diff --git a/module/item/item-attack.mjs b/module/item/item-attack.mjs index 7de44634..9b8bb246 100644 --- a/module/item/item-attack.mjs +++ b/module/item/item-attack.mjs @@ -3333,7 +3333,7 @@ async function spendResourcesToUse( const automation = game.settings.get(HEROSYS.module, "automation"); const actorInCombat = actor.inCombat; const noEnduranceUse = - actorInCombat && // TODO: Not sure if we should have this or not. We had it in toggle() but not elsewhere. + !actorInCombat && // TODO: Not sure if we should have this or not. We had it in toggle() but not elsewhere. (automation === "all" || (automation === "npcOnly" && actor.type == "npc") || (automation === "pcEndOnly" && actor.type === "pc"));