sp = 0;
do{
locX = uniform(0, MapSize);
locY = uniform(0, MapSize);
} while(worldMap[locY][locX].tileType != TileType.grass);
break;
case Creatures.butterfly :
hp = 1;
do{
locX = uniform(0, MapSize);
locY = uniform(0, MapSize);
} while(worldMap[locY][locX].tileType != TileType.grass);
break;
default:
}
}
}
/*
* this code pasted -needs fixing :P
*
void updateMobs()
{
foreach(ind, i; mobList)
{
// time to update this fella?
if(to!long(sw.peek().msecs) > i.datum)
{
int r = uniform(0, 8);
if(worldMap[i.y][i.x].connection[r])
{
switch(r)
{
case Directions.north:
--mobList[ind].y;
break;
case Directions.northeast:
--mobList[ind].y;
++mobList[ind].x;
break;
case Directions.east:
++mobList[ind].x;
break;
case Directions.southeast:
++mobList[ind].y;
++mobList[ind].x;
break;
case Directions.south:
++mobList[ind].y;
break;
case Directions.southwest:
++mobList[ind].y;
--mobList[ind].x;
break;
case Directions.west:
--mobList[ind].x;
break;
case Directions.northwest:
--mobList[ind].x;
--mobList[ind].y;
break;
default :
}
}
//set new time
mobList[ind].datum = sw.peek().msecs + mobList[ind].updateTicks;
}
}
}
*/