Skip to content

Specification and reference implementation for the OpenPBR Surface shading model

License

Notifications You must be signed in to change notification settings

philipluk/OpenPBR

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

OpenPBR Surface

Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.


A white paper specifying an über-shader that aims to provide a material representation capable of accurately modeling the vast majority of materials used in practical visual effects and feature animation productions.

OpenPBR is an open standard hosted by the Academy Software Foundation (ASWF), and is organized as a subproject of MaterialX.

Resources

Discussion


License: CC BY-SA 4.0

About

Specification and reference implementation for the OpenPBR Surface shading model

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • CSS 100.0%