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restorationmod_postprocessor_tweak.xml
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restorationmod_postprocessor_tweak.xml
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<?xml version="1.0"?>
<tweak name="core/shaders/post_processor" extension="post_processor">
<search>
<?xml version="1.0" encoding="utf-8" ?>
<post_processor/>
</search>
<target>
<materials>
<!-- Color Plus -->
<material name="cg_plus">
<variable name="LUT_settings_a" type="vector3" value="0 0 0"/>
<variable name="LUT_settings_b" type="vector3" value="0 0 0"/>
<variable name="contrast" type="scalar" value="0"/>
<reflection_texture file="core/textures/cg_he"/> <!-- Fire LUT -->
<filter_color_texture file="core/textures/cg_plus"/>
</material>
<!-- Color Force -->
<material name="cg_force">
<variable name="LUT_settings_a" type="vector3" value="0 0 0"/>
<variable name="LUT_settings_b" type="vector3" value="0 0 0"/>
<variable name="contrast" type="scalar" value="0"/>
<reflection_texture file="core/textures/cg_he"/> <!-- Fire LUT -->
<filter_color_texture file="core/textures/cg_force"/>
</material>
<!-- Color E3 Nice -->
<material name="cg_e3nice">
<variable name="LUT_settings_a" type="vector3" value="0 0 0"/>
<variable name="LUT_settings_b" type="vector3" value="0 0 0"/>
<variable name="contrast" type="scalar" value="0"/>
<reflection_texture file="core/textures/cg_he"/> <!-- Fire LUT -->
<filter_color_texture file="core/textures/cg_e3nice"/>
</material>
<!-- Color RVD1 -->
<material name="cg_rvd1">
<variable name="LUT_settings_a" type="vector3" value="0 0 0"/>
<variable name="LUT_settings_b" type="vector3" value="0 0 0"/>
<variable name="contrast" type="scalar" value="0"/>
<reflection_texture file="core/textures/cg_he"/> <!-- Fire LUT -->
<filter_color_texture file="core/textures/cg_rvd1"/>
</material>
<!-- Color Halloween Green -->
<material name="cg_halloween">
<variable name="LUT_settings_a" type="vector3" value="0 0 0"/>
<variable name="LUT_settings_b" type="vector3" value="0 0 0"/>
<variable name="contrast" type="scalar" value="0"/>
<reflection_texture file="core/textures/cg_he"/> <!-- Fire LUT -->
<filter_color_texture file="core/textures/cg_halloween"/>
</material>
<!-- Color Halloween Orange -->
<material name="cg_halloween2">
<variable name="LUT_settings_a" type="vector3" value="0 0 0"/>
<variable name="LUT_settings_b" type="vector3" value="0 0 0"/>
<variable name="contrast" type="scalar" value="0"/>
<reflection_texture file="core/textures/cg_he"/> <!-- Fire LUT -->
<filter_color_texture file="core/textures/cg_halloween2"/>
</material>
</materials>
<!-- Color Plus -->
<effect name="color_plus">
<defined platform="PS3 X360">
<combiner diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_plus" scriptable="lut_settings"/>
<combiner diffuse_texture="albedo" self_illumination_texture="lut_target" dst="bb" render_template="post_color_grading" material="cg_plus" scriptable="lut_settings"/>
<else/>
<combiner src_respect_viewport="false" dst_respect_viewport="false" diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_plus" scriptable="lut_settings"/>
<combiner diffuse_texture="bb" self_illumination_texture="lut_target" dst="back_buffer" render_template="post_color_grading" material="cg_plus" scriptable="lut_settings"/>
</defined>
</effect>
<!-- Color Force -->
<effect name="color_force">
<defined platform="PS3 X360">
<combiner diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_force" scriptable="lut_settings"/>
<combiner diffuse_texture="albedo" self_illumination_texture="lut_target" dst="bb" render_template="post_color_grading" material="cg_force" scriptable="lut_settings"/>
<else/>
<combiner src_respect_viewport="false" dst_respect_viewport="false" diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_force" scriptable="lut_settings"/>
<combiner diffuse_texture="bb" self_illumination_texture="lut_target" dst="back_buffer" render_template="post_color_grading" material="cg_force" scriptable="lut_settings"/>
</defined>
</effect>
<!-- Color E3 Nice -->
<effect name="color_e3nice">
<defined platform="PS3 X360">
<combiner diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_e3nice" scriptable="lut_settings"/>
<combiner diffuse_texture="albedo" self_illumination_texture="lut_target" dst="bb" render_template="post_color_grading" material="cg_e3nice" scriptable="lut_settings"/>
<else/>
<combiner src_respect_viewport="false" dst_respect_viewport="false" diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_e3nice" scriptable="lut_settings"/>
<combiner diffuse_texture="bb" self_illumination_texture="lut_target" dst="back_buffer" render_template="post_color_grading" material="cg_e3nice" scriptable="lut_settings"/>
</defined>
</effect>
<!-- Color RVD1 -->
<effect name="color_rvd1">
<defined platform="PS3 X360">
<combiner diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_rvd1" scriptable="lut_settings"/>
<combiner diffuse_texture="albedo" self_illumination_texture="lut_target" dst="bb" render_template="post_color_grading" material="cg_rvd1" scriptable="lut_settings"/>
<else/>
<combiner src_respect_viewport="false" dst_respect_viewport="false" diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_rvd1" scriptable="lut_settings"/>
<combiner diffuse_texture="bb" self_illumination_texture="lut_target" dst="back_buffer" render_template="post_color_grading" material="cg_rvd1" scriptable="lut_settings"/>
</defined>
</effect>
<!-- Color Halloween Green -->
<effect name="color_halloween">
<defined platform="PS3 X360">
<combiner diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_halloween" scriptable="lut_settings"/>
<combiner diffuse_texture="albedo" self_illumination_texture="lut_target" dst="bb" render_template="post_color_grading" material="cg_halloween" scriptable="lut_settings"/>
<else/>
<combiner src_respect_viewport="false" dst_respect_viewport="false" diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_halloween" scriptable="lut_settings"/>
<combiner diffuse_texture="bb" self_illumination_texture="lut_target" dst="back_buffer" render_template="post_color_grading" material="cg_halloween" scriptable="lut_settings"/>
</defined>
</effect>
<!-- Color Halloween Orange -->
<effect name="color_halloween2">
<defined platform="PS3 X360">
<combiner diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_halloween2" scriptable="lut_settings"/>
<combiner diffuse_texture="albedo" self_illumination_texture="lut_target" dst="bb" render_template="post_color_grading" material="cg_halloween2" scriptable="lut_settings"/>
<else/>
<combiner src_respect_viewport="false" dst_respect_viewport="false" diffuse_texture="low_target_6" dst="lut_target" render_template="post_color_grading_prepare" material="cg_halloween2" scriptable="lut_settings"/>
<combiner diffuse_texture="bb" self_illumination_texture="lut_target" dst="back_buffer" render_template="post_color_grading" material="cg_halloween2" scriptable="lut_settings"/>
</defined>
</effect>
</target>
</tweak>