diff --git a/CHANGELOG.md b/CHANGELOG.md index 0f8b9d37..058afa9e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,8 +1,10 @@ # Releases -## Version 4.0.11 (So far...) [Hero System 6e (Unofficial) v2](https://github.com/dmdorman/hero6e-foundryvtt) +## Version 4.0.11 [Hero System 6e (Unofficial) v2](https://github.com/dmdorman/hero6e-foundryvtt) -- Correct EC costing. +- Correct 5e Elemental Control cost. [#1416](https://github.com/dmdorman/hero6e-foundryvtt/issues/1416) +- Removed automation for Non-Combat effect as it isn't working properly. [#1560](https://github.com/dmdorman/hero6e-foundryvtt/issues/1560) +- Fixed Non-combat running-person svg file that was crashing firefox. [#1554](https://github.com/dmdorman/hero6e-foundryvtt/issues/1554) ## Version 4.0.10 diff --git a/module/ruler.mjs b/module/ruler.mjs index 48ad3e23..a7ff566b 100644 --- a/module/ruler.mjs +++ b/module/ruler.mjs @@ -2,7 +2,7 @@ import { HEROSYS } from "./herosystem6e.mjs"; import { getSystemDisplayUnits } from "./utility/units.mjs"; import { calculateRangePenaltyFromDistanceInMetres } from "./utility/range.mjs"; import { whisperUserTargetsForActor } from "./utility/util.mjs"; -import { HeroSystem6eActorActiveEffects } from "./actor/actor-active-effects.mjs"; +//import { HeroSystem6eActorActiveEffects } from "./actor/actor-active-effects.mjs"; import { RoundFavorPlayerDown } from "./utility/round.mjs"; export class HeroRuler extends Ruler { diff --git a/system.json b/system.json index 250d6bda..1a555af4 100644 --- a/system.json +++ b/system.json @@ -3,7 +3,7 @@ "name": "hero6e-foundryvtt-v2", "title": "Hero System 6e (Unofficial) v2", "description": "The Hero System 6e for FoundryVTT!", - "version": "4.0.10", + "version": "4.0.11", "compatibility": { "minimum": "12", "verified": "12.331",