This is a lightweight, portable, MicroPython GUI library for displays having
drivers subclassed from framebuf
. Written in Python it runs under a standard
MicroPython firmware build. Options for data input comprise:
- Two pushbuttons: restricted capabilities with some widgets unusable for input.
- All the following options offer full capability:
- Three pushbuttons.
- Five pushbuttons: extra buttons provide a less "modal" interface.
- A switch-based navigation joystick: another way to implement five buttons.
- Two pushbuttons and a rotary encoder such as this one. An intuitive interface.
- A rotary encoder with built-in push switch only.
- On ESP32 physical buttons may be replaced with touchpads.
It is larger and more complex than nano-gui
owing to the support for input.
It enables switching between screens and launching modal windows. Widgets are
a substantial superset of nano-gui
widgets.
It is compatible with all display drivers for nano-gui so is portable to a wide range of displays. It is also portable between hosts.
Raspberry Pico with an ILI9341 from eBay.
TTGO T-Display. A joystick switch and an SIL resistor make a simple inexpensive
and WiFi-capable system.
micro_gui now has limited support for ePaper.
Touch GUI's are supported by micropython-touch. This GUI provides an alternative for displays without a touch overlay. A non-touch solution avoids the need for calibration and can also save cost. Cheap Chinese touch displays often marry a good display to a poor touch overlay. It can make sense to use such a screen with micro-gui, ignoring the touch overlay. For touch support it is worth spending money on a good quality device (for example Adafruit).
The micro-gui input options work well and can yield inexpensive solutions. A network-connected board with a 135x240 color display can be built for under £20 ($20?) using the TTGO T-Display. The test board shown above has a 320x240 display from eBay with a Pi Pico and has a component cost of well below £20.
The following are similar GUI repos with differing objectives.
- nano-gui Extremely low RAM usage but display-only with no provision for input.
- LCD160cr Touch GUI for the official display.
- RA8875 Touch GUI for displays with RA8875 controller. Supports large displays, e.g. from Adafruit.
- SSD1963 Touch GUI for displays based on SSD1963 and XPT2046. High performance on large displays due to the parallel interface. Specific to STM hosts.
LVGL is a pretty icon-based GUI library. It is written in C with MicroPython bindings; consequently it requires the build system for your target and a C device driver (unless you can acquire a suitable binary).
Oct 2024: Oct 2024: Refresh locking can now be handled by device driver.
Sept 2024: Refresh control is now via a Lock
. See Realtime applications.
This is a breaking change for applications which use refresh control.
Sept 2024: Dropdown and Listbox widgets support dynamically variable lists of elements.
April 2024: Add screen replace feature for non-tree navigation.
Sept 2023: Add "encoder only" mode suggested by @eudoxos.
April 2023: Add limited ePaper support, grid widget, calendar and epaper demos.
Now requires firmware >= V1.20.
Code has been tested on ESP32, ESP32-S2, ESP32-S3, Pi Pico and Pyboard. This is under development so check for updates.
- Basic concepts Including "Hello world" script.
1.1 Coordinates The GUI's coordinate system.
1.2 Screen Window and Widget objects Basic GUI classes.
1.3 Fonts
1.4 Navigation Options for hardware. How the GUI navigates between widgets.
1.4.1 Encoder-only mode Using only an encoder for navigation.
1.5 Hardware definition How to configure your hardware.
1.6 Quick hardware check Testing the hardware config. Please do this first.
1.7 Installation Installing the library.
1.8 Performance and hardware notes
1.9 Firmware and dependencies
1.10 Supported hosts and displays
1.11 Files Discussion of the files in the library.
1.11.1 Demos Simple demos showing coding techniques.
1.11.2 Test scripts GUI tests, some needing larger displays
1.12 Floating Point Widgets How to input floating point data. - Usage Application design.
2.1 Program structure and operation A simple demo of navigation and use.
2.2 Callbacks
2.3 Colors
2.3.1 Monochrome displays - The ssd and display objects
3.1 SSD class Instantiation in hardware_setup.
3.2 Display class Instantiation in hardware_setup.py.
3.2.1 Encoder usage
3.2.2 Encoder only mode - Screen class Full screen window.
4.1 Class methods
4.2 Constructor
4.3 Callback methods Methods which run in response to events.
4.4 Method Optional interface to asyncio code.
4.5 Class variable Control latency caused by garbage collection.
4.6 Usage Accessing data created in a screen. - Window class
5.1 Constructor
5.2 Class method
5.3 Popup windows - Widgets Displayable objects.
6.1 Label widget Single line text display.
6.1.1 Grid widget A spreadsheet-like array of labels.
6.2 LED widget Display Boolean values.
6.3 Checkbox widget Enter Boolean values.
6.4 Button and CloseButton widgets Pushbutton emulation.
6.5 ButtonList object Pushbuttons with multiple states.
6.6 RadioButtons object One-of-N pushbuttons.
6.7 Listbox widget
6.7.1 Dynamic changes Alter listbox contents at runtime.
6.8 Dropdown widget Dropdown lists.
6.8.1 Dynamic changes Alter dropdown contents at runtime.
6.9 DialogBox class Pop-up modal dialog boxes.
6.10 Textbox widget Scrolling text display.
6.11 Meter widget Display floats on an analog meter, with data driven callbacks.
6.11.1 Region class
6.12 Slider and HorizSlider widgets Linear potentiometer float data entry and display
6.13 Scale widget High precision float entry and display.
6.14 ScaleLog widget Wide dynamic range float entry and display.
6.15 Dial widget Display multiple vectors.
6.16 Knob widget Rotary potentiometer float entry.
6.17 Adjuster widget Space saving way to enter floats.
6.18 Menu class
6.19 BitMap widget Draw bitmaps from files.
6.20 QRMap widget Draw QR codes created by uQR. - Graph plotting Widgets for Cartesian and polar graphs.
7.1 Concepts
7.1.1 Graph classes
7.1.2 Curve classes
7.1.3 Coordinates
7.2 Graph classes
7.2.1 Class CartesianGraph
7.2.2 Class PolarGraph
7.3 Curve classes
7.3.1 Class Curve
7.3.2 Class PolarCurve
7.4 Class TSequence Plotting realtime, time sequential data. - ESP32 touch pads Replacing buttons with touch pads.
- Realtime applications Accommodating tasks requiring fast RT performance.
- ePaper displays Guidance on using ePaper displays.
Appendix 1 Application design Tab order, button layout, encoder interface, use of graphics primitives, more on callbacks.
Appendix 2 Freezing bytecode Optional way to save RAM.
Appendix 3 Cross compiling Another way to save RAM.
Appendix 4 GUI Design notes The reason for continuous refresh.
Appendix 5 Bus sharing Using the SD card on Waveshare boards.
Internally micro-gui
uses asyncio
. It presents a conventional callback
based interface; knowledge of asyncio
is not required for its use. Display
refresh is handled automatically. Widgets are drawn using graphics primitives
rather than icons. This makes them efficiently scalable and minimises RAM usage
compared to icon-based graphics. It also facilitates the provision of extra
visual information. For example the color of all or part of a widget may be
changed programmatically, for example to highlight an overrange condition.
There is limited support for
icons
in pushbuttons via icon fonts, also via the BitMap widget.
The following, taken from gui.demos.simple.py
, is a complete application. It
shows a message and has "Yes" and "No" buttons which trigger a callback.
import hardware_setup # Create a display instance
from gui.core.ugui import Screen, ssd
from gui.widgets import Label, Button, CloseButton
# from gui.core.writer import Writer # Monochrome display
from gui.core.writer import CWriter
# Font for CWriter or Writer
import gui.fonts.arial10 as arial10
from gui.core.colors import *
class BaseScreen(Screen):
def __init__(self):
def my_callback(button, arg):
print('Button pressed', arg)
super().__init__()
# wri = Writer(ssd, arial10, verbose=False) # Monochrome display
wri = CWriter(ssd, arial10, GREEN, BLACK, verbose=False)
col = 2
row = 2
Label(wri, row, col, 'Simple Demo')
row = 50
Button(wri, row, col, text='Yes', callback=my_callback, args=('Yes',))
col += 60
Button(wri, row, col, text='No', callback=my_callback, args=('No',))
CloseButton(wri) # Quit the application
def test():
print('Simple demo: button presses print to REPL.')
Screen.change(BaseScreen) # A class is passed here, not an instance.
test()
Notes:
- Monochrome displays use the
Writer
class rather thanCWriter
to render fonts, as per the commented-out code above. - Hardware is defined by a single small file
hardware_setup.py
which the user must edit.
These are defined as row
and col
values where row==0
and col==0
corresponds to the top left most pixel. Rows increase downwards and columns
increase to the right. The graph plotting widget uses normal mathematical
conventions within graphs.
A Screen
is a window which occupies the entire display. A Screen
can
overlay another, replacing all its contents. When closed, the Screen
below is
re-displayed. This default method of navigation results in a tree structure of
Screen
instances where the screen below retains state. An alternative allows
a Screen
to replace another, allowing Screen
instances to be navigated in an
arbitrary way. For example a set of Screen
instances might be navigated in a
circular fashion. The penalty is that, to save RAM, state is not retained when a
Screen
is replaced
A Window
is a subclass of Screen
but is smaller, with size and location
attributes. It can overlay part of an underlying Screen
and is typically used
for dialog boxes. Window
objects are modal: a Window
can overlay a Screen
but cannot overlay another Window
.
A Widget
is an object capable of displaying data. Some are also capable of
data input: such a widget is defined as active
. A passive
widget can only
display data. An active
widget can acquire focus
. The widget with focus
is able to respond to user input. See navigation.
Widget
objects have dimensions defined as height
and width
. The space
requred by them exceeds these dimensions by two pixels all round. This is
because micro-gui
displays a surrounding white border to show which object
currently has focus
. Thus to place a Widget
at the extreme top left, row
and col
values should be 2.
Python font files are in the gui/fonts
directory. The easiest way to conserve
RAM is to freeze them which is highly recommended. In doing so the directory
structure must be maintained.
To create alternatives, Python fonts may be generated from industry standard
font files with
font_to_py.py. The
-x
option for horizontal mapping must be specified. If fixed pitch rendering
is required -f
is also required. Supplied examples are:
arial10.py
Variable pitch Arial. 10 pixels high.arial35.py
Arial 35 high.arial_50.py
Arial 50 high.courier20.py
Fixed pitch Courier, 20 high.font6.py
FreeSans 14 high.font10.py
FreeSans 17 high.freesans20.py
FreeSans 20 high.
The directory gui/fonts/bitmaps
is only required for the bitmap.py
demo.
The GUI requires from 2 to 5 pushbuttons for control. These are:
Next
Move to the next widget.Select
Operate the currently selected widget.Prev
Move to the previous widget.Increase
Move within the widget (i.e. adjust its value).Decrease
Move within the widget.
An alternative is to replace buttons 4 and 5 with a quadrature encoder knob
such as this one. That device has a
switch which operates when the knob is pressed: this may be wired for the
Select
button. This provides the most intuitive operation.
Many widgets such as Pushbutton
or Checkbox
objects require only the
Select
button to operate: it is possible to design an interface with a subset
of micro-gui
widgets which requires only the first two buttons. With three
buttons all widgets may be used without restriction.
Widgets such as Listbox
objects, dropdown lists (Dropdown
), and those for
floating point data entry can use the Increase
and Decrease
buttons (or an
encoder) to select a data item or to adjust the linear value. If three buttons
are provided, the GUI will enter "adjust" mode in response to a double-click
of Select
. In this mode Prev
and Next
act to decrease and increase the
widget's value. A further double-click restores normal navigation. This is
discussed in Floating Point Widgets.
The currently selected Widget
is identified by a white border: the focus
moves between widgets via Next
and Prev
. Only active
Widget
instances
(those that can accept input) can receive the focus
. Widgets are defined as
active
or passive
in the constructor, and this status cannot be changed. In
some cases the state can be specified as a constructor arg, but other widgets
have a predefined state. An active
widget can be disabled and re-enabled at
runtime. A disabled active
widget is shown "greyed-out" and cannot accept the
focus
until re-enabled.
This uses a rotary encoder with a built-in pushbutton as the sole means of navigation, a mode suggested by @eudoxos. By default, turning the dial moves the currency between widgets; the widget with the focus has a white border. Widgets for numeric entry such as sliders and scales may be put into "adjust" mode with a double click. In that mode turning the dial adjusts the widget. Floating Point Widgets can enter "precision" adjustment mode with a long press of the button. "Adjust" and "precision" modes are cleared with a short button press.
This mode works well and its use is quite intuitive. Navigation by turning a dial makes it particularly useful when a screen has a large number of widgets.
A file hardware_setup.py
must exist in the GUI root directory. This defines
the connections to the display, the display driver, and pins used for the
pushbuttons. Example files may be found in the setup_examples
directory.
Further examples (without pin definitions) are in this
nano-gui directory.
The following is a typical example for a Raspberry Pi Pico driving an ILI9341 display:
from machine import Pin, SPI, freq
import gc
from drivers.ili93xx.ili9341 import ILI9341 as SSD
freq(250_000_000) # RP2 overclock
# Create and export an SSD instance
pdc = Pin(8, Pin.OUT, value=0) # Arbitrary pins
prst = Pin(9, Pin.OUT, value=1)
pcs = Pin(10, Pin.OUT, value=1)
spi = SPI(0, baudrate=30_000_000)
gc.collect() # Precaution before instantiating framebuf
# Instantiate display and assign to ssd. For args see display drivers doc.
ssd = SSD(spi, pcs, pdc, prst, usd=True)
# The following import must occur after ssd is instantiated.
from gui.core.ugui import Display, quiet
# quiet()
# Define control buttons
nxt = Pin(19, Pin.IN, Pin.PULL_UP) # Move to next control
sel = Pin(16, Pin.IN, Pin.PULL_UP) # Operate current control
prev = Pin(18, Pin.IN, Pin.PULL_UP) # Move to previous control
increase = Pin(20, Pin.IN, Pin.PULL_UP) # Increase control's value
decrease = Pin(17, Pin.IN, Pin.PULL_UP) # Decrease control's value
# Create a Display instance and assign to display.
display = Display(ssd, nxt, sel, prev, increase, decrease)
Where an encoder replaces the increase
and decrease
buttons, only the final
line needs to be changed to provide an extra arg:
display = Display(ssd, nxt, sel, prev, increase, decrease, 4)
The final arg specifies the sensitivity of the attached encoder, the higher the value the more the knob has to be turned for a desired effect. A value of 1 provides the highest sensitivity, being the native rate of the encoder. Many encoders have mechanical detents: a value of 4 matches the click rate of most devices.
