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addMISC.xml
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addMISC.xml
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<table directory="assets">
<!--RPK for The Commissar that outsmarted you again-->
<unit_mat path="units/pd2_mod_reapers/weapons/wpn_npc_rpk_sc/wpn_npc_rpk_sc" load="false" force="false"/>
<!--Biker Dozer-->
<unit path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1" load="true"/>
<unit path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1_husk" load="true"/>
<cooked_physics path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1"/>
<model path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1" />
<object path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1"/>
<material_config path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1"/>
<material_config path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1_contour"/>
<sequence_manager path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1"/> <!--i hope this doesn't break-->
<texture path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1_df"/>
<df_nm path="units/payday2/characters/ene_bulldozer_biker_1/leflamer"/>
<texture path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_1_nm"/>
<texture path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_helm_df"/>
<texture path="units/payday2/characters/ene_bulldozer_biker_1/ene_bulldozer_biker_helm_nm"/>
<add from_db="true" path="effects/payday2/environment/parts/thermal_fire" type="effect">
<effect load="true" path="effects/payday2/environment/parts/thermal_fire" unload="true"/>
</add>
<!--fuck you biker dozer armor bits-->
<!--for future reference we'll avoid implementing dozers with breakable pieces, sorry! ~Martini-->
<unit_obj path="units/payday2/characters/ene_bulldozer_biker_1/debris/ene_acc_bulldozer_helmet/ene_acc_bulldozer_helmet" load="false"/>
<unit_obj path="units/payday2/characters/ene_bulldozer_biker_1/debris/ene_acc_bulldozer_helmet_plate/ene_acc_bulldozer_helmet_plate" load="false"/>
<unit_obj path="units/payday2/characters/ene_bulldozer_biker_1/debris/ene_acc_bulldozer_neck/ene_acc_bulldozer_neck" load="false"/>
<unit_obj path="units/payday2/characters/ene_bulldozer_biker_1/debris/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat" load="false"/>
<unit_obj path="units/payday2/characters/ene_bulldozer_biker_1/debris/ene_acc_bulldozer_shoulderpad_l/ene_acc_bulldozer_shoulderpad_l" load="false"/>
<unit_obj path="units/payday2/characters/ene_bulldozer_biker_1/debris/ene_acc_bulldozer_shoulderpad_r/ene_acc_bulldozer_shoulderpad_r" load="false"/>
<unit_obj path="units/payday2/characters/ene_bulldozer_biker_1/debris/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat" load="false"/>
<!--end armor bits-->
<!--Biker Guard-->
<unit path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1" load="true"/>
<unit path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1_husk" load="true"/>
<cooked_physics path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1"/>
<model path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1" />
<object path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1"/>
<material_config path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1"/>
<material_config path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1_contour"/>
<texture path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1_body_df"/>
<texture path="units/payday2/characters/ene_guard_biker_1/ene_guard_biker_1_head_df"/>
<!-- female bikers -->
<add from_db="true" path="units/pd2_dlc_born/characters/ene_biker_female_1/ene_biker_female_1" type="unit">
<unit load="true" path="units/pd2_dlc_born/characters/ene_biker_female_1/ene_biker_female_1"/>
<object path="units/pd2_dlc_born/characters/ene_biker_female_1/ene_biker_female_1"/>
<material_config path="units/pd2_dlc_born/characters/ene_biker_female_1/ene_biker_female_1"/>
<unit load="true" path="units/pd2_dlc_born/characters/ene_biker_female_1/ene_biker_female_1_husk"/>
</add>
<add from_db="true" path="units/pd2_dlc_born/characters/ene_biker_female_2/ene_biker_female_2" type="unit">
<unit load="true" path="units/pd2_dlc_born/characters/ene_biker_female_2/ene_biker_female_2"/>
<object path="units/pd2_dlc_born/characters/ene_biker_female_2/ene_biker_female_2"/>
<material_config path="units/pd2_dlc_born/characters/ene_biker_female_2/ene_biker_female_2"/>
<unit load="true" path="units/pd2_dlc_born/characters/ene_biker_female_2/ene_biker_female_2_husk"/>
</add>
<add from_db="true" path="units/pd2_dlc_born/characters/ene_biker_female_3/ene_biker_female_3" type="unit">
<unit load="true" path="units/pd2_dlc_born/characters/ene_biker_female_3/ene_biker_female_3"/>
<object path="units/pd2_dlc_born/characters/ene_biker_female_3/ene_biker_female_3"/>
<material_config path="units/pd2_dlc_born/characters/ene_biker_female_3/ene_biker_female_3"/>
<unit load="true" path="units/pd2_dlc_born/characters/ene_biker_female_3/ene_biker_female_3_husk"/>
</add>
<!-- cobras enforcer -->
<unit path="units/payday2/characters/ene_gang_black_enforcer/ene_gang_black_enforcer" load="true"/>
<unit path="units/payday2/characters/ene_gang_black_enforcer/ene_gang_black_enforcer_husk" load="true"/>
<model path="units/payday2/characters/ene_gang_black_enforcer/ene_gang_black_enforcer" />
<object path="units/payday2/characters/ene_gang_black_enforcer/ene_gang_black_enforcer"/>
<material_config path="units/payday2/characters/ene_gang_black_enforcer/ene_gang_black_enforcer"/>
