Made for Godot 4.x
Houdini Project Files are made with H20
Exports TSCN and ESCN Files with gltf as ressources. Scense can be Exported with customized Godot Instancer.
Please give some Feedback what type of Features are needed.
Currently there are no plans to create a custom exporter for Animations, Bones because GLTF should solve this requirement.
I am not a Godot Game Developer the question is how the Tools can be used Productive for a Artist! Feedback are Welcome
- Download Current Repository
- Extract to preferd Directory
- Move houdini2godot.json to the Houdini User Package Folder | Note: There is Windows SETUP Script
- Edit houdini2godot.json and set the Path
- Start Houdini and check if the Godot Assets are loaded Networkview:(Tab -> Godot) There is also Godot Shelf but currently not required
Use the Package JSON file for Houdini. You need to set the path Manualy in the file.
Run windows_setup.ps1 in Powershell to Setup Godot2Houdini with the correct Path's
Ideal for Starters
Project is Setuped with Relative Paths, should work out the box. (Tested on Windows 10)
Houdini Scene Setup
Godot Project
There are Project Files for Godot Engine and a hip File for Houdini The Godot Project requires the data from houdini to work.
To Export corrctly in Houdini it requires to change the Godot Project Folder in the Node's:
- godot_asset_export
- godot_scene_export
Old Video of the Proof of Concept: Example Instancing
The Full File Descripton doesn't exist but there is the Blender Exporter that could be used as Reference.
Blender Exporter Example Files
Big Credit to Kenney for the Godot Example Scene THANK YOU.