The commented-out quiet()
line provides a means of suppressing diagnostic
messages.
Instantiation of SSD
and Display
classes is detailed in
section 3.
Display drivers are documented here.
The following may be pasted at the REPL to verify correct connection to the
display. It also confirms that hardware_setup.py
is specifying a suitable
display driver.
from hardware_setup import ssd # Create a display instance
from gui.core.colors import *
ssd.fill(0)
ssd.line(0, 0, ssd.width - 1, ssd.height - 1, GREEN) # Green diagonal corner-to-corner
ssd.rect(0, 0, 15, 15, RED) # Red square at top left
ssd.rect(ssd.width -15, ssd.height -15, 15, 15, BLUE) # Blue square at bottom right
ssd.show()
Please ensure device firmware is up to date. Clone the repo to the PC with:
$ git clone https://github.com/peterhinch/micropython-micro-gui
$ cd micropython-micro-gui
In the micropython-micro-gui
directory edit hardware_setup.py
to match the
hardware in use.
The official mpremote tool is recommended. Install with:
$ pip3 install mpremote
There are several options for installation
- Using mpremote to run the GUI demos via the PC without installing.
- Subtractive. Installing the entire GUI, then (optionally) removing unused components.
- Additive. Installing a minimal subset and manually adding extra components.
- Using frozen bytecode.
The easy way to start is to use mpremote
which allows a directory on your PC
to be mounted on the host. In this way the filesystem on the host is left
unchanged. This is at some cost in loading speed, especially on ESP32. In the
micropython-micro-gui
directory run:
$ mpremote mount .
This should provide a REPL. Run the minimal demo:
>>> import gui.demos.simple
If this runs the hardware is correctly configured and other demos should run.
It is necessary to install a display driver prior to any GUI installation. On networked hardware a display driver may be installed as follows (example is for ST7789):
>>> mip.install("github:peterhinch/micropython-nano-gui/drivers/st7789")
The last part of the addresss (st7789
) is the name of the directory holding
drivers for the display in use. In cases where the directory holds more than
one driver all will be installed. Unused drivers may be deleted.
Install using mpremote on the PC as follows:
$ mpremote mip install "github:peterhinch/micropython-nano-gui/drivers/st7789"
The entire GUI is large. It is possible to install it all from the PC clone by issuing:
$ cd micropython-micro-gui
$ mpremote cp -r gui :
$ mpremote cp hardware_setup.py :
This is rather profligate with Flash storage. There is great scope for discarding unused fonts, demos and widgets. As an alternative to installing everything and pruning, an additive approach may be used where a minimal subset is installed with extra fonts and widgets being added as required.
This installs a subset adequate to run the simple.py
demo. It comprises:
Note that mip
and mpremote mip
install to /lib/
which therefore becomes
the root of the above tree. The subset is installed with (on the device):
>>> mip.install("github:peterhinch/micropython-micro-gui")
or (on the PC):
$ mpremote mip install "github:peterhinch/micropython-micro-gui"
In both cases the edited hardware_setup.py
must be copied from the PC:
$ cd micropython-micro-gui
$ mpremote cp hardware_setup.py :
When adding components the directory structure must be maintained. For example,
in the micropython-micro-gui
directory:
$ mpremote cp gui/fonts/font10.py :/gui/fonts/
$ mpremote cp gui/widgets/checkbox.py :/gui/widgets/
There is scope for speeding loading and saving RAM by using frozen bytecode.
The entire gui
tree may be frozen but the directory structure must be
maintained. For reasons that are unclear freezing display drivers may not
work. For fexibility, consider keeping hardware_setup.py
in the filesystem.
See Appendix 2 Freezing bytecode.
Running the linked_sliders
demo, the code uses about 23,000 bytes with frozen
bytecode and 55,000 bytes without. To this must be added the size of the frame
buffer. This can readily be calculated. For example in the case of the ILI9341
(a 240x320 pixel unit whose driver uses 4-bit color) the buffer size is
240x320/2 = 38,400
bytes.
A Pico shows ~182000 bytes free with no code running. With linked_sliders
running on an ILI9341 display, it shows 120,896 bytes free with frozen
bytecode and 88,640 bytes free without.
With multi-pixel displays the size of the frame buffer can prevent the GUI from compiling. If frozen bytecode is impractical, consider cross-compiling. See Appendix 3 Cross compiling.
The consequence of inadequate speed is that brief button presses can be missed.
This is because display update blocks for tens of milliseconds, during which
time the pushbuttons are not polled. This can be an issue in displays with a
large number of pixels, multi-byte colors and/or slow SPI clock rates. In high
resolution cases the device driver has specfic asyncio
support whereby the
driver yields to the scheduler a few times during the refresh.Currently this
exists on ILI9486, ILI9341 and ST7789 (e.g. TTGO T-Display). By my calculations
and measurements this should be unnecessary on other drivers, but please report
any tendency to miss button presses and I will investigate.
This may be mitigated by two approaches:
- Clocking the SPI bus as fast as possible. This is discussed in the drivers doc.
- Clocking the host fast (
machine.freq
).
On ESP32 (including the TTGO T-Display) note that pins 36-39 are input-only and do not have pullup support: if these are used for pushbutton input, physical pullups to 3.3V should be used. See ref.
On a Pyboard 1.1 with 320x240 ili9341 display it was necessary to use frozen
bytecode: in this configuration running the various.py
demo there was 29K of
free RAM. Note that, at 37.5KiB, this display is the worst-case in terms of
RAM usage. A smaller display or a Pyboard D would offer more headroom. Frozen
bytecode was also necessary on an RP2 running an ILI9486: a 480x320 display
requires a 76,800 byte frame buffer.
Firmware should be V1.17 or later. The source tree includes all dependencies. These are listed to enable users to check for newer versions or to read docs:
- writer.py Provides text rendering of Python font files.
- SSD1306 driver. A copy of the official driver for OLED displays using the SSD1306 chip is provided. The link is to the official file.
- Synchronisation primitives.
The link is to my
asyncio
support repo. - PCD8544/Nokia 5110. Displays based on the Nokia 5110 (PCD8544 chip) require this driver. It is not provided in this repo. The link is to its source.
Development was done using a Raspberry Pi Pico connected to a cheap ILI9341
320x240 display. I have also tested a TTGO T-Display (an ESP32 host) and a
Pyboard. Code is written with portability as an aim, but MicroPython configs
vary between platforms and I can't guarantee that every widget will work on
every platform. For example, some use the cmath
module which may be absent on
some builds.
Supported displays are as per the nano-gui list. In general ePaper and Sharp displays are unlikely to yield good results because of slow and visually intrusive refreshing. However there is an exception: the Waveshare pico_epaper_42. See 10. ePaper displays.
Display drivers are documented here.
Display drivers may be found in the drivers
directory. These are copies of
those in nano-gui
, included for convenience. Note the file
drivers/boolpalette.py
, required by all color drivers.
The system is organised as a Python package with the root being gui
. Core
files in gui/core
are:
colors.py
Constants including colors and shapes.ugui.py
The main GUI code.writer.py
Supports theWriter
andCWriter
classes.
The gui/primitives
directory contains the following files:
pushbutton.py
Interface to physical pushbuttons and ESP32 touch pads.delay_ms.py
A software triggerable timer.encoder.py
Driver for a quadrature encoder. This offers an alternative interface - see Appendix 1.
The gui/demos
directory contains a variety of demos and tests described
below.
Demos are run by issuing (for example):
>>> import gui.demos.simple
If shut down cleanly with the "close" button a demo can be re-run with (e.g.):
gui.demos.simple.test()
Before running a different demo the host should be reset (ctrl-d) to clear RAM.
These will run on screens of 128x128 pixels or above. The initial ones are minimal and aim to demonstrate a single technique.
simple.py
Minimal demo discussed below.Button
presses print to REPL.checkbox.py
ACheckbox
controlling anLED
.slider.py
ASlider
whose color varies with its value.slider_label.py
ASlider
updating aLabel
. Good for trying precision mode.linked_sliders.py
OneSlider
updating two others, and a coding "wrinkle" required for doing this.dropdown.py
A dropdown list (with scrolling) updates aLabel
.listbox.py
A listbox with scrolling.dialog.py
DialogBox
demo. Illustrates the screen change mechanism.screen_change.py
APushbutton
causing a screen change using a re-usable "forward" button.screen_replace.py
A more complex (non-tree) screen layout.primitives.py
Use of graphics primitives.aclock.py
An analog clock using theDial
vector display. Also shows screen layout using widget metrics. Has a simpleasyncio
task.tbox.py
Text boxes and user-controlled scrolling.tstat.py
A demo of theMeter
class with data sensitive regions.menu.py
A multi-level menu.adjuster.py
Simple demo of theAdjuster
control.adjust_vec.py
A pair ofAdjuster
s vary a vector.bitmap.py
Demo of theBitMap
widget showing a changing image. (See widget docs).qrcode.py
Display a QR code. Requires the uQR module.calendar.py
Demo of grid widget.epaper.py
Warts-and-all demo for an ePaper display. Currently the only supported display is the Waveshare pico_epaper_42 with Pico or other host.
These more complex demos are run in the same way by issuing (for example):
>>> import gui.demos.active
Some of these require larger screens. Required sizes are specified as (height x width).
active.py
Demonstratesactive
controls providing floating point input (240x320).plot.py
Graph plotting (128x200).screens.py
Listbox, dropdown and dialog boxes (128x240).various.py
Assorted widgets including the different types of pushbutton (240x320).vtest.py
Clock and compass styles of vector display (240x320).calendar.py
Demo of grid control (240x320 - but could be reduced).listbox_var.py
Listbox with dynamically variable elements.dropdown_var.py
Dropdown with dynamically variable elements.dropdown_var_tuple.py
Dropdown with dynamically variable tuple elements.refresh_lock.py
Specialised demo of an application which controls refresh behaviour. See Realtime applications.
Some applications need to adjust a data value with an extremely large dynamic range. This is the ratio of the data value's total range to the smallest adjustment that can be made. The mechanism currently implemented enables a precision of 0.05%.
Floating point widgets respond to a brief press of the increase
or decrease
buttons by adjusting the value by a small amount. A continued press causes the
value to be repeatedly adjusted, with the amount of the adjustment increasing
with time. This enables the entire range of the control to be accessed quickly,
while allowing small changes of 0.5%. This works well. In many cases the level
of precision will suffice. An encoder provides similar performance.
Fine adjustments may be achieved by pressing the select
button for at least
one second. The GUI will respond by changing the border color from white
(i.e. has focus) to yellow. In this mode a brief press of increase
or
decrease
or small movement of an encoder will have a reduced effect (0.05%).
Fine mode may be cancelled by pressing select
or by moving the focus to
another control. This also works in three-button mode, with Next
and Prev
performing the adjustments.
In the case of slider and knob controls the precision of fine mode exceeds that
of the visual appearance of the widget: fine changes can be too small to see.
Options are to use the Scale widget or to have a
linked Label
showing the widget's exact value.
The callback runs whenever the widget's value changes. This causes the callback
to run repeatedly while the user adjusts the widget. This is required if there
is a linked Label
to update.
The following is a minimal script (found in gui.demos.simple.py
) which will
run on a minimal system with a small display and two pushbuttons. Commented out
code shows changes for monochrome displays.
The demo provides two Button
widgets with "Yes" and "No" legends. It may be
run by issuing at the REPL:
>>> import gui.demos.simple
Note that the import of hardware_setup.py
is the first line of code. This is
because the frame buffer is created here, with a need for a substantial block
of contiguous RAM.
import hardware_setup # Instantiate display, setup color LUT (if present)
from gui.core.ugui import Screen, ssd
from gui.widgets import Label, Button, CloseButton
# from gui.core.writer import Writer # Monochrome display
from gui.core.writer import CWriter
# Font for CWriter
import gui.fonts.arial10 as arial10
from gui.core.colors import *
class BaseScreen(Screen):
def __init__(self):
def my_callback(button, arg):
print('Button pressed', arg)
super().__init__()
# wri = Writer(ssd, arial10, verbose=False)
wri = CWriter(ssd, arial10, GREEN, BLACK, verbose=False)
col = 2
row = 2
Label(wri, row, col, 'Simple Demo')
row = 20
Button(wri, row, col, text='Yes', callback=my_callback, args=('Yes',))
col += 60
Button(wri, row, col, text='No', callback=my_callback, args=('No',))
CloseButton(wri) # Quit the application
def test():
print('Testing micro-gui...')
Screen.change(BaseScreen)
test()
Note how the Next
pushbutton moves the focus between the two buttons and the
"X" close button. The focus does not move to the "Simple Demo" widget because
it is not active
: a Label
cannot accept user input. Pushing the Select
pushbutton while the focus is on a Pushbutton
causes the callback to run.
Applications start by performing Screen.change()
to a user-defined Screen
object. This must be subclassed from the GUI's Screen
class. Note that
Screen.change
accepts a class name, not a class instance.
The user defined BaseScreen
class constructor instantiates all widgets to be
displayed and typically associates them with callback functions - which may be
bound methods. Screens typically have a CloseButton
widget. This is a special
Pushbutton
subclass which displays as an "X" at the top right corner of the
physical display and closes the current screen, showing the one below. If used
on the bottom level Screen
(as above) it closes the application.
