forked from thedmd/imgui-node-editor
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathimgui_node_editor.h
444 lines (357 loc) · 13.2 KB
/
imgui_node_editor.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
//------------------------------------------------------------------------------
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
// publish, and distribute this file as you see fit.
//
// CREDITS
// Written by Michal Cichon
//------------------------------------------------------------------------------
# ifndef __IMGUI_NODE_EDITOR_H__
# define __IMGUI_NODE_EDITOR_H__
# pragma once
//------------------------------------------------------------------------------
# include <imgui.h>
# include <cstdint> // std::uintXX_t
# include <utility> // std::move
//------------------------------------------------------------------------------
namespace ax {
namespace NodeEditor {
//------------------------------------------------------------------------------
struct NodeId;
struct LinkId;
struct PinId;
//------------------------------------------------------------------------------
enum class SaveReasonFlags: uint32_t
{
None = 0x00000000,
Navigation = 0x00000001,
Position = 0x00000002,
Size = 0x00000004,
Selection = 0x00000008,
User = 0x00000010
};
inline SaveReasonFlags operator |(SaveReasonFlags lhs, SaveReasonFlags rhs) { return static_cast<SaveReasonFlags>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs)); }
inline SaveReasonFlags operator &(SaveReasonFlags lhs, SaveReasonFlags rhs) { return static_cast<SaveReasonFlags>(static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs)); }
using ConfigSaveSettings = bool (*)(const char* data, size_t size, SaveReasonFlags reason, void* userPointer);
using ConfigLoadSettings = size_t (*)(char* data, void* userPointer);
using ConfigSaveNodeSettings = bool (*)(NodeId nodeId, const char* data, size_t size, SaveReasonFlags reason, void* userPointer);
using ConfigLoadNodeSettings = size_t (*)(NodeId nodeId, char* data, void* userPointer);
using ConfigSession = void (*)(void* userPointer);
struct Config
{
const char* SettingsFile;
ConfigSession BeginSaveSession;
ConfigSession EndSaveSession;
ConfigSaveSettings SaveSettings;
ConfigLoadSettings LoadSettings;
ConfigSaveNodeSettings SaveNodeSettings;
ConfigLoadNodeSettings LoadNodeSettings;
void* UserPointer;
Config()
: SettingsFile("NodeEditor.json")
, BeginSaveSession(nullptr)
, EndSaveSession(nullptr)
, SaveSettings(nullptr)
, LoadSettings(nullptr)
, SaveNodeSettings(nullptr)
, LoadNodeSettings(nullptr)
, UserPointer(nullptr)
{
}
};
//------------------------------------------------------------------------------
enum class PinKind
{
Input,
Output
};
//------------------------------------------------------------------------------
enum StyleColor
{
StyleColor_Bg,
StyleColor_Grid,
StyleColor_NodeBg,
StyleColor_NodeBorder,
StyleColor_HovNodeBorder,
StyleColor_SelNodeBorder,
StyleColor_NodeSelRect,
StyleColor_NodeSelRectBorder,
StyleColor_HovLinkBorder,
StyleColor_SelLinkBorder,
StyleColor_LinkSelRect,
StyleColor_LinkSelRectBorder,
StyleColor_PinRect,
StyleColor_PinRectBorder,
StyleColor_Flow,
StyleColor_FlowMarker,
StyleColor_GroupBg,
StyleColor_GroupBorder,
StyleColor_Count
};
enum StyleVar
{
StyleVar_NodePadding,
StyleVar_NodeRounding,
StyleVar_NodeBorderWidth,
StyleVar_HoveredNodeBorderWidth,
StyleVar_SelectedNodeBorderWidth,
