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server.js
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server.js
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var server = require("http").createServer(serverCreated);
var io = require("socket.io").listen(server);
var fs = require("fs");
var url = require("url");
var path = require("path");
var port = process.env.PORT || 8080
server.listen(port);
function serverCreated(req, res) {
var uri = url.parse(req.url).pathname;
if (uri == "/") uri = "/controller.html";
var filename = path.join(process.cwd(), uri);
path.exists(filename, function(exists) {
if (!exists) {
res.writeHead(404, {"Content-Type":"text/plain"});
res.end("404! Not Found");
return;
}
fs.readFile(filename, "binary", function(err, file) {
if (err) {
res.writeHead(500, {"Content-Type":"text/plain"});
return res.end(err);
}
console.log("serving file");
res.writeHead(200, {"Content-Type":"text/html"});
res.end(file, "binary");
console.log("served");
});
});
}
var players = [],
queue = [],
st;
io.sockets.on("connection", function(socket) {
socket.on("login", function(name) {
if (name === 0) { //index.html
socket.join("playing");
} else {
console.log("logged in, players length: " + players.length);
if (players.indexOf(name) == -1) {
socket.set("nick", name);
if (players.length < 2) {
players.push(name);
console.log("added new player, " + name);
io.sockets.in("playing").emit("newPlayer", name, players.length - 1);
socket.join("playing");
socket.emit("connection", true, 1, players.length);
} else {
socket.emit("connection", false, 3, queue.length + 1);
socket.join("queue");
queue.push(name);
setupTimeout();
}
} else {
socket.emit("connection", false, 2, "brukernavnet er allerede tatt");
socket.disconnect();
}
}
});
function setupTimeout() {
clearTimeout(st);
st = null;
console.log("setting up kickout, queue length: " + queue.length);
if (queue.length > 0)
st = setTimeout(kickPlayer, 10000);
}
function resetTimeout() {
clearTimeout(st);
st = null;
}
function kickPlayer() {
var player = players[0];
console.log("kicking player: " + player)
var playerSocket = getSocketByUsername(player);
playerSocket.emit("gameover");
}
function getSocketByUsername(username) {
var allSockets = io.sockets.clients();
for (var i = 0; i < allSockets.length; i++) {
var found = false;
var playerSocket = allSockets[i].get("nick", function(err, name) {
console.log("getting player (" + username + ") by nick: '" + name + "'");
if (name == username) {
console.log("found: " + allSockets[i]);
found = true;
}
});
console.log("found player " + username + "? " + found);
if (found)
return playerSocket;
}
}
socket.on("shoot", function (power) {
getPlayerNum(socket, function (playerNum) {
socket.broadcast.emit("shoot", playerNum, power);
});
});
socket.on("aim", function (change, aim) {
getPlayerNum(socket, function (playerNum) {
socket.broadcast.emit("aim", playerNum, change, aim);
});
});
socket.on("hit", function (isHit, playerHit, playerShot) {
//keep track of score
socket.broadcast.emit("hit", isHit, playerHit, playerShot);
});
function getPlayerNum(socket, callback) {
socket.get("nick", function (err, name) {
if (!err) {
var playerNum = players.indexOf(name);
callback(playerNum);
}
});
}
socket.on("disconnect", function() {
console.log("disconnecting");
var player = socket.get("nick", function(err, name) {
console.log("error: " + err);
console.log("name: " + name);
if (!err && name != null) {
console.log("diconnection player, " + name);
players.splice(players.indexOf(name), 1);
io.sockets.in("playing").emit("removePlayer", name);
console.log("players length, " + players.join(", "));
console.log("resetting");
io.sockets.in("playing").emit("reset", true);
nextPlayer();
}
});
});
function nextPlayer() {
console.log("nextPlayer(), queue length: " + queue.length);
if (queue.length > 0) {
var newPlayer = queue.splice(0, 1)[0];
console.log("setting up next player in queue: " + newPlayer);
players.push(newPlayer);
io.sockets.in("playing").emit("newPlayer", newPlayer, 1, players[0]);
var queueSocket = getSocketByUsername(newPlayer);
queueSocket.leave("queue");
queueSocket.join("playing");
queueSocket.emit("connection", true, 1, players.length);
io.sockets.in("queue").emit("queueChange", queue.length);
resetTimeout();
if (queue.length > 0)
setupTimeout();
}
}
});