The CWriter
instance wri
associates a widget with a font. Constructors for
all widgets have three mandatory positional args. These are a CWriter
instance followed by row
and col
. These args are followed by a number of
optional keyword args. These have (hopefully) sensible defaults enabling you to
get started easily. Monochrome displays use the simpler Writer
class.
The interface is event driven. Widgets may have optional callbacks which will
be executed when a given event occurs. Events occur when a widget's properties
are changed programmatically, and also (in the case of active
widgets) in
response to user input.
A callback function receives positional arguments. The first is a reference to the object raising the callback. Subsequent arguments are user defined, and are specified as a tuple or list of items. Callbacks and their argument lists are optional: a default null function and empty tuple are provided. Callbacks may optionally be written as bound methods. This facilitates communication between widgets.
When writing callbacks take care to ensure that the correct number of arguments are passed, bearing in mind the first arg described above. An incorrect argument count results in puzzling tracebacks which appear to implicate the GUI code. This is because it is the GUI which actually executes the callbacks.
Callbacks should complete quickly. See Appendix 1 Application design for discussion of this.
The file gui/core/colors.py
defines a set of color constants which may be
used with any display driver. This section describes how to change these or
to create additional colors. Most of the color display drivers define colors
as 8-bit or larger values. For the larger displays 4-bit drivers are provided
with the aim of conserving RAM.
In the 4-bit case colors are assigned to a lookup table (LUT) with 16 entries.
The frame buffer stores 4-bit color values, which are converted to the correct
color depth for the hardware when the display is refreshed. Of the 16 possible
colors 13 are assigned in gui/core/colors.py
, leaving color numbers 12, 13
and 14 free.
The following code is portable between displays and creates a user defined
color PALE_YELLOW
.
from gui.core.colors import * # Imports the create_color function
PALE_YELLOW = create_color(12, 150, 150, 0) # index, r, g, b
If a 4-bit driver is in use, the color rgb(150, 150, 0)
will be assigned to
"spare" color number 12. Any color number in range 0 <= n <= 15
may be
used, implying that predefined colors may be reassigned. It is recommended
that BLACK
(0) and WHITE
(15) are not changed. If an 8-bit or larger driver
is in use, the color number is ignored and there is no practical restriction on
the number of colors that may be created.
In the above example, regardless of the display driver, the PALE_YELLOW
variable may be used to refer to the color. An example of custom color
definition may be found in
this nano-gui demo.
There are five default colors which are defined by a color_map
list. These
may be reassigned in user code. For example the following will cause the border
of any control with the focus to be red:
from colors import *
color_map[FOCUS] = RED
The color_map
index constants and default colors (defined in colors.py
)
are:
Index | Color | Purpose |
---|---|---|
FOCUS | WHITE | Border of control with focus |
PRECISION | YELLOW | Border in precision mode |
FG | WHITE | Window foreground default |
BG | BLACK | Background default including screen clear |
GREY_OUT | GREY | Color to render greyed-out controls |
Most widgets work on monochrome displays if color settings are left at default values. If a color is specified, drivers in this repo will convert it to black or white depending on its level of saturation. A low level will produce the background color, a high level the foreground.
At the bit level 1
represents the foreground. This is white on an emitting
display such as an OLED. On a Sharp display it indicates reflection.
There is an issue regarding ePaper displays discussed here. The driver for the Waveshare pico_epaper_42 renders colored objects as black on white.
The following code, issued as the first executable lines of an application, initialises the display.
import hardware_setup # Create a display instance
from gui.core.ugui import Screen, ssd, display # display symbol is seldom needed
The hardware_setup
file creates singleton instances of SSD
and Display
classes. These instances are made available via ugui
. Normal GUI applications
only need to import ssd
. This refererence to the display driver is used to
initialise Writer
objects. Bound variables ssd.height
and ssd.width
may
be read to determine the dimensions of the display hardware.
The display
object is only needed in applications which use graphics
primitives to write directly to the screen. See
Appendix 1 Application design.
This is instantiated in hardware_setup.py
. The specific class must match the
display hardware in use. Display drivers are documented
here.
This is instantiated in hardware_setup.py
. It registers the SSD
instance
along with the Pin
instances used for input; also whether an encoder is used.
Pins are arbitrary, but should be defined as inputs with pullups. Pushbuttons
are connected between Gnd
and the relevant pin.
The constructor takes the following positional args:
objssd
TheSSD
instance. A reference to the display driver.nxt
APin
instance for thenext
button.sel
APin
instance for theselect
button.prev=None
APin
instance for theprevious
button (if used).incr=None
APin
instance for theincrease
button (if used).decr=None
APin
instance for thedecrease
button (if used).encoder=False
If an encoder is used, an integer must be passed.touch=False
Supply an integer to use ESP32TouchPad
instances in place of all physical pushbuttons. See ESP32 touch pads.
Class variables:
verbose=True
Causes a message to be printed indicating whether an encoder was specified.
If an encoder is used, it should be connected to the pins assigned to
increase
and decrease
. If the direction of movement is wrong, these pins
should be transposed (physically or in code).
To specify to the GUI that an encoder is in use an integer should be passed to
the Display
constructor encoder
arg. Its value represents the division
ratio. A value of 1 defines the native rate of the encoder; if the native rate
is 32 pulses per revolution, a value of 4 would yield a virtual device with
8 pulses per rev. A value of 4 matches most encoders with mechanical detents.
If an encoder is used but the encoder
arg is False
, response to the encoder
will be erratic.
This uses an encoder with an included pushbutton as the sole means of control. To use this mode, constructor args should be:
objssd
TheSSD
instance. A reference to the display driver.nxt
APin
instance attached to the encoder X pin.sel
APin
instance attached to the encoder button.prev
APin
instance attached to the encoder Y pin.incr=False
. Must setFalse
.decr=None
.encoder
Anint
defining the division ratio as above.
The Screen
class presents a full-screen canvas onto which displayable
objects are rendered. Before instantiating widgets a Screen
instance must be
created. This will be current until another is instantiated. When a widget is
instantiated it is associated with the current screen.
All applications require the creation of at least one user screen. This is done
by subclassing the Screen
class. Widgets are instantiated in the Screen
constructor. Widgets may be assigned to bound variable: this facilitates
communication between them.
In normal use only change
and back
are required, to move to a new Screen
and to drop back to the previous Screen
in a tree (or to quit the application
if there is no predecessor).
change(cls, cls_new_screen, mode=Screen.STACK, *, args=[], kwargs={})
Change screen, refreshing the display. Mandatory positional argument: the new screen class name. This must be a class subclassed fromScreen
. The class will be instantiated and displayed. Optional keyword argumentsargs
,kwargs
enable passing positional and keyword arguments to the constructor of the new, user defined, screen. By default the new screen overlays the old. When the newScreen
is closed (viaback
) the old is re-displayed having retained state. Ifmode=Screen.REPLACE
is passed the old screen instance is deleted. The new one retains the parent of the old, so if it is closed that parent is re-displayed with its state retained. This enables arbitrary navigation between screens (directed graph rather than tree structure). See demoscreen_replace
.back(cls)
Restore previous screen. If there is no parent, quits the application.
These are uncommon:
shutdown(cls)
Clear the screen and shut down the GUI. Normally done by aCloseButton
instance.show(cls, force)
. This causes the screen to be redrawn. Ifforce
isFalse
unchanged widgets are not refreshed. IfTrue
, all visible widgets are re-drawn. Explicit calls to this should never be needed.
See demos/plot.py
for an example of multi-screen design, or
screen_change.py
for a minimal example demostrating the coding technique.
This takes no arguments.
These are null functions which may be redefined in user subclasses.
on_open(self)
Called when a screen is instantiated but prior to display.after_open(self)
Called after a screen has been displayed.on_hide(self)
Called when a screen ceases to be current.
See demos/plot.py
for examples of usage of after_open
.
reg_task(self, task, on_change=False)
The first arg may be aTask
instance or a coroutine. Returns the passedtask
object.
This is a convenience method which provides for the automatic cancellation of
tasks. If a screen runs independent tasks it can opt to register these. If the
screen is overlaid by another, tasks registered with on_change
True
are
cancelled. If the screen is closed, all tasks registered to it are cancelled
regardless of the state of on_change
. On shudown, any tasks registered to the
base screen are cancelled.
For finer control, applications can ignore this method and handle cancellation explicitly in code.
do_gc = True
By default a coroutine is launched to periodically perform garbage collection (GC). On most platforms this reduces latency by doing GC before too much garbage has accumulated. However on platforms with SPIRAM GC can take hundreds of ms, causing unacceptable latency. Ifdo_gc
isFalse
the application can perform GC at times when fast response to user actions is not required. If turned off, the GC task cannot be re-started.
The Screen.change()
classmethod returns immediately. This has implications
where the new, top screen sets up data for use by the underlying screen. One
approach is for the top screen to populate class variables. These can be
acccessed by the bottom screen's after_open
method which will run after the
top screen has terminated.
If a Screen
throws an exception when instantiated, check that its constructor
calls super().__init__()
.
This is a Screen
subclass providing for modal windows. As such it has
positional and dimension information. Usage consists of writing a user class
subclassed from Window
. Example code is in demos/screens.py
. Code in a
window must not attempt to open another Window
or Screen
. Doing so will
raise a ValueError
. Modal behaviour means that the only valid screen change
is a return to the calling screen.
This takes the following positional args:
row
col
height
width
Followed by keyword-only args
draw_border=True
bgcolor=None
Background color, default black.fgcolor=None
Foreground color, default white.writer=None
See Popups below.
value(cls, val=None)
Theval
arg can be any Python type. It allows widgets on aWindow
to store information in a way which can be accessed from the calling screen. This typically occurs after the window has closed and no longer exists as an instance.
Another approach, demonstrated in demos/screens.py
, is to pass one or more
callbacks to the user window constructor args. These may be called by widgets
to send data to the calling screen. Note that widgets on the screen below will
not be updated until the window has closed.
In general Screen
and Window
instances need at least one active
widget.
There is a special case of a popup window which typically displays status data,
possibly with a progress meter. A popup has no user controls and is closed by
user code. A popup is created by passing a Writer
(or CWriter
) to the
constructor and is closed by issuing the close()
static method.
from gui.widgets import Label # File: label.py
Various styles of Label
.
The purpose of a Label
instance is to display text at a specific screen
location.
Text can be static or dynamic. In the case of dynamic text the background is cleared to ensure that short strings cleanly replace longer ones.
Labels can be displayed with an optional single pixel border.
Colors are handled flexibly. By default the colors used are those of the
Writer
instance, however they can be changed dynamically; this might be used
to warn of overrange or underrange values. The color15.py
demo illustrates
this.
Constructor args:
writer
TheWriter
instance (font and screen) to use.row
Location on screen.col
text
If a string is passed it is displayed: typically used for static text. If an integer is passed it is interpreted as the maximum text length in pixels; typically obtained fromwriter.stringlen('-99.99')
. Nothing is dsplayed until.value()
is called. Intended for dynamic text fields.invert=False
Display in inverted or normal style.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=BLACK
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. IfNone
thefgcolor
will be used, otherwise a color may be passed. If a color is available, a border line will be drawn around the control.justify=Label.LEFT
Options areLabel.RIGHT
andLabel.CENTRE
(note British spelling). Justification can only occur if there is sufficient space in theLabel
i.e. where an integer is supplied for thetext
arg.
The constructor displays the string at the required location.
Method:
value
Redraws the label. This takes the following args:
text=None
The text to display. IfNone
displays last value.invert=False
If true, show inverse text.fgcolor=None
Foreground color: ifNone
theWriter
default is used.bgcolor=None
Background color, as per foreground.bdcolor=None
Border color. As per above except that ifFalse
is passed, no border is displayed. This clears a previously drawn border.
Returns the current text string.justify=None
By default justify using the constructor default. Override withLabel.LEFT
,Label.RIGHT
orLabel.CENTRE
.
If the value
method is called with a text string too long for the Label
the
text will be clipped to fit the width. In this case value()
will return the
truncated text.
If constructing a label would cause it to extend beyond the screen boundary a warning is printed at the console. The label may appear at an unexpected place. The following is a complete "Hello world" script.
from hardware_setup import ssd # Create a display instance
from gui.core.ugui import Screen
from gui.core.writer import CWriter
from gui.core.colors import *
from gui.widgets import Label, CloseButton
import gui.fonts.freesans20 as freesans20
class BaseScreen(Screen):
def __init__(self):
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
Label(wri, 2, 2, 'Hello world!')
CloseButton(wri)
Screen.change(BaseScreen)
from gui.widgets import Grid # Files: grid.py, parse2d.py
This is a rectangular array of Label
instances: as such it is a passive
widget. Rows are of a fixed height equal to the font height + 4 (i.e. the label
height). Column widths are specified in pixels with the column width being the
specified width +4 to allow for borders. The dimensions of the widget including
borders are thus:
height = no. of rows * (font height + 4)
width = sum(column width + 4)
Cells may be addressed as a 1 or 2-dimensional array.
Constructor args:
writer
TheWriter
instance (font and screen) to use.row
Location of grid on screen.col
lwidth
If an integer N is passed all labels will have width of N pixels. A list or tuple of integers will define the widths of successive columns. If the list has fewer entries than there are columns, the last entry will define the width of those columns. Thus[20, 30]
will produce a grid with column 0 being 20 pixels and all subsequent columns being 30.nrows
Number of rows.ncols
Number of columns.invert=False
Display in inverted or normal style.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=BLACK
Background color of cells. IfNone
theWriter
background default is used.bdcolor=None
Color of border of the widget and its internal grid. IfFalse
no border or grid will be drawn. IfNone
thefgcolor
will be used, otherwise a color may be passed.justify=Label.LEFT
Options areLabel.RIGHT
andLabel.CENTRE
(note British spelling). Justification can only occur if there is sufficient space in theLabel
as defined bylwidth
.
Method:
__getitem__
Returns an iterator enablingLabel
instances to be accessed.__setitem__
Assign a value to one or more labels. If multiple labels are specified and a single text value is passed, all labels will receive that value. If an iterator is passed, consecutive labels will receive values from the iterator. If the iterator runs out of data, the last value will be repeated.
