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GMorpherSkl

GMorpherSkl aims to do 3D deformable EMICP with two parameterizations: surfaces and skeletons. Currently it works only on Windows systems. Please cite the following IJCV paper if you use the code.

 @article{huang20164Dmodeling,
  title={A Bayesian approach to multi-view 4D modeling},
  author={Huang, Chun-Hao and Cagniart, Cedric and Boyer, Edmond and Ilic, Slobodan},
  journal={International Journal of Computer Vision},
  volume={116},
  number={2},
  pages={115--135},
  year={2016},
  publisher={Springer}
}

Dependencies (required):

  1. CMake (at least version 2.8)
  2. CUDA (the newer the better, I use v8.0.61)
  3. CGAL and Boost: http://www.cgal.org/download/windows.html
  4. OpenCV 2.4
  5. Eigen
  6. Ceres
    a. glog
    b. gflag
    c. suitesparse-metis-for-windows

Dependencies (optional):

  1. OpenGL things (needed when we start doing 2D rendering in the future):

Installation:

Please follow this file for further installation instruction.

Running the code:

You can run the program in command line like this:

> GMorpherBone_3DEMICP.exe -meshRef path2refModel (.off)
                           -meshBaseName "path2inputFolder\%04d.off"
                           -outBaseName "path2outputFolder\%04d"
                           -F 1 (first frame)
                           -L 173 (last frame)
                           -NThresh 0.5
                           -Eoutlier 0.01
                           -sigma0 4
                           -probabilistic 1 (consider soft assignments)
                           -prediction 1 (consider locations predicted from the neighboring patches)
                           -S 4 (patch size)
                           -EMF_ICP 5 (force for data term; bigger value means softer surfaces)