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Merge pull request dmdorman#1375 from aeauseth/main
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publish 4.0.2
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aeauseth authored Oct 27, 2024
2 parents 955d887 + 0d75d65 commit 8d7b043
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10 changes: 5 additions & 5 deletions CHANGELOG.md
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# Releases

## Version 4.0.2 (So far...) [Hero System 6e (Unofficial) v2](https://github.com/dmdorman/hero6e-foundryvtt)
## Version 4.0.2 [Hero System 6e (Unofficial) v2](https://github.com/dmdorman/hero6e-foundryvtt)

- Strength rolls now use endurance. [#1253](https://github.com/dmdorman/hero6e-foundryvtt/issues/1253)
- Skill rolls and toggle activations can now use STUN for END and END reserves. They can also use SHIFT to override resource consumption.
- Encumbrance related improvements.
- Skill rolls and toggle activations can now use STUN for END and END reserves (when in combat). They can also use SHIFT to override resource consumption.
- Encumbrance related improvements, include PSL support. [#1372](https://github.com/dmdorman/hero6e-foundryvtt/issues/1372)
- Improved KNOWLEDGE_SKILL descriptions. [#1278](https://github.com/dmdorman/hero6e-foundryvtt/issues/1278)
- Initial NIGHTVISION, INFRAREDPERCEPTION, ULTRASONICPERCEPTION, and ULTRAVIOLETPERCEPTION support. Also if you create a custom power with the word light in it, you can toggle it on/off like a lantern (QTY = meters of bright vision).
- Fixes for CONTINUING CHARGES and auto expiration with SIMPLE CALENDAR.
- Fixes for some CONTINUING CHARGES and auto expiration with SIMPLE CALENDAR. Only works with Active Effects (like characteristic aid).
- Fixes for CHARACTERISTICS toggles that were subtracting instead of adding to values. [#1293](https://github.com/dmdorman/hero6e-foundryvtt/issues/1293)
- Various minor improvements for tokens of type BASE in an effort to improve [Token Attacher](https://github.com/KayelGee/token-attacher) support.
- Conditional defenses are now hidden when they provide no defense against a specific attack. There is a new setting to show All Conditional Defenses.
- Reworked how defenses tags are shown and how defenses are calculated vs attacks. [#1339](https://github.com/dmdorman/hero6e-foundryvtt/issues/1339)
- Reworked how defense tags are shown and how defenses are calculated vs attacks. [#1339](https://github.com/dmdorman/hero6e-foundryvtt/issues/1339)
- Fix for 5e DAMAGE RESISTANCE and PD/ED purchased as a power, where the PD/ED was counted twice. [#1297](https://github.com/dmdorman/hero6e-foundryvtt/issues/1297)
- 5e now resists penetrating with hardened defenses.
- Fix where some defenses were being ignored.
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2 changes: 1 addition & 1 deletion module/item/item-sheet.mjs
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Expand Up @@ -28,7 +28,7 @@ export class HeroSystem6eItemSheet extends ItemSheet {
this.item.system.XMLID,
)
) {
return `${path}/item-${this.item.type}-adjustment-sheet.hbs`;
return `${path}/item-power-adjustment-sheet.hbs`;
}

if (["ENDURANCERESERVE"].includes(this.item.system.XMLID)) {
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2 changes: 1 addition & 1 deletion system.json
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"name": "hero6e-foundryvtt-v2",
"title": "Hero System 6e (Unofficial) v2",
"description": "The Hero System 6e for FoundryVTT!",
"version": "4.0.1",
"version": "4.0.2",
"compatibility": {
"minimum": "12",
"verified": "12.331",
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