Addressing:
The Label
instances may be addressed as a 1D array as follows
grid[20] = str(42)
grid[20:25] = iter([str(n) for n in range(20, 25)])
or as a 2D array:
grid[2, 5] = "A" # Row == 2, col == 5
grid[0:7, 3] = "b" # Populate col 3 of rows 0..6
grid[1:3, 1:3] = (str(n) for n in range(25)) # Produces
# 0 1
# 2 3
Columns are populated from left to right, rows from top to bottom. Unused iterator values are ignored. If an iterator runs out of data the last value is repeated, thus
grid[1:3, 1:3] = (str(n) for n in range(2)) # Produces
# 0 1
# 1 1
Read access:
for label in grid[2, 0:]:
v = label.value() # Access text of each label in row 2
Example uses:
colwidth = (20, 30) # Col 0 width is 20, subsequent columns 30
self.grid = Grid(wri, row, col, colwidth, rows, cols, justify=Label.CENTRE)
self.grid[20] = "" # Clear cell 20 by setting its value to ""
self.grid[2, 5] = str(42) # 2D array syntax
grid[1:6, 0] = iter("ABCDE") # Label row and col headings
grid[0, 1:cols] = (str(x + 1) for x in range(cols))
d = {} # For indiviual control of cell appearance
d["fgcolor"] = RED
d["text"] = str(99)
self.grid[3, 7] = d # Specify color as well as text
del d["fgcolor"] # Revert to default
d["invert"] = True
self.grid[17] = d
See the example calendar.py.
from gui.widgets import LED # File: led.py
This is a virtual LED whose color may be altered dynamically. An LED
may be
defined with a color and turned on or off by setting .value
to a boolean. For
more flexibility the .color
method may be use to set it to any color.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Keyword only args:
height=30
Height of LED.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control. shown in the foreground color. If a color is passed, it is used.color=RED
Color when illuminated (i.e. ifvalue
isTrue
.
Methods:
value
argval=None
IfTrue
is passed, lights theLED
in its current color.False
extinguishes it.None
has no effect. Returns current value.color
argc=None
Change the LED color toc
. Ifc
isNone
the LED is turned off (rendered in the background color).
Note that __call__
is a synonym for value
. An LED
instance can be
controlled with led(True)
or led(False)
.
from gui.widgets import Checkbox # File: checkbox.py
This provides for Boolean data entry and display. In the True
state the
control can show an 'X' or a filled block of any color depending on the
fillcolor
constructor arg.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
height=30
Dimension of the square bounding box. Default 30 pixels.fillcolor=None
Fill color of checkbox whenTrue
. IfNone
an 'X' will be drawn.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.callback=dolittle
Callback function which will run when the value changes. The default is a null function.args=[]
A list/tuple of arguments for above callback.value=False
Initial value.active=True
By default user input is accepted.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional Boolean argumentval
. If the provided value does not correspond to the control's current value, updates it; the checkbox is re-drawn and the callback executed. Always returns the control's value.
from gui.core.colors import * # Colors and shapes
from gui.widgets import Button # File: buttons.py
Using an icon font:
In these images Button
"a" and the "Forward" button have the focus. Pressing
the physical select
button will press the virtual Button
.
This emulates a pushbutton, with a callback being executed each time the button
is pressed. Physically this consists of pressing the select
button when the
Button
instance has focus. Buttons may be any one of three shapes: CIRCLE
,
RECTANGLE
or CLIPPED_RECT
.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
shape=RECTANGLE
Must beCIRCLE
,RECTANGLE
orCLIPPED_RECT
.height=20
Height of button or diameter inCIRCLE
case.width=50
Width of button. Iftext
is supplied andwidth
is too low to accommodate the text, it will be increased to enable the text to fit. InCIRCLE
case any passed value is ignored.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.textcolor=None
Text color. Defaults tofgcolor
.litcolor=None
If provided the button will display this color for one second after being pressed.text=''
Shown in centre of button. It is possible to show simple icons, for example media playback symbols.callback=dolittle
Callback function which runs when button is pressed.args=()
A list/tuple of arguments for the above callback.
Method:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.
Class variable:
lit_time=1000
Period in ms thelitcolor
is displayed.
This example has focus, as shown by white border.
This Button
subclass is a special case of a Button. Its constructor takes a
single arg, being a Writer
instance. It produces a red "X" button at the top
right hand corner of the current Screen
. Operating it causes the screen to
close, with the screen below being revealed. On the bottom level screen, a
CloseButton
will shut down the application.
Constructor mandatory positional arg:
- writer
Optional keyword only arguments:
width=0
By default dimensions are calculated from font size. The button is is square. Optionallywidth
may be specified.callback=dolittle
Optional callback, not normally required.args=()
Args for above.bgcolor=RED
from gui.core.colors import * # Colors and shapes
from gui.widgets import Button, ButtonList # File: buttons.py
A ButtonList
groups a number of buttons together to implement a button which
changes state each time it is pressed. For example it might toggle between a
green Start button and a red Stop button. The buttons are defined and added in
turn to the ButtonList
object. Typically they will be the same size, shape
and location but will differ in color and/or text. At any time just one of the
buttons will be visible, initially the first to be added to the object.
Buttons in a ButtonList
should not have callbacks. The ButtonList
has
its own user supplied callback which runs each time the object is pressed.
However each button can have its own list of args
. Callback arguments
comprise the currently visible button followed by its arguments.
Constructor argument:
callback=dolittle
The callback function. Default does nothing.new_cb=False
When a button is pressed, determines whether the callback run is that of the button visible when pressed, or that which becomes visible after the press.
Methods:
add_button
Adds a button to theButtonList
. Arguments: as per theButton
constructor. Returns the button object.greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional argsbutton=None
,new_cb=False
. Thebutton
arg, if provided, should be a button in the set. If supplied and the button is not active the currency changes to the supplied button, which is displayed. By default the callback of the previous button is run, otherwise the callback of the newly displayed button.
Always returns the active button.
Counter intuitively, running the callback of the previous button is normal
behaviour. Consider a ButtonList
consisting of ON and OFF buttons. If ON is
visible this implies that the machine under control is off. Pressing select
causes the ON callback to run, starting the machine. The new button displayed
now reads OFF. There are situations in which the opposite behaviour is required
such as when choosing an option from a list: in this case the callback from the
newly visible button might be expected to run.
Typical usage is as follows:
def callback(button, arg):
print(arg)
table = [
{'fgcolor' : GREEN, 'shape' : CLIPPED_RECT, 'text' : 'Start', 'args' : ['Live']},
{'fgcolor' : RED, 'shape' : CLIPPED_RECT, 'text' : 'Stop', 'args' : ['Die']},
]
bl = ButtonList(callback)
for t in table: # Buttons overlay each other at same location
bl.add_button(wri, 10, 10, textcolor = BLACK, **t)
from gui.core.colors import * # Colors and shapes
from gui.widgets import Button, RadioButtons # File: buttons.py
This object groups a set of buttons at different locations. When a button is pressed, it becomes highlighted and remains so until another button in the set is pressed. A callback runs each time the current button is changed.
Constructor positional arguments:
highlight
Color to use for the highlighted button. Mandatory.callback
Callback when a new button is pressed. Default does nothing.selected
Index of initial button to be highlighted. Default 0.
Methods:
add_button
Adds a button. Arguments: as per theButton
constructor. Returns the Button instance.greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional argument: a button in the set. If supplied, and the button is not currently active, the supplied button receives the focus and its callback is run. Always returns the currently active button.
Typical usage:
def callback(button, arg):
print(arg)
table = [
{'text' : '1', 'args' : ['1']},
{'text' : '2', 'args' : ['2']},
{'text' : '3', 'args' : ['3']},
{'text' : '4', 'args' : ['4']},
]
col = 0
rb = RadioButtons(BLUE, callback) # color of selected button
for t in table:
rb.add_button(wri, 10, col, textcolor = WHITE,
fgcolor = LIGHTBLUE, height = 40, **t)
col += 60 # Horizontal row of buttons
from gui.widgets import Listbox # File: listbox.py
A listbox
with the second item highlighted. Pressing the physical select
button will cause the callback to run.
A Listbox
is an active widget. By default its height is determined by the
number of entries in it and the font in use. It may be reduced by specifying
dlines
in which case scrolling will occur. When the widget has focus the
currently selected element may be changed using increase
and decrease
buttons or by turning the encoder. On pressing select
a callback runs.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Mandatory keyword only argument:
elements
A list or tuple of strings to display. Must have at least one entry. An alternative format is described below which enables each item in the list to have a separate callback.
Optional keyword only arguments:
dlines=None
By default the height of the control is determined by the number of elements. If an integer < number of elements is passed the list will show that number of lines; its height will correspond. Scrolling will occur to ensure that the current element is always visible. To indicate when scrolling is possible, one or two vertical bars will appear to the right of the list.width=None
Control width in pixels. By default this is calculated to accommodate all elements. If awidth
is specified, and some elements are too long to fit, they will be clipped. This is a visual effect only and does not affect the value of that element.value=0
Index of currently selected list item. If necessary the list will scroll to ensure the item is visible.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.fontcolor=None
Text color. Defaults to system text color.select_color=DARKBLUE
Background color for selected item in list.callback=dolittle
Callback function which runs whenselect
is pressed.args=[]
A list/tuple of arguments for above callback.also=0
Options areListbox.ON_MOVE
orListbox.ON_LEAVE
. By default the callback runs only when theselect
button is pressed. TheON_LEAVE
value causes it also to run when the focus moves from the control if the currently selected element has changed. TheON_MOVE
arg causes the callback to run every time the highlighted element is changed.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Argumentval=None
. If a provided argument is a valid index for the list, that entry becomes current and the callback is executed. Always returns the index of the currently active entry.textvalue
Argumenttext=None
. If a string argument is provided and is in the control's list, that item becomes current. Normally returns the current string. If a provided arg did not match any list item, the control's state is not changed andNone
is returned.update
No args. See Dynamic changes.
The callback's first argument is the listbox instance followed by any args
specified to the constructor. The currently selected item may be retrieved by
means of the instance's value
or textvalue
methods.
By default the Listbox
runs a common callback regardless of the item chosen.
This can be changed by specifying elements
such that each element comprises a
3-list or 3-tuple with the following contents:
- String to display.
- Callback.
- Tuple of args (may be
()
).
In this case constructor args callback
and args
must not be supplied. Args
received by the callback functions comprise the Listbox
instance followed by
any supplied args. The following is a complete example (minus initial import
statements).
class BaseScreen(Screen):
def __init__(self):
def cb(lb, s):
print('Callback', s)
def cb_radon(lb, s):
print('Radioactive', s)
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
els = (('Hydrogen', cb, ('H2',)),
('Helium', cb, ('He',)),
('Neon', cb, ('Ne',)),
('Xenon', cb, ('Xe',)),
('Radon', cb_radon, ('Ra',)))
Listbox(wri, 2, 2, elements = els, bdcolor=RED)
CloseButton(wri)
Screen.change(BaseScreen)
The contents of a listbox may be changed at runtime. To achieve this, elements
must be defined as a list rather than a tuple. After the application has
modified the list, it should call the .update
method to refresh the control.
The demo script listbox_var.py
illustrates this.
from gui.widgets import Dropdown # File: dropdown.py
Closed dropdown list.
Open dropdown list. When closed, hidden items below are refreshed.
A dropdown list. The list, when active, is drawn over the control. The height
of the control is determined by the height of the font in use. By default the
height of the list is determined by the number of entries in it and the font in
use. It may be reduced by specifying dlines
in which case scrolling will
occur. The dropdown should be placed high enough on the screen to ensure that
the list can be displayed.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Mandatory keyword only argument:
elements
A list or tuple of strings to display. Must have at least one entry. See below for an alternative way to use theDropdown
which enables each item on the dropdown list to have a separate callback.
Optional keyword only arguments:
dlines=None
By default the height of the dropdown list is determined by the number of elements. If an integer < number of elements is passed the list will show that number of lines; its height will correspond. Scrolling will occur to ensure that the current element is always visible. To indicate when scrolling is possible, one or two vertical bars will appear to the right of the list.width=None
Control width in pixels. By default this is calculated to accommodate all elements.value=0
Index of currently selected list item.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.fontcolor=None
Text color. Defaults to foreground color.select_color=DARKBLUE
Background color for selected item in list.callback=dolittle
Callback function which runs when a list entry is picked.args=[]
A list/tuple of arguments for above callback.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Argumentval=None
. If a provided arg is a valid index into the list, that entry becomes current and the callback is executed. Always returns the index of the currently active entry.textvalue
Argumenttext=None
. If a string argument is provided and is in the control's list, that item becomes current. Normally returns the current string. If a provided arg did not match any list item, the control's state is not changed andNone
is returned.update
No args. See Dynamic changes.
If select
is pressed when the Dropdown
has focus, the list is displayed.
The increase
and decrease
buttons move the list currency. If select
is
pressed after changing the currency the callback is triggered, the list is
closed and the control will display the newly selected entry. If next
or
prev
are pressed while the list is open, focus will move to the next widget.
In this event the list will close and no selection change will be recognised:
the control will show the element which was visible at the start and the
callback will not run. Moving the focus is a means of cancelling any changes.
The callback's first argument is the dropdown instance followed by any args
specified to the constructor. The currently selected item may be retrieved by
means of the instance's value
or textvalue
methods.
By default the Dropdown
runs a single callback regardless of the element
chosen. This can be changed by specifying elements
such that each element
comprises a 3-list or 3-tuple with the following contents:
- String to display.
- Callback.
- Tuple of args (may be
()
).
