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Hexagonal get tile corners #6826

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8 changes: 5 additions & 3 deletions src/tilemaps/components/HexagonalGetTileCorners.js
Original file line number Diff line number Diff line change
Expand Up @@ -35,13 +35,13 @@ var HexagonalGetTileCorners = function (tileX, tileY, camera, layer)
}

// Sets the center of the tile into tempVec
var tempVec = new Phaser.Math.Vector2;
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This needs to be a Vector2 and required.

var center = HexagonalTileToWorldXY(tileX, tileY, tempVec, camera, layer);

var corners = [];

// Hard-coded orientation values for Pointy-Top Hexagons only
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Why remove a useful comment?

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The comment is contradictory, the value is not only used for Pointy-Top Hexagons, but an aid to calculating the long diagonals. Better comment: We assume a pointy-top orientation.

var b0 = 0.5773502691896257; // Math.sqrt(3) / 3

var rotation = 0;
var hexWidth;
var hexHeight;

Expand All @@ -54,13 +54,15 @@ var HexagonalGetTileCorners = function (tileX, tileY, camera, layer)
{
hexWidth = tileWidth / 2;
hexHeight = b0 * tileHeight;
rotation = 30 * Math.PI /180;
}

for (var i = 0; i < 6; i++)
{
var angle = 2 * Math.PI * (0.5 - i) / 6;
angle += rotation;

corners.push(new Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle))));
corners.push(new Phaser.Math.Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle))));
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Please don't do this. Require the Vector2 and use it as per the original code. You cannot guarantee Phaser will exist in the global scope.

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Good Point

}

return corners;
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