StyleVar_PinRounding,
StyleVar_PinBorderWidth,
StyleVar_LinkStrength,
StyleVar_SourceDirection,
StyleVar_TargetDirection,
StyleVar_ScrollDuration,
StyleVar_FlowMarkerDistance,
StyleVar_FlowSpeed,
StyleVar_FlowDuration,
StyleVar_PivotAlignment,
StyleVar_PivotSize,
StyleVar_PivotScale,
StyleVar_PinCorners,
StyleVar_PinRadius,
StyleVar_PinArrowSize,
StyleVar_PinArrowWidth,
StyleVar_GroupRounding,
StyleVar_GroupBorderWidth,
StyleVar_Count
};
struct Style
{
ImVec4 NodePadding;
float NodeRounding;
float NodeBorderWidth;
float HoveredNodeBorderWidth;
float SelectedNodeBorderWidth;
float PinRounding;
float PinBorderWidth;
float LinkStrength;
ImVec2 SourceDirection;
ImVec2 TargetDirection;
float ScrollDuration;
float FlowMarkerDistance;
float FlowSpeed;
float FlowDuration;
ImVec2 PivotAlignment;
ImVec2 PivotSize;
ImVec2 PivotScale;
float PinCorners;
float PinRadius;
float PinArrowSize;
float PinArrowWidth;
float GroupRounding;
float GroupBorderWidth;
ImVec4 Colors[StyleColor_Count];
Style()
{
NodePadding = ImVec4(8, 8, 8, 8);
NodeRounding = 12.0f;
NodeBorderWidth = 1.5f;
HoveredNodeBorderWidth = 3.5f;
SelectedNodeBorderWidth = 3.5f;
PinRounding = 4.0f;
PinBorderWidth = 0.0f;
LinkStrength = 100.0f;
SourceDirection = ImVec2(1.0f, 0.0f);
TargetDirection = ImVec2(-1.0f, 0.0f);
ScrollDuration = 0.35f;
FlowMarkerDistance = 30.0f;
FlowSpeed = 150.0f;
FlowDuration = 2.0f;
PivotAlignment = ImVec2(0.5f, 0.5f);
PivotSize = ImVec2(0.0f, 0.0f);
PivotScale = ImVec2(1, 1);
PinCorners = ImDrawCornerFlags_All;
PinRadius = 0.0f;
PinArrowSize = 0.0f;
PinArrowWidth = 0.0f;
GroupRounding = 6.0f;
GroupBorderWidth = 1.0f;
Colors[StyleColor_Bg] = ImColor( 60, 60, 70, 200);
Colors[StyleColor_Grid] = ImColor(120, 120, 120, 40);
Colors[StyleColor_NodeBg] = ImColor( 32, 32, 32, 200);
Colors[StyleColor_NodeBorder] = ImColor(255, 255, 255, 96);
Colors[StyleColor_HovNodeBorder] = ImColor( 50, 176, 255, 255);
Colors[StyleColor_SelNodeBorder] = ImColor(255, 176, 50, 255);
Colors[StyleColor_NodeSelRect] = ImColor( 5, 130, 255, 64);
Colors[StyleColor_NodeSelRectBorder] = ImColor( 5, 130, 255, 128);
Colors[StyleColor_HovLinkBorder] = ImColor( 50, 176, 255, 255);
Colors[StyleColor_SelLinkBorder] = ImColor(255, 176, 50, 255);
Colors[StyleColor_LinkSelRect] = ImColor( 5, 130, 255, 64);
Colors[StyleColor_LinkSelRectBorder] = ImColor( 5, 130, 255, 128);
Colors[StyleColor_PinRect] = ImColor( 60, 180, 255, 100);
Colors[StyleColor_PinRectBorder] = ImColor( 60, 180, 255, 128);
Colors[StyleColor_Flow] = ImColor(255, 128, 64, 255);
Colors[StyleColor_FlowMarker] = ImColor(255, 128, 64, 255);
Colors[StyleColor_GroupBg] = ImColor( 0, 0, 0, 160);
Colors[StyleColor_GroupBorder] = ImColor(255, 255, 255, 32);
}
};
//------------------------------------------------------------------------------
struct EditorContext;
//------------------------------------------------------------------------------
void SetCurrentEditor(EditorContext* ctx);
EditorContext* GetCurrentEditor();
EditorContext* CreateEditor(const Config* config = nullptr);
void DestroyEditor(EditorContext* ctx);
Style& GetStyle();
const char* GetStyleColorName(StyleColor colorIndex);
void PushStyleColor(StyleColor colorIndex, const ImVec4& color);
void PopStyleColor(int count = 1);
void PushStyleVar(StyleVar varIndex, float value);
void PushStyleVar(StyleVar varIndex, const ImVec2& value);
void PushStyleVar(StyleVar varIndex, const ImVec4& value);