In this case constructor args callback
and args
must not be supplied. Args
received by the callback functions comprise the Dropdown
instance followed by
any supplied args. The following is a complete example (minus initial import
statements):
class BaseScreen(Screen):
def __init__(self):
def cb(dd, arg):
print('Gas', arg)
def cb_radon(dd, arg):
print('Radioactive', arg)
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
els = (('hydrogen', cb, ('H2',)),
('helium', cb, ('He',)),
('neon', cb, ('Ne',)),
('xenon', cb, ('Xe',)),
('radon', cb_radon, ('Ra',)))
Dropdown(wri, 2, 2, elements = els,
bdcolor = RED, fgcolor=RED, fontcolor = YELLOW)
CloseButton(wri)
Screen.change(BaseScreen)
The contents of a Dropdown may be changed at runtime. To achieve this, elements
must be defined as a list rather than a tuple. After the application has
modified the list, it should call the .update
method to refresh the control.
The demo script dropdown_var.py
illustrates this.
from gui.widgets import DialogBox # File: dialog.py
An active dialog box. Auto generated dialogs contain only pushbutton
instances, but user created dialogs may contain any widget.
This implements a modal dialog box based on a horizontal row of pushbuttons. Any button press will close the dialog. The caller can determine which button was pressed. The size of the buttons and the width of the dialog box are calculated from the strings assigned to the buttons. This ensures that buttons are evenly spaced and identically sized. Typically used for simple queries such as "yes/no/cancel".
Constructor positional args:
writer
TheWriter
instance (defines font) to use.row=20
Location on screen.col=20
Mandatory keyword only arg:
elements
A list or tuple of 2-tuples. Each defines the text and color of a pushbutton, e.g.(('Yes', RED), ('No', GREEN))
.
Optional keyword only args:
label=None
Text for an optional label displayed in the centre of the dialog box.bgcolor=DARKGREEN
Background color of window.buttonwidth=25
Minimum width of buttons. In general button dimensions are calculated from the size of the strings inelements
.closebutton=True
If set, aclose
button will be displayed at the top RH corner of the dialog box.callback=dolittle
args=[]
Classmethod (inherited from Screen
):
value(cls, val=None)
Theval
arg can be any Python type.
The DialogBox
is a Screen
subclass. Pressing any button closes the dialog
and sets the Screen
value to the text of the button pressed or "Close" in the
case of the close
button. The outcome can therefore be tested by running
Screen.value()
or by implementing the callback. The latter receives the
DialogBox
instance as a first arg, followed by any args supplied to the
constructor.
Note that dialog boxes can also be constructed manually, enabling more flexible
designs. For example these might have widgets other than pushbuttons. The
approach is to write a user subclass of Window
. Example code may be found
in gui/demos/screens.py
.
from gui.widgets import Textbox # File: textbox.py
Displays multiple lines of text in a field of fixed dimensions. Text may be
clipped to the width of the control or may be word-wrapped. If the number of
lines of text exceeds the height available, scrolling will occur. Access to
text that has scrolled out of view may be achieved by calling a method. If the
widget is instantiated as active
scrolling may be performed using the
increase
and decrease
buttons. The widget supports fixed and variable pitch
fonts.
Constructor mandatory positional arguments:
writer
TheWriter
instance (font and screen) to use.row
Location on screen.col
width
Width of the object in pixels.nlines
Number of lines of text to display. The object's height is determined from the height of the font:
height in pixels = nlines*font_height
As per all widgets the border is drawn two pixels beyond the control's boundary.
Keyword only arguments:
fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.clip=True
By default lines too long to display are right clipped. IfFalse
is passed, word-wrap is attempted. If the line contains no spaces it will be wrapped at the right edge of the window.active=False
IfTrue
scrolling may be performed via theincrease
anddecrease
buttons.
Methods:
append
Argss, ntrim=None, line=None
Append the strings
to the display and scroll up as required to show it. By default only the number of lines which will fit on screen are retained. If an integerntrim=N
is passed, only the last N lines are retained;ntrim
may be greater than can be shown in the control, hidden lines being accessed by scrolling.
If an integer (typically 0) is passed inline
the display will scroll to show that line.scroll
Argn
Number of lines to scroll. A negative number scrolls up. If scrolling would achieve nothing because there are no extra lines to display, nothing will happen. ReturnsTrue
if scrolling occurred, otherwiseFalse
.value
No args. Returns the number of lines of text stored in the widget.clear
No args. Clears all lines from the widget and refreshes the display.goto
Argline=None
Fast scroll to a line. By default shows the end of the text. 0 shows the start.
Fast updates:
Rendering text to the screen is relatively slow. To send a large amount of text
the fastest way is to perform a single append
. Text may contain newline
('\n'
) characters as required. In that way rendering occurs once only.
ntrim
__
If text is regularly appended to a Textbox
its buffer grows, using RAM. The
value of ntrim
sets a limit to the number of lines which are retained, with
the oldest (topmost) being discarded as required.
This passive
widget displays a single floating point value on a vertical
linear scale. Optionally it can support data dependent callbacks.
from gui.widgets import Meter # File: meter.py
The two styles of meter
, both showing a value of 0.65. This passive
widget
provides a vertical linear meter display of values scaled between 0.0 and 1.0.
In these examples each meter simply displays a data value.
This example has two data sensitive regions, a control region with hysteresis
and an alarm region. Callbacks can run in response to specific changes in the
Meter
's value emulating data-dependent behaviour including alarms and
controls (like thermostats) having hysteresis.
The class supports one or more Region
instances. Visually these appear as
colored bands on the scale. If the meter's value enters, leaves or crosses one
of these bands a callback is triggered. This receives an arg indicating the
nature of the change which caused the trigger. For example an alarm might be
triggered when the value, initially below the region, enters it or crosses it.
The alarm might be cleared on exit or if crossed from above. Hysteresis as used
in thermostats is simple to implement. Examples of these techniques may be
found in gui.demos.tstat.py
.
Regions may be modified, added or removed programmatically.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Keyword only args:
height=50
Height of meter.width=10
Width.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=BLACK
Background color of meter. IfNone
theWriter
background is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.ptcolor=None
Color of meter pointer or bar. Default is foreground color.divisions=5
No. of graduations to show.label=None
A text string will cause aLabel
to be drawn below the meter. An integer will create aLabel
of that width for later use.style=Meter.LINE
The pointer is a horizontal line.Meter.BAR
causes a vertical bar to be displayed. Much easier to read on monochrome displays.legends=None
If a tuple of strings is passed,Label
instances will be displayed to the right hand side of the meter, starting at the bottom. E.G.('0.0', '0.5', '1.0')
value=0
Initial value.
Methods:
value
Args:n=None, color=None
.n
should be a float in range 0 to 1.0. Causes the meter to be updated. Out of range values are constrained. IfNone
is passed the meter is not updated.color
Updates the color of the bar or line if a value is also passed.None
causes no change.
Returns the current value.
text
Updates the label if present (otherwise throws aValueError
). Args:text=None
The text to display. IfNone
displays last value.invert=False
If true, show inverse text.fgcolor=None
Foreground color: ifNone
theWriter
default is used.bgcolor=None
Background color, as per foreground.bdcolor=None
Border color. As per above except that ifFalse
is passed, no border is displayed. This clears a previously drawn border.
del_region
Arg: aRegion
instance. Deletes the region. No callback will run.
Depending on the font in use for legends additional space may be required above
and below the Meter
to display the top and bottom legends.
# Instantiate Meter
ts = Meter(wri, row, sl.mcol + 5, ptcolor=YELLOW, height=100, width=15,
style=Meter.BAR, legends=('0.0', '0.5', '1.0'))
# Instantiate two Regions and associate with the Meter instance.
reg = Region(ts, 0.4, 0.55, MAGENTA, ts_cb)
al = Region(ts, 0.9, 1.0, RED, al_cb)
The callback ts_cb
will run in response to data values between 0.4 and 0.55:
if the value enters that range having been outside it, if it leaves the range,
or if successive values are either side of the range. The al_cb
callback
behaves similarly for data values between 0.9 and 1.0.
from gui.widgets import Region # File: region.py
Instantiating a Region
associates it with a supporting widget (currently only
a Meter
). Constructor positional args are as follows:
tstat
The parent instance.vlo
Low value (0 <=vlo
<= 1.0).vhi
High value (vlo
<vhi
<= 1.0).color
For visible band.callback
This receives two args,reg
being theRegion
instance andreason
, an integer indicating why the callback occurred (see below).args=()
Optional additional tuple of positional args for the callback.
Method:
adjust
Args:vlo
,vhi
. Change the range of theRegion
. Constraints are as per the above constructor args.
Class variables (constants).
These define the reasons why a callback occurred. A change in the Tstat
value
or an adjustment of the Region
values can trigger a callback. The value might
change such that it enters or exits the region. Alternatively it might change
from being below the region to above it: this is described as a transit. The
following cover all possible options.
EX_WB_IA
Exit region. Was below before it entered. Is now above.EX_WB_IB
Exit, was below, is below.EX_WA_IA
Exit, was above, is above.EX_WA_IB
Exit, was above, is below.T_IA
Transit, is above (was below by definition of a transit).T_IB
Transit, is below.EN_WA
Entry, was above.EN_WB
Entry, was below.
The following, taken from gui.demos.tstat.py
is an example of a thermostat
callback with hysteresis:
def ts_cb(self, reg, reason):
# Turn on if T drops below low threshold when it had been above high threshold. Or
# in the case of a low going drop so fast it never registered as being within bounds
if reason == reg.EX_WA_IB or reason == reg.T_IB:
self.led.value(True)
elif reason == reg.EX_WB_IA or reason == reg.T_IA:
self.led.value(False)
Values for these constants enable them to be combined with the bitwise or
operator if you prefer that coding style:
if reason & (reg.EX_WA_IB | reg.T_IB): # Leaving region heading down
On instantiation of a Region
callbacks do not run. The desirability of this
is application dependent. If the user Screen
is provided with an after_open
method, this can be used to assign a value to the Tstat
to cause region
callbacks to run as appropriate.
from gui.widgets import Slider, HorizSlider # File: sliders.py
Different styles of slider.
These emulate linear potentiometers in order to display or control floating
point values. A description of the user interface in the active
case may be
found in Floating Point Widgets.
Vertical Slider
and horizontal HorizSlider
variants are available. These
are constructed and used similarly. The short forms (v) or (h) are used below
to identify these variants.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
height
Dimension of the bounding box. Default 100 pixels (v), 20 (h).width
Dimension of the bounding box. Default 20 pixels (v), 100 (h).divisions=10
Number of graduations on the scale.legends=None
A tuple of strings to display near the slider. These will be distributed evenly along its length, starting at the bottom (v) or left (h).fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.fontcolor=None
Text color. Defaults to foreground color.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.slotcolor=None
Color for the slot: this is a thin rectangular region in the centre of the control along which the slider moves. Defaults to the background color.prcolor=None
Ifactive
, in precision mode the white focus border changes to yellow to for a visual indication. An alternative color can be provided.WHITE
will defeat this change.callback=dolittle
Callback function which runs whenever the control's value changes. If the control isactive
it also runs on instantiation. This enables dynamic color changes. Default is a null function.args=[]
A list/tuple of arguments for above callback.value=0.0
The initial value: slider will be at the bottom (v), left (h).active=True
Determines whether the control can accept user input.min_delta=0.01
Minimim value incrementmax_delta=0.1
Maximum value increment (long button presses)
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value=None
Optional float argument. If supplied the slider moves to show the new value and the callback is triggered. The method constrains the range to 0.0 to 1.0. The method always returns the control's value.color
Mandatory argcolor
The control is rendered in the selected color. This supports dynamic color changes.
If instantiated as active
, the floating point widget behaves as per
section 1.12. When the widget has
focus, increase
and decrease
buttons adjust the value. Brief presses cause
small changes, longer presses cause accelerating change. A long press of
select
invokes high precision mode.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change. See gui/demos/active.py
.
Depending on the font in use for legends additional space may be required around sliders to display all legends.
from gui.widgets import Scale # File: scale.py
This displays floating point data having a wide dynamic range, and optionally provides for user input of such values. It is modelled on old radios where a large scale scrolls past a small window having a fixed pointer. This enables a scale with (say) 200 graduations (ticks) to readily be visible on a small display, with sufficient resolution to enable the user to interpolate between ticks. Default settings enable estimation of a value to within about +-0.1%.
The Scale
may be active
or passive
. A description of the user interface
in the active
case may be found in
Floating Point Widgets.
The scale handles floats in range -1.0 <= V <= 1.0
, however data values may
be scaled to match any given range.
Legends for the scale are created dynamically as it scrolls past the window.
The user may control this by means of a callback. Example code may be found
in nano-gui
which has a Scale
whose value range is 88.0 to 108.0. A callback ensures that
the display legends match the user variable. A further callback can enable the
scale's color to change over its length or in response to other circumstances.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
ticks=200
Number of "tick" divisions on scale. Must be divisible by 2.value=0.0
Initial value.height=0
Default is a minimum height based on the font height.width=100
fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=None
Color of border, defaultfgcolor
. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.prcolor=None
Ifactive
, in precision mode the white focus border changes to yellow to for a visual indication. An alternative color can be provided.WHITE
will defeat this change.pointercolor=None
Color of pointer. Defaults to.fgcolor
.fontcolor=None
Color of legends. Defaultfgcolor
.legendcb=None
Callback for populating scale legends (see below).tickcb=None
Callback for setting tick colors (see below).callback=dolittle
Callback function which runs when the user moves the scale or the value is changed programmatically. If the control isactive
it also runs on instantiation. Default is a null function.args=[]
A list/tuple of arguments for above callback.active=False
By default the widget is passive. By settingactive=True
the widget can acquire focus; its value can then be adjusted with theincrease
anddecrease
buttons.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value=None
Set or get the current value. Always returns the current value. A passedfloat
is constrained to the range -1.0 <= V <= 1.0 and becomes theScale
's current value. TheScale
is updated. PassingNone
enables reading the current value, but see note below on precision.
For example code see gui/demos/active.py
.
If instantiated as active
, the floating point widget behaves as per
section 1.12. When the widget has
focus, increase
and decrease
buttons adjust the value. Brief presses cause
small changes, longer presses cause accelerating change. A long press of
select
invokes high precision mode.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change.
The display window contains 20 ticks comprising two divisions; by default a
division covers a range of 0.1. A division has a legend at the start and end
whose text is defined by the legendcb
callback. If no user callback is
supplied, legends will be of the form 0.3
, 0.4
etc. User code may override
these to cope with cases where a user variable is mapped onto the control's
range. The callback takes a single float
arg which is the value of the tick
(in range -1.0 <= v <= 1.0). It must return a text string. An example from
ths nano-gui demo
shows FM radio frequencies:
def legendcb(f):
return '{:2.0f}'.format(88 + ((f + 1) / 2) * (108 - 88))
The above arithmetic aims to show the logic. It can (obviously) be simplified.
This callback enables the tick color to be changed dynamically. For example a
scale might change from green to orange, then to red as it nears the extremes.
The callback takes two args, being the value of the tick (in range
-1.0 <= v <= 1.0) and the default color. It must return a color. This example
is taken from the scale.py
demo:
def tickcb(f, c):
if f > 0.8:
return RED
if f < -0.8:
return BLUE
return c
This increases the precision of the display.
It does this by lengthening the scale while keeping the window the same size,
with 20 ticks displayed. If the scale becomes 10x longer, the value diference
between consecutive large ticks and legends is divided by 10. This means that
the tickcb
callback must return a string having an additional significant
digit. If this is not done, consecutive legends will have the same value.
For performance reasons the control stores values as integers. This means that
if you set value
and subsequently retrieve it, there may be some loss of
precision. Each visible division on the control represents 10 integer units.
from gui.widgets import ScaleLog # File: scale_log.py
This displays floating point values with extremely wide dynamic range and
optionally enables their input. The dynamic range is handled by means of a base
10 logarithmic scale. In other respects the concept is that of the Scale
class.
The control is modelled on old radios where a large scale scrolls past a small window having a fixed pointer. The use of a logarithmic scale enables the value to span a range of multiple orders of magnitude.
The Scale
may be active
or passive
. A description of the user interface
in the active
case may be found in
Floating Point Widgets. Owing to the
logarithmic nature of the widget, the changes discussed in that reference are
multiplicative rather than additive. Thus a long press of increase
will
multiply the widget's value by a progressively larger factor, enabling many
decades to be traversed quickly.
Legends for the scale are created dynamically as it scrolls past the window,
with one legend for each decade. The user may control this by means of a
callback, for example to display units, e.g. 10MHz
. A further callback
enables the scale's color to change over its length or in response to other
circumstances.
The scale displays floats in range 1.0 <= V <= 10**decades
where decades
is
a constructor arg. The user may readily scale these so that a control having a
range of 1-10,000 controls a user value from 1e-6 to 1e-2 while displaying
ticks labelled 1μs, 10μs, 100μs, 1ms and 10ms.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Keyword only arguments (all optional):
decades=5
Defines the control's maximum value (i.e.10**decades
).value=1.0
Initial value for control. Will be constrained to1.0 <= value <= 10**decades
if outside this range.height=0
Default is a minimum height based on the font height.width=160
fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=None
Color of border, defaultfgcolor
. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.prcolor=None
Ifactive
, in precision mode the white focus border changes to yellow to for a visual indication. An alternative color can be provided.WHITE
will defeat this change.pointercolor=None
Color of pointer. Defaults to.fgcolor
.fontcolor=None
Color of legends. DefaultWHITE
.legendcb=None
Callback for populating scale legends (see below).tickcb=None
Callback for setting tick colors (see below).callback=dolittle
Callback function which runs when the user moves the scale or the value is changed programmatically. If the control isactive
it also runs on instantiation. Default is a null function.args=[]
A list/tuple of arguments for above callback. The callback's arguments are theScaleLog
instance, followed by any user supplied args.delta=0.01
This determines the smallest amount of change which can be achieved with a brief button press. See Control Algorithm below.active=False
Determines whether the widget accepts user input.
Methods:
value=None
Set or get the current value. Always returns the current value. A passedfloat
is constrained to the range1.0 <= V <= 10**decades
and becomes the control's current value. TheScaleLog
is updated. Always returns the control's current value.greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.
Class variable:
encoder_rate=5
If the hardware uses an encoder, this determines the rate of change when the value is adjusted. Increase to raise the rate.
For example code see gui/demos/active.py
.
If instantiated as active
, the floating point widget behaves as per
section 1.12. When the widget has
focus, increase
and decrease
buttons adjust the value. Brief presses cause
small changes, longer presses cause accelerating change. A long press of
select
invokes high precision mode.
In normal mode, the amount of change caused by a brief button press is
controlled by the constructor arg delta
; the choice of this value represents
a compromise between precision and usability.
Owing to the logarithmic nature of the control, a small positive change is
defined by multiplication of the value by (1 + delta)
and a negative change
corresponds to division by (1 + delta)
. In precision mode delta
is
reduced by a factor of 10.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change.
The start of each decade is marked by a long "tick" with a user-definable text
label. By default it will display a number corresponding to the value at that
tick (of form 10**n
where n
is an integer), but this can be overridden to
display values such as "10MHz". The following is a simple example from the
scale_ctrl_test
demo:
def legendcb(f):
if f < 999:
return '{:<1.0f}'.format(f)
return '{:<1.0f}K'.format(f/1000)
This callback enables the tick color to be changed dynamically. For example a
scale might change from green to orange, then to red as it nears the extremes.
The callback takes two args, being the value of the tick (of form 10**n
where
n
is an integer) and the default color. It must return a color. This example
is taken from the scale_ctrl_test
demo:
def tickcb(f, c):
if f > 30000:
return RED
if f < 10:
return BLUE
return c
from gui.widgets import Dial, Pointer # File: dial.py
A Dial
is a passive widget. It presents a circular display capable of
displaying an arbitrary number of vectors; each vector is represented by a
Pointer
instance. The format of the display may be chosen to resemble an
analog clock or a compass. In the CLOCK
case a pointer resembles a clock's
hand extending from the centre towards the periphery. In the COMPASS
case
pointers are chevrons extending equally either side of the circle centre.
In both cases the length, angle and color of each Pointer
may be changed
dynamically. A Dial
can include an optional Label
at the bottom which may
be used to display any required text.
In use, a Dial
is instantiated. Then one or more Pointer
objects are
instantiated and assigned to it. The Pointer.value
method enables the Dial
to be updated affecting the length, angle and color of the Pointer
.
Pointer values are complex numbers.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Keyword only args:
height=100
Height and width of dial.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.ticks=4
No. of gradutions to show.label=None
A text string will cause aLabel
to be drawn below the meter. An integer will create aLabel
of that width for later use.style=Dial.CLOCK
Pointers are drawn from the centre of the circle as per the hands of a clock.Dial.COMPASS
causes pointers to be drawn as arrows centred on the control's centre. Arrow tail chevrons are suppressed for very short pointers.pip=None
Draws a central dot. A color may be passed, otherwise the foreground color will be used. IfFalse
is passed, no pip will be drawn. The pip is suppressed if the shortest pointer would be hard to see.
Method:
text
Updates the label if present (otherwise throws aValueError
). Args:text=None
The text to display. IfNone
displays last value.invert=False
If true, show inverse text.fgcolor=None
Foreground color: ifNone
theWriter
default is used.bgcolor=None
Background color, as per foreground.bdcolor=None
Border color. As per above except that ifFalse
is passed, no border is displayed. This clears a previously drawn border.
When a Pointer
is instantiated it is assigned to the Dial
by the Pointer
constructor.
Constructor arg:
dial
TheDial
instance on which it is to be dsplayed.
Methods:
value
Args:v=None
The value is a complex number. A magnitude exceeding unity is reduced (preserving phase) to constrain thePointer
within the unit circle.color=None
By default the pointer is rendered in the foreground color of the parentDial
. Otherwise the passed color is used.
Returns the current value.
Typical usage:
from hardware_setup import ssd # Create a display instance
import uasyncio as asyncio
import cmath
from gui.core.ugui import Screen
from gui.core.writer import CWriter
from gui.core.colors import *
from gui.widgets import Dial, Pointer, CloseButton
import gui.fonts.freesans20 as freesans20
async def run(dial):
hrs = Pointer(dial)
mins = Pointer(dial)
hrs.value(0 + 0.7j, RED)
mins.value(0 + 0.9j, YELLOW)
dm = cmath.exp(-1j * cmath.pi / 30) # Rotate by 1 minute
dh = cmath.exp(-1j * cmath.pi / 1800) # Rotate hours by 1 minute
# Twiddle the hands: see vtest.py for an actual clock
while True:
await asyncio.sleep_ms(200)
mins.value(mins.value() * dm, RED)
hrs.value(hrs.value() * dh, YELLOW)
class BaseScreen(Screen):
def __init__(self):
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
dial = Dial(wri, 5, 5, ticks = 12, bdcolor=None)
self.reg_task(run(dial))
CloseButton(wri)
Screen.change(BaseScreen)
from gui.widgets import Knob # File: knob.py
Rightmost example has no border and 270° travel. Others have 360°.
This emulates a rotary control capable of being rotated through a predefined
arc in order to display or set a floating point variable. A Knob
may be
active
or passive
. A description of the user interface in the active
case
may be found in Floating Point Widgets.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
height=70
Dimension of the square bounding box.arc=TWOPI
Movement available. Default 2*PI radians (360 degrees). May be reduced, e.g. to provide a 270° range of movement.ticks=9
Number of graduations around the dial.value=0.0
Initial value. By default the knob will be at its most counter-clockwise position.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.color=None
Fill color for the control knob. Default: no fill.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.prcolor=None
Ifactive
, in precision mode the white focus border changes to yellow for a visual indication. An alternative color can be provided.WHITE
defeats this change;False
disables precision mode.callback=dolittle
Callback function runs when the user moves the knob or the value is changed programmatically.args=[]
A list/tuple of arguments for above callback.active=True
Enable user input via theincrease
anddecrease
buttons.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional argumentval
. If set, adjusts the pointer to correspond to the new value. The move callback will run. The method constrains the range to 0.0 to 1.0. Always returns the control's value.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change.
from gui.widgets import Adjuster, FloatAdj # File: adjuster.py
Four examples paired with Label
s. An example of two Adjuster
instances
setting a vector.
The Adjuster
is a space saving version of the Knob
. It is normally paired
with a Label
which provides user feedback of the value. It has a range of
0.0 to 1.0 and a visual arc of 270°. User code can provide arbitrary scaling
or nonlinear operation. This is demonstrated in demos/adjuster.py
. The
widget was inspired by discussions with the author of
this project.
Constructor mandatory positional args:
writer
TheWriter
instance. This defines the control's height.row
Location on screen.col
Optional keyword only arguments:
value=0.0
Initial value. By default the knob will be at its most counter-clockwise position.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.color=None
Fill color for the control knob. Default: no fill.prcolor=None
In precision mode the white focus border changes to yellow for a visual indication. An alternative color can be provided.WHITE
defeats the change;False
disables precision mode.callback=dolittle
Callback function runs when the user moves the knob or the value is changed programmatically.args=[]
A list/tuple of arguments for above callback.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional argumentval
. If set, adjusts the pointer to correspond to the new value. The move callback will run. The method constrains the range to 0.0 to 1.0. Always returns the control's value.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. Typically the callback will adjust the text displayed on a
linked label.
The file widgets/adjuster.py includes an example
class which combines an Adjuster
with one or two Label
instances. The
Adjuster
changes the displayed value in the Label
to its left. Its use is
illustrated in demos/adjuster.py. The class can be
used as a template for a user class, which may have a different layout on
screen. It supports arbitrary mapping and number formatting on a per-instance
basis. See code comments for further details.
from gui.widgets import Menu # File: menu.py
The Menu
class enables the creation of single or multiple level menus. The
top level of the menu comprises a row of Button
instances at the top of the
physical screen. Each button can either call a callback or instantiate a
dropdown menu comprising the second menu level.
Each item on a dropdown menu can invoke either a callback or a lower level menu.
Constructor mandatory positional arg:
writer
TheWriter
instance (defines font) to use.
Keyword only args:
height=25
Height of top level menu buttons.bgcolor=None
Background color of buttons and dropdown.fgcolor=None
Foreground color.textcolor=None
Text color.select_color=DARKBLUE
Background color of selected item on dropdown menu.args
This should be a tuple containing a tuple of args for each entry in the top level menu. Each tuple should be of one of two forms:
(text, cb, (args,))
A single-level entry: the top levelButton
with texttext
runs the callbackcb
with positional args defined by the supplied tuple (which may be()
). The callback receives an initial arg being theButton
instance.(text, (element0, element1,...))
In this instance the top levelButton
triggers a dropdown menu defined by data in theelements
tuple.
Each element in the elements
tuple is a tuple defining a menu item. This can
take two forms, each of which has the text for the menu item as the first
value:
(text, cb, (args,))
The element triggers callbackcb
with positional args defined by the supplied tuple (which may be()
). The callback receives an initial arg being theListbox
instance which corresponds to the parent dropdown menu.(text, (elements,))
This element triggers a submenu with a recursive instance ofelements
.
The following (from gui/demos/menui.py
) is complete apart from initial import
statements. It illustrates a 3-level menu.
class BaseScreen(Screen):
def __init__(self):
def cb(button, n):
print('Help callback', n)
def cb_sm(lb, n):
print('Submenu callback', lb.value(), lb.textvalue(), n)
super().__init__()
metals2 = (('Gold', cb_sm, (10,)),
('Silver', cb_sm, (11,)),
('Iron', cb_sm, (12,)),
('Zinc', cb_sm, (13,)),
('Copper', cb_sm, (14,))) # Level 3
gases = (('Helium', cb_sm, (0,)),
('Neon', cb_sm, (1,)),
('Argon', cb_sm, (2,)),
('Krypton', cb_sm, (3,)),
('Xenon', cb_sm, (4,)),
('Radon', cb_sm, (5,))) # Level 2
metals = (('Lithium', cb_sm, (6,)),
('Sodium', cb_sm, (7,)),
('Potassium', cb_sm, (8,)),
('Rubidium', cb_sm, (9,)),
('More', metals2)) # Level 2
mnu = (('Gas', gases),
('Metal', metals),
('Help', cb, (2,))) # Top level 1
wri = CWriter(ssd, font, GREEN, BLACK, verbose=False)
Menu(wri, bgcolor=BLUE, textcolor=WHITE, args = mnu)
CloseButton(wri)
Screen.change(BaseScreen)
The code
mnu = (('Gas', gases),
('Metal',metals),
('Help', cb, (2,)))
defines the top level, with the first two entries invoking submenus and the
third running a callback cb
with 2 as an arg.