<material_config path="units/payday2/characters/ene_gang_black_enforcer/ene_gang_black_enforcer_contour"/>
<!-- colombians -->
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_1/ene_gang_colombian_1" load="true"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_1/ene_gang_colombian_1_husk" load="true"/>
<model path="units/pd2_dlc_flat/characters/ene_gang_colombian_1/ene_gang_colombian_1" />
<object path="units/pd2_dlc_flat/characters/ene_gang_colombian_1/ene_gang_colombian_1"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_1/ene_gang_colombian_1"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_1/ene_gang_colombian_1_contour"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_2/ene_gang_colombian_2" load="true"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_2/ene_gang_colombian_2_husk" load="true"/>
<model path="units/pd2_dlc_flat/characters/ene_gang_colombian_2/ene_gang_colombian_2" />
<object path="units/pd2_dlc_flat/characters/ene_gang_colombian_2/ene_gang_colombian_2"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_3/ene_gang_colombian_3" load="true"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_3/ene_gang_colombian_3_husk" load="true"/>
<model path="units/pd2_dlc_flat/characters/ene_gang_colombian_3/ene_gang_colombian_3" />
<object path="units/pd2_dlc_flat/characters/ene_gang_colombian_3/ene_gang_colombian_3"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_3/ene_gang_colombian_3"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_3/ene_gang_colombian_3_contour"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_boss/ene_gang_colombian_boss" load="true"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_boss/ene_gang_colombian_boss_husk" load="true"/>
<model path="units/pd2_dlc_flat/characters/ene_gang_colombian_boss/ene_gang_colombian_boss" />
<object path="units/pd2_dlc_flat/characters/ene_gang_colombian_boss/ene_gang_colombian_boss"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_boss/ene_gang_colombian_boss"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_boss/ene_gang_colombian_boss_contour"/>
<texture path="units/pd2_dlc_flat/characters/ene_gang_colombian_boss/ene_gang_colombian_boss_df"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_enforcer/ene_gang_colombian_enforcer" load="true"/>
<unit path="units/pd2_dlc_flat/characters/ene_gang_colombian_enforcer/ene_gang_colombian_enforcer_husk" load="true"/>
<model path="units/pd2_dlc_flat/characters/ene_gang_colombian_enforcer/ene_gang_colombian_enforcer" />
<object path="units/pd2_dlc_flat/characters/ene_gang_colombian_enforcer/ene_gang_colombian_enforcer"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_enforcer/ene_gang_colombian_enforcer"/>
<material_config path="units/pd2_dlc_flat/characters/ene_gang_colombian_enforcer/ene_gang_colombian_enforcer_contour"/>
<texture path="units/pd2_dlc_flat/characters/ene_gang_colombian_enforcer/ene_gang_colombian_enforcer_df"/>
<!-- ze Kung Fu Masters -->
<unit path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_1/ene_male_kungfumaster_1" load="true"/>
<unit path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_1/ene_male_kungfumaster_1_husk" load="true"/>
<model path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_1/ene_male_kungfumaster_1" />
<object path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_1/ene_male_kungfumaster_1"/>
<material_config path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_1/ene_male_kungfumaster_1"/>
<material_config path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_1/ene_male_kungfumaster_1_contour"/>
<unit path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_2/ene_male_kungfumaster_2" load="true"/>
<unit path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_2/ene_male_kungfumaster_2_husk" load="true"/>
<model path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_2/ene_male_kungfumaster_2" />
<object path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_2/ene_male_kungfumaster_2"/>
<material_config path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_2/ene_male_kungfumaster_2"/>
<material_config path="units/pd2_dlc_pent/characters/ene_male_kungfumaster_2/ene_male_kungfumaster_2_contour"/>
<!-- akimbo npc miyakas -->
<unit_mat path="units/pd2_dlc_pent/weapons/wpn_pm9_npc/x_pm9_npc" load="false" force="false"/>
<unit_mat path="units/pd2_dlc_pent/weapons/ene_acc_mel_sandsteel/ene_acc_mel_sandsteel" load="false" force="false"/>
<!-- russian enforcer grenadier -->
<unit path="units/payday2/characters/ene_gang_mobster_enforcer/ene_gang_mobster_enforcer" load="true"/>
<unit path="units/payday2/characters/ene_gang_mobster_enforcer/ene_gang_mobster_enforcer_husk" load="true"/>
<model path="units/payday2/characters/ene_gang_mobster_enforcer/ene_gang_mobster_enforcer" />
<object path="units/payday2/characters/ene_gang_mobster_enforcer/ene_gang_mobster_enforcer"/>
<sequence_manager path="units/payday2/characters/ene_gang_mobster_enforcer/ene_gang_mobster_enforcer"/>
<material_config path="units/payday2/characters/ene_gang_mobster_enforcer/ene_gang_mobster_enforcer"/>
<material_config path="units/payday2/characters/ene_gang_mobster_enforcer/ene_gang_mobster_enforcer_contour"/>
<unit_mat path="units/pd2_dlc_mad/characters/ene_acc_bulldozer_helmet_plate_akan_1/ene_acc_bulldozer_helmet_plate_akan_1" load="false" force="false"/>
<unit_mat path="units/pd2_mod_bravo/characters/ene_acc_bravo_akan_k63/ene_acc_bravo_akan_k63" load="false" force="false"/>
<texture path="units/pd2_mod_bravo/characters/shared_textures/bravo_rifle_helmet_ru_df"/>
</table>