void PopStyleVar(int count = 1);
void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
void End();
void BeginNode(NodeId id);
void BeginPin(PinId id, PinKind kind);
void PinRect(const ImVec2& a, const ImVec2& b);
void PinPivotRect(const ImVec2& a, const ImVec2& b);
void PinPivotSize(const ImVec2& size);
void PinPivotScale(const ImVec2& scale);
void PinPivotAlignment(const ImVec2& alignment);
void EndPin();
void Group(const ImVec2& size);
void EndNode();
bool BeginGroupHint(NodeId nodeId);
ImVec2 GetGroupMin();
ImVec2 GetGroupMax();
ImDrawList* GetHintForegroundDrawList();
ImDrawList* GetHintBackgroundDrawList();
void EndGroupHint();
// TODO: Add a way to manage node background channels
ImDrawList* GetNodeBackgroundDrawList(NodeId nodeId);
bool Link(LinkId id, PinId startPinId, PinId endPinId, const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
void Flow(LinkId linkId);
bool BeginCreate(const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
bool QueryNewLink(PinId* startId, PinId* endId);
bool QueryNewLink(PinId* startId, PinId* endId, const ImVec4& color, float thickness = 1.0f);
bool QueryNewNode(PinId* pinId);
bool QueryNewNode(PinId* pinId, const ImVec4& color, float thickness = 1.0f);
bool AcceptNewItem();
bool AcceptNewItem(const ImVec4& color, float thickness = 1.0f);
void RejectNewItem();
void RejectNewItem(const ImVec4& color, float thickness = 1.0f);
void EndCreate();
bool BeginDelete();
bool QueryDeletedLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
bool QueryDeletedNode(NodeId* nodeId);
bool AcceptDeletedItem();
void RejectDeletedItem();
void EndDelete();
void SetNodePosition(NodeId nodeId, const ImVec2& editorPosition);
ImVec2 GetNodePosition(NodeId nodeId);
ImVec2 GetNodeSize(NodeId nodeId);
void CenterNodeOnScreen(NodeId nodeId);
void RestoreNodeState(NodeId nodeId);
void Suspend();
void Resume();
bool IsSuspended();
bool IsActive();
bool HasSelectionChanged();
int GetSelectedObjectCount();
int GetSelectedNodes(NodeId* nodes, int size);
int GetSelectedLinks(LinkId* links, int size);
void ClearSelection();
void SelectNode(NodeId nodeId, bool append = false);
void SelectLink(LinkId linkId, bool append = false);
void DeselectNode(NodeId nodeId);
void DeselectLink(LinkId linkId);
bool DeleteNode(NodeId nodeId);
bool DeleteLink(LinkId linkId);
void NavigateToContent(float duration = -1);
void NavigateToSelection(bool zoomIn = false, float duration = -1);
bool ShowNodeContextMenu(NodeId* nodeId);
bool ShowPinContextMenu(PinId* pinId);
bool ShowLinkContextMenu(LinkId* linkId);
bool ShowBackgroundContextMenu();
void EnableShortcuts(bool enable);
bool AreShortcutsEnabled();
bool BeginShortcut();
bool AcceptCut();
bool AcceptCopy();
bool AcceptPaste();
bool AcceptDuplicate();
bool AcceptCreateNode();
int GetActionContextSize();
int GetActionContextNodes(NodeId* nodes, int size);
int GetActionContextLinks(LinkId* links, int size);
void EndShortcut();
float GetCurrentZoom();
NodeId GetDoubleClickedNode();
PinId GetDoubleClickedPin();
LinkId GetDoubleClickedLink();
bool IsBackgroundClicked();
bool IsBackgroundDoubleClicked();
bool PinHadAnyLinks(PinId pinId);
ImVec2 GetScreenSize();
ImVec2 ScreenToCanvas(const ImVec2& pos);
ImVec2 CanvasToScreen(const ImVec2& pos);
//------------------------------------------------------------------------------
namespace Details {
template <