This produces a second level menu with one entry ('More') invoking a third
level (metals2
):
metals = (('Lithium', cb_sm, (6,)),
('Sodium', cb_sm, (7,)),
('Potassium', cb_sm, (8,)),
('Rubidium', cb_sm, (9,)),
('More', metals2))
The other entries all run cb_sm
with a different arg. They could each run a
different callback if the application required it.
from gui.widgets import BitMap # File: bitmap.py
This renders a monochrome bitmap stored in a file to a rectangular region. The
bitmap file format is C source code generated by the Linux bitmap
editor. The
bitmap may be rendered in any color. Data and colors can be changed at run time.
The widget is intended for larger bitmaps and is designed to minimise RAM usage
at cost of performance. For fast updates of smaller bitmaps consider using an
icon font.
Constructor mandatory positional args:
writer
AWriter
instance.row
Location on screen.col
height
Image height in pixels. Dimensions must exactly match the image file.width
Image width in pixels.
Keyword only args:
fgcolor=None
Foreground (1) color of image.bgcolor=None
Background (0) color.bdcolor=RED
Border color.
Methods:__
value
mandatory argfn
path to an image file. Causes theBitMap
image to be updated from the file. Files should be stored on the root directory of the host. Blocks for a period depending on filesystem performance.color
argsfgcolor=None
,bgcolor=None
. Causes the image colors to be changed. The file will be re-read and the image updated.
Because of the use of file storage when an update occurs there will be a brief "dead time" when the GUI is unresponsive. This is not noticeable if the image is displayed when a screen initialises, or if it changes in response to a user action. Use in animations is questionable.
See gui/demos/bitmap.py
for a usage example. Files must be copied from
gui/fonts/bitmaps/
to the root directory of the device.
from gui.widgets import QRMap # File: qrcode.py
This renders QR codes generated using the uQR application. Images may be scaled to render them at larger sizes. Please see the notes below on performance and RAM usage.
Constructor positional args:
writer
AWriter
instance.row
Location on screen.col
version=4
Defines the size of the image: see below.scale=1
Keyword only args:
bdcolor=RED
Border color.buf=None
Allows use of a pre-allocated image buffer.
Methods:__
value
mandatory argtext
a string for display as a QR code. This method can throw aValueError
if the string cannot be accommodated in the chosen code size (i.e.version
).__call__
Synonym forvalue
.
Static Method:__
make_buffer
argsversion
,scale
. Returns a buffer big enough to hold the QR code bitmap. Use of this is optional: it is a solution if memory errors are encountered when instantiating aQRMap
.
Note on image sizes. The size of a QR code bitmap depends on the version
and
scale
parameters according to this formula:
edge_length_in_pixels = (4 * version + 17) * scale
To this must be added a mandatory 4 pixel border around every edge. So the
height and width occupied on screen is:
dimension = (4 * version + 25) * scale
Performance
The uQR get_matrix()
method blocks: in my testing for about 750ms. A QRMap
buffers the scaled matrix and renders it using bit blitting. Blocking by
QRMap
methods is minimal; refreshing a screen with the same contents is fast.
The uQR
library is large, and compiling it uses a substantial amount of RAM.
If memory errors are encountered try cross-compiling or the use of frozen byte
code.
See gui/demos/qrcode.py
for a usage example. The demo expects uQR.py
to be
located in the root directory of the target.
from gui.widgets.graph import PolarGraph, PolarCurve, CartesianGraph, Curve, TSequence
Realtime time sequence simulation.
For example code see gui/demos/plot.py
.
Data for Cartesian graphs constitutes a sequence of x, y pairs, for polar
graphs it is a sequence of complex z
values. The module supports three
common cases:
- The dataset to be plotted is complete at the outset.
- Arbitrary data arrives gradually and needs to be plotted as it arrives.
- One or more
y
values arrive gradually. TheX
axis represents time. This is a simplifying case of 2.
A user program first instantiates a graph object (PolarGraph
or
CartesianGraph
). This creates an empty graph image upon which one or more
curves may be plotted. Graphs are passive widgets so cannot accept user input.
The user program then instantiates one or more curves (Curve
or
PolarCurve
) as appropriate to the graph. Curves may be assigned colors to
distinguish them.
A curve is plotted by means of a user defined populate
generator. This
assigns points to the curve in the order in which they are to be plotted. The
curve will be displayed on the graph as a sequence of straight line segments
between successive points.
Where it is required to plot realtime data as it arrives, this is achieved
via calls to the curve's point
method. If a prior point exists it causes a
line to be drawn connecting the point to the last one drawn.
PolarGraph
and CartesianGraph
objects are subclassed from Widget
and are
positioned accordingly by row
and col
with a 2-pixel outside border. The
coordinate system within a graph conforms to normal mathematical conventions.
Scaling is provided on Cartesian curves enabling user defined ranges for x and y values. Points lying outside of the defined range will produce lines which are clipped at the graph boundary.
Points on polar curves are defined as Python complex
types and should lie
within the unit circle. Points which are out of range may be plotted beyond the
unit circle but will be clipped to the rectangular graph boundary.
Constructor.
Mandatory positional arguments:
writer
ACWriter
instance.row
Position of the graph in screen coordinates.col
Keyword only arguments (all optional):
height=90
Dimension of the bounding box.width=110
Dimension of the bounding box.fgcolor=None
Color of the axis lines. Defaults toWriter
foreground color.bgcolor=None
Background color of graph. Defaults toWriter
background.bdcolor=None
Border color. IfFalse
no border is displayed. IfNone
a border is shown in the foreground color. If a color is passed, it is used.gridcolor=None
Color of grid. Default: Writer foreground color.xdivs=10
Number of divisions (grid lines) on x axis.ydivs=10
Number of divisions on y axis.xorigin=5
Location of origin in terms of grid divisions.yorigin=5
Asxorigin
. The default of 5, 5 with 10 grid lines on each axis puts the origin at the centre of the graph. Settings of 0, 0 would be used to plot positive values only.
Method:
show
No args. Redraws the empty graph. Used when plotting time sequences.
Constructor.
Mandatory positional arguments:
writer
ACWriter
instance.row
Position of the graph in screen coordinates.col
Keyword only arguments (all optional):
height=90
Dimension of the square bounding box.fgcolor=None
Color of the axis lines. Defaults toWriter
foreground color.bgcolor=None
Background color of graph. Defaults toWriter
background.bdcolor=None
Border color. IfFalse
no border is displayed. IfNone
a border is shown in theWriter
foreground color. If a color is passed, it is used.gridcolor=None
Color of grid. Default: Writer foreground color.adivs=3
Number of angle divisions per quadrant.rdivs=4
Number radius divisions.
Method:
show
No args. Redraws the empty graph.
The Cartesian curve constructor takes the following positional arguments:
Mandatory arguments:
graph
TheCartesianGraph
instance.color
IfNone
is passed, thegraph
foreground color is used.
Optional arguments:
3. populate=None
A generator to populate the curve. See below.
4. origin=(0,0)
2-tuple containing x and y values for the origin. Provides
for an optional shift of the data's origin.
5. excursion=(1,1)
2-tuple containing scaling values for x and y.
Methods:
point
Arguments x, y. DefaultsNone
. Adds a point to the curve. If a prior point exists a line will be drawn between it and the current point. If a point is out of range or if either arg isNone
no line will be drawn. Passing no args enables discontinuous curves to be plotted. This method is normally used for real time plotting.
The populate
generator may take zero or more positional arguments. It should
repeatedly yield x, y
values before returning. Where a curve is discontinuous
None, None
may be yielded: this causes the line to stop. It is resumed when
the next valid x, y
pair is yielded.
If populate
is not provided the curve may be plotted by successive calls to
the point
method. This may be of use where data points are acquired in real
time, and realtime plotting is required. See class RTRect
in
gui/demos/plot.py
.
By default, with symmetrical axes, x and y values are assumed to lie between -1 and +1.
To plot x values from 1000 to 4000 we would set the origin
x value to 1000
and the excursion
x value to 3000. The excursion
values scale the plotted
values to fit the corresponding axis.
The constructor takes the following positional arguments:
Mandatory arguments:
graph
ThePolarGraph
instance.color
Optional arguments:
3. populate=None
A generator to populate the curve. See below.
Methods:
point
Argumentz=None
. Normally acomplex
. Adds a point to the curve. If a prior point exists a line will be drawn between it and the current point. If the arg isNone
no line will be drawn. Passing no args enables discontinuous curves to be plotted. Lines are clipped at the square region bounded by (-1, -1) to (+1, +1).
The populate
generator may take zero or more positional arguments. It should
yield a complex z
value for each point before returning. Where a curve is
discontinuous a value of None
may be yielded: this causes plotting to stop.
It is resumed when the next valid z
point is yielded.
If populate
is not provided the curve may be plotted by successive calls to
the point
method. This may be of use where data points are acquired in real
time, and realtime plotting is required. See class RTPolar
in
gui/demos/plot.py
.
Complex points should lie within the unit circle to be drawn within the grid.
A common task is the acquisition and plotting of real time data against time, such as hourly temperature and air pressure readings. This class facilitates this. Time is on the x-axis with the most recent data on the right. Older points are plotted to the left until they reach the left hand edge when they are discarded. This is akin to old fashioned pen plotters where the pen was at the rightmost edge (corresponding to time now) with old values scrolling to the left with the time axis in the conventional direction.
The user instantiates a graph with the X origin at the right hand side and then
instantiates one or more TSequence
objects. As each set of data arrives it is
appended to its TSequence
using the add
method. See the example below.
The constructor takes the following args:
Mandatory arguments:
graph
TheCartesianGraph
instance.color
size
Integer. The number of time samples to be plotted. See below.
Optional arguments:
4. yorigin=0
These args provide scaling of Y axis values as per the Curve
class.
5 yexc=1
Method:
add
Argv
the value to be plotted. This should lie between -1 and +1 unless scaling is applied.
Note that there is little point in setting the size
argument to a value
greater than the number of X-axis pixels on the graph. It will work but RAM
and execution time will be wasted: the constructor instantiates an array of
floats of this size.
Each time a data set arrives the graph should be cleared and a data value
is added to each TSequence
instance. The following (slightly simplified) is
taken from gui/demos/plot.py
and simulates the slow arrival of sinusoidal
values.
class TSeq(Screen):
def __init__(self):
super().__init__()
self.g = CartesianGraph(wri, 2, 2, xorigin = 10, fgcolor=GREEN,
gridcolor=LIGHTGREEN, bdcolor=False)
def after_open(self): # After graph has been drawn
self.reg_task(self.run(self.g), True) # Cancel on screen change
async def run(self, g):
await asyncio.sleep_ms(0)
tsy = TSequence(g, YELLOW, 50)
tsr = TSequence(g, RED, 50)
t = 0
while True:
g.show() # Redraw the empty graph
tsy.add(0.9*math.sin(t/10))
tsr.add(0.4*math.cos(t/10)) # Plot the new curves
await asyncio.sleep_ms(400)
t += 1
On ESP32 physical buttons may be replaced with touch pads. Buttons and pads cannot be mixed, but it is possible to use three pads with an encoder.
The only change required to use touch pads is in hardware_setup.py
. Pin
instances must be chosen from ones supporting the TouchPad
class - see
official docs.
The Pin
constructor may be called with a single arg being the pin number.
The following illustrates the end of a setup file for an application with five touchpads:
# Set up for display driver omitted
ssd = SSD(spi, pcs, pdc, prst)
from gui.core.ugui import Display, quiet
# quiet()
# Define control pins - no pullups.
nxt = Pin(13) # Move to next control
sel = Pin(14) # Operate current control
prev = Pin(15) # Move to previous control
increase = Pin(33) # Increase control's value
decrease = Pin(32) # Decrease control's value
# Create a Display instance and assign to display.
display = Display(ssd, nxt, sel, prev, increase, decrease, False, 80)
The final two constructor args are:
encoder=False
No encoder being used in this example.touch=80
Use touch interface with a threshold of 80%.
The touch
value determines the level from machine.TouchPad.read()
at which
a touch is determined to have occurred. In the above fragment a value of 80 is
passed. Assume the untouched value from TouchPad.read()
is 1020. If a value
below 80% of 1020 = 816 is read, a touch is deemed to have occurred. Further
docs on pushbutton.py
may be found
here.
These notes assume an application based on asyncio
that needs to handle events
occurring in real time. There are two ways in which the GUI might affect real
time performance:
- By imposing latency on the scheduling of tasks.
- By making demands on processing power such that a critical task is starved of execution.
The GUI uses asyncio
internally and runs a number of tasks. Most of these are
simple and undemanding, the one exception being refresh. This has to copy the
contents of the frame buffer to the hardware, and runs continuously. The way
this works depends on the display type. On small displays with relatively few
pixels it is a blocking, synchronous method. On bigger screens such a method
would block for many tens of ms which would affect latency which would affect
the responsiveness of the user interface. The drivers for such screens have an
asynchronous do_refresh
method: this divides the refresh into a small number
of segments, each of which blocks for a short period, preserving responsiveness.
In the great majority of applications this works well. For demanding cases a
user-accessible Lock
is provided to enable refresh to be paused. This is
Screen.rfsh_lock
. Further, the behaviour of this Lock
can be modified. By
default the refresh task will hold the Lock
for the entire duration of a
refresh. Alternatively the Lock
can be held for the duration of the update of
one segment. In testing on a Pico with ILI9341 the Lock
duration was reduced
from 95ms to 11.3ms. If an application has a task which needs to be scheduled at
a high rate, this corresponds to an increase from 10Hz to 88Hz.
