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Merge pull request dmdorman#1562 from aeauseth/main
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Publish 4.0.11
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aeauseth authored Nov 30, 2024
2 parents ff57597 + 17b8d25 commit 0bd58e8
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6 changes: 4 additions & 2 deletions CHANGELOG.md
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# Releases

## Version 4.0.11 (So far...) [Hero System 6e (Unofficial) v2](https://github.com/dmdorman/hero6e-foundryvtt)
## Version 4.0.11 [Hero System 6e (Unofficial) v2](https://github.com/dmdorman/hero6e-foundryvtt)

- Correct EC costing.
- Correct 5e Elemental Control cost. [#1416](https://github.com/dmdorman/hero6e-foundryvtt/issues/1416)
- Removed automation for Non-Combat effect as it isn't working properly. [#1560](https://github.com/dmdorman/hero6e-foundryvtt/issues/1560)
- Fixed Non-combat running-person svg file that was crashing firefox. [#1554](https://github.com/dmdorman/hero6e-foundryvtt/issues/1554)

## Version 4.0.10

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2 changes: 1 addition & 1 deletion module/ruler.mjs
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Expand Up @@ -2,7 +2,7 @@ import { HEROSYS } from "./herosystem6e.mjs";
import { getSystemDisplayUnits } from "./utility/units.mjs";
import { calculateRangePenaltyFromDistanceInMetres } from "./utility/range.mjs";
import { whisperUserTargetsForActor } from "./utility/util.mjs";
import { HeroSystem6eActorActiveEffects } from "./actor/actor-active-effects.mjs";
//import { HeroSystem6eActorActiveEffects } from "./actor/actor-active-effects.mjs";
import { RoundFavorPlayerDown } from "./utility/round.mjs";

export class HeroRuler extends Ruler {
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2 changes: 1 addition & 1 deletion system.json
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"name": "hero6e-foundryvtt-v2",
"title": "Hero System 6e (Unofficial) v2",
"description": "The Hero System 6e for FoundryVTT!",
"version": "4.0.10",
"version": "4.0.11",
"compatibility": {
"minimum": "12",
"verified": "12.331",
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