The mechanism for controlling lock behaviour is a method of the ssd
instance:
short_lock(v=None)
IfTrue
is passed, theLock
will be held briefly,False
will cause it to be held for the entire refresh,None
makes no change. The method returns the current state. Note that only the larger display drivers support this method.
The following (pseudocode, simplified) illustrates this mechanism:
class Screen:
rfsh_lock = Lock() # Refresh pauses until lock is acquired
@classmethod
async def auto_refresh(cls):
while True:
if display_supports_segmented_refresh and short_lock_is_enabled:
# At intervals yield and release the lock
await ssd.do_refresh(split, cls.rfsh_lock)
else: # Lock for the entire refresh
await asyncio.sleep_ms(0) # Let user code respond to event
async with cls.rfsh_lock:
if display_supports_segmented_refresh:
# Yield at intervals (retaining lock)
await ssd.do_refresh(split) # Segmented refresh
else:
ssd.show() # Blocking synchronous refresh on small screen.
User code can wait on the lock and, once acquired, run asynchronous code which cannot be interrupted by a refresh. This is normally done with an asynchronous context manager:
async with Screen.rfsh_lock:
# do something that can't be interrupted with a refresh
The demo refresh_lock.py
illustrates this mechanism, allowing refresh to be
started and stopped. The demo also allows the short_lock
method to be tested,
with a display of the scheduling rate of a minimal locked task. In a practical
application this rate is dependant on various factors. A number of debugging
aids exist to assist in measuring and optimising this. See
this doc.
The demo gui/demos/audio.py
provides an example, where the play_song
task gives priority to maintaining
the audio buffer. It does this by holding the lock for several iterations of
buffer filling before releasing the lock to allow a single refresh.
See Appendix 4 GUI Design notes for the reason for continuous refresh.
In general ePaper displays do not work well with micro-gui because refresh is slow (seconds) and visually intrusive. Some displays support partial refresh which is faster (hundreds of ms) and non-intrusive. The penalty is "ghosting" where pixels which change from black to white do so imperfectly, leaving a grey trace behind. The degree of ghosting varies between display types.
The Waveshare pico_epaper_42 has quite a low level of ghosting. A full refresh takes about 2.1s and partial about 740ms. In use there is a visible lag between operating a user control and a visible response, but it is usable. Currently this is the only fully supported ePaper display.
It has a socket for a Pico or Pico W, but also comes with a cable suitable for
connecting to any host. The hardware_setup.py should be copied or adapted from
setup_examples/pico_epaper_42_pico.py
. If using the socket, default args may
be used (see code comment).
Some attention to detail is required to handle the refresh characteristics. The application must wait for the initial full refresh (which occurs automatically) before putting the display into partial mode. This is done by the screen constructor issuing
asyncio.create_task(set_partial())
to run
async def set_partial(): # Ensure 1st refresh is a full refresh
await Screen.rfsh_done.wait() # Wait for first refresh to end
ssd.set_partial()
The application then runs in partial mode with a reasonably quick and visually satisfactory response to user inputs such as button events. See the epaper demo.
It is likely that applications will provide a full refresh method to clear any
ghosting. The demo provides for a full refresh via the reset
button. A full
refresh should be done as follows:
async def full_refresh():
Screen.rfsh_done.clear() # Enable completion flag
await Screen.rfsh_done.wait() # Wait for a refresh to end
ssd.set_full()
Screen.rfsh_done.clear() # Re-enable completion flag
await Screen.rfsh_done.wait() # Wait for a single full refresh to end
ssd.set_partial() # Subsequent refreshes are partial
The driver for the supported display uses 1-bit color mapping: this means that
greying-out has no visible effect. Greyed-out controls cannot accept the focus
and are therefore disabled but appearance is unchanged. nano-gui
has a 2-bit
driver which supports greyscales, but there is no partial support so this is
unsuitable for micro_gui
.
The "tab order" of widgets on a Screen
is the order with which they acquire
focus with successive presses of the Next
button. It is determined by the
order in which they are instantiated. Tab order is important for usability but
instantiating in the best order can conflict with program logic. This happens
if a widget's callback refers to others not yet instantiated. See demos
dropdown.py
and linked_sliders.py
for one solution.
The obvious layout for the physical buttons is as per a joystick:
Increase | ||
Prev | Select | Next |
Decrease |
This works well with many screen layouts, if the tab order is considered in the
layout of the screen. It works well with most widgets including vertical ones
such as the Slider
. With horizontal widgets such as Scale
controls it can
be counter intuitive because the horizontal layout does not match the position
of the increase
and decrease
buttons. A different physical layout may be
preferred.
The apparently obvious solution of designing a vertical Scale
is tricky owing
to the fact that the length of the internal text can be substantial and
variable.
This alternative interface comprises two buttons Next
and Prev
with an
an encoder such as this one. Selection
occurs when the knob is pressed, and movement when it is rotated. This can be
more intuitive, particularly with horizontally oriented controls.
This is the pinout of the Adafruit encoder as viewed from the top, with
connections to pins passed to the Display
constructor as sel
(select), up
(increase) and down
(decrease).
Left | Right |
---|---|
Increase | Gnd |
Gnd | No pin |
Decrease | Select |
If an encoder operates in the wrong direction, Increase
and Decrease
pins
should be transposed (physically or logically in hardware_setup.py
).
Widgets are positioned using absolute row
and col
coordinates. These may
optionally be calculated using the metrics of other widgets. This facilitates
relative positioning which can make layouts easier to modify. Such layouts can
also automatically adapt to changes of fonts. To simplify this, all widgets
have the following bound variables, which should be considered read-only:
height
As specified. Does not include border.width
Ditto.mrow
Maximum absolute row occupied by the widget (including border).mcol
Maximum absolute col occupied by the widget (including border).
A further aid to metrics is the Writer
method .stringlen(s)
. This takes a
string as its arg and returns its length in pixels when rendered using that
Writer
instance's font.
The mrow
and mcol
values enable other widgets to be positioned relative to
the one previously instantiated. In the cases of sliders, Dial
and Meter
widgets these take account of space ocupied by legends or labels.
The aclock.py
and linked_sliders.py
demos provide simple examples of this
approach.
See demo primitives.py.
These notes are for those wishing to draw directly to the Screen
instance.
This is done by providing the user Screen
class with an after_open()
method
which is written to issue the display driver calls.
The following code instantiates two classes:
import hardware_setup # Create a display instance
from gui.core.ugui import Screen, ssd, display
The ssd
object is an instance of the object defined in the display driver. It
is a requirement that this is a subclass of framebuf.FrameBuffer
. Hence ssd
supports all the graphics primitives provided by FrameBuffer
. These may be
used to draw on the Screen
.
The display
object has methods with the same names and args as those of
ssd
. These support greying out. So you can write (for example)
display.rect(10, 10, 50, 50, RED)
To render in the correct colors it is wise ensure that greying out is disabled
prior to calling display
methods. This is done with
display.usegrey(False)
There is little point in issuing display.rect
as it confers no advantage over
ssd.rect
. However the Display
class adds methods not currently available in
framebuf
. These are listed below.
circle(self, x0, y0, r, color, width =1)
Width specifies the line width.fillcircle(self, x0, y0, r, color)
clip_rect(self, x, y, w, h, color)
Rectangle with clipped corners.fill_clip_rect(self, x, y, w, h, color)
print_left(self, writer, x, y, txt, fgcolor=None, bgcolor=None, invert=False)
print_centred(self, writer, x, y, text, fgcolor=None, bgcolor=None, invert=False)
Hopefully these are self explanatory. The Display
methods use the framebuf
convention of x, y
coordinates rather than the row, col
system used by
micro-gui.
The primitives.py
demo provides a simple example.
Callback functions should execute quickly, otherwise screen refresh will not
occur until the callback is complete. Where a time consuming task is to be
triggered by a callback an asyncio
task should be launched. In the following
sample an LED
widget is to be cycled through various colors in response to
a callback.
def callback(self, button, val):
self.reg_task(self.flash_led(), on_change=True)
async def flash_led(self): # Will be cancelled if the screen ceases to be current
self.led.color(RED)
self.led.value(True) # Turn on LED
await asyncio.sleep_ms(500)
self.led.color(YELLOW)
await asyncio.sleep_ms(500)
self.led.color(GREEN)
await asyncio.sleep_ms(500)
self.led.value(False) # Turn it off. Task is complete.
The callback()
executes fast, with flash_led()
running as a background task.
The use of reg_task
is because flash_led()
is a method of the Screen
object accessing bound
objects. The method ensures that the task is cancelled if the user closes or
overlays the current screen. For more information on asyncio
, see the
official docs
and tutorial.
This achieves a major saving of RAM. The correct way to do this is via a
manifest file.
The first step is to clone MicroPython and prove that you can build and deploy
firmware to the chosen platform. Build instructions vary between ports and can
be found in the MicroPython source tree in ports/<port>/README.md
.
The following is an example of how the entire GUI with fonts, demos and all widgets can be frozen on RP2.
Build script:
cd /mnt/qnap2/data/Projects/MicroPython/micropython/ports/rp2
MANIFEST='/mnt/qnap2/Scripts/manifests/rp2_manifest.py'
make submodules
make clean
if make -j 8 BOARD=PICO FROZEN_MANIFEST=$MANIFEST
then
echo Firmware is in build-PICO/firmware.uf2
else
echo Build failure
fi
cd -
Manifest file contents (first line ensures that the default files are frozen):
include("$(MPY_DIR)/ports/rp2/boards/manifest.py")
freeze('/mnt/qnap2/Scripts/modules/rp2_modules')
The directory /mnt/qnap2/Scripts/modules/rp2_modules
contains only a symlink
to the gui
directory of the micropython-micro-gui
source tree. The freezing
process follows symlinks and respects directory structures.
It is usually best to keep hardware_setup.py
unfrozen for ease of making
changes. I also keep the display driver and boolpalette.py
in the filesystem
as I have experienced problems freezing display drivers - but feel free to
experiment.
This addresses the case where a memory error occurs on import. There are better savings with frozen bytecode, but cross compiling the main program module saves the compiler from having to compile a large module on the target hardware. The cross compiler is documented here.
Change to the directory gui/core
and issue:
$ /path/to/micropython/mpy-cross/mpy-cross ugui.py
This creates a file ugui.mpy
. It is necessary to move, delete or rename
ugui.py
as MicroPython loads a .py
file in preference to .mpy
.
If "incorrect mpy version" errors occur, the cross compiler should be recompiled.
A user (Toni Röyhy) raised the question of why refresh operates as a continuous background task, even when nothing has changed on screen. The concern was that it may result in needless power consumption. The following reasons apply:
- It enables applications to draw on the screen using FrameBuffer primitives without the need to notify the GUI to perform a refresh.
- There is a mechanism for stopping refresh in those rare occasions when it is necessary.
- Stopping refresh has no measurable effect on power consumption. This is
because
asyncio
continues to schedule tasks even if refresh is paused. Overall CPU activity remains high. The following script may be used to confirm this.
import hardware_setup # Create a display instance
from gui.core.ugui import Screen, ssd
from gui.widgets import Label, Button, CloseButton, LED
from gui.core.writer import CWriter
import gui.fonts.arial10 as arial10
from gui.core.colors import *
import asyncio
async def stop_rfsh():
await Screen.rfsh_lock.acquire()
def cby(_):
asyncio.create_task(stop_rfsh())
def cbn(_):
Screen.rfsh_lock.release() # Allow refresh
class BaseScreen(Screen):
def __init__(self):
super().__init__()
wri = CWriter(ssd, arial10, GREEN, BLACK, verbose=False)
col = 2
row = 2
Label(wri, row, col, "Refresh test")
self.led = LED(wri, row, 80)
row = 50
Button(wri, row, col, text="Stop", callback=cby)
col += 60
Button(wri, row, col, text="Start", callback=cbn)
self.reg_task(self.flash())
CloseButton(wri) # Quit
async def flash(self): # Proof of stopped refresh
while True:
self.led.value(not self.led.value())
await asyncio.sleep_ms(300)
def test():
print("Refresh test.")
Screen.change(BaseScreen)
test()
Boards from Waveshare use the same SPI bus to access the display controller, the
touch controller, and an optional SD card. If an SD card is fitted, it is
possible to mount this in boot.py
: doing this enables the filesystem on the
SD card to be managed at the Bash prompt using mpremote
. There is a "gotcha"
here. For this to work reliably, the CS\
pins of the display controller and
the touch controller must be set high, otherwise bus contention on the miso
line can occur. Note that this still applies even if the touch controller is
unused: it should still be prevented from asserting miso
. The following is an
example of a boot.py
for the 2.8" Pico Res touch.
from machine import SPI, Pin
from sdcard import SDCard
import os
BAUDRATE = 3_000_000 # Much higher rates seem OK, but may depend on card.
# Initialise all CS\ pins
cst = Pin(16, Pin.OUT, value=1) # Touch XPT2046
csd = Pin(9, Pin.OUT, value=1) # Display ST7789
css = Pin(22, Pin.OUT, value=1) # SD card
spi = SPI(1, BAUDRATE, sck=Pin(10), mosi=Pin(11), miso=Pin(12))
sd = SDCard(spi, css, BAUDRATE)
vfs = os.VfsFat(sd)
os.mount(vfs, "/sd")
An application which is to access the SD card must ensure that the GUI is prevented from accessing the SPI bus for the duration of SD card access. This may be done with an asynchronous context manager. When the context manager terminates, refresh will re-start.
async def read_data():
async with Screen.rfsh_lock:
# set up the SPI bus baudrate for the SD card
# read the data
await asyncio.sleep_ms(0) # Allow refresh and touch to proceed
# Do anything else you need
See section 8 for further background. Tested by @bianc104 in micropython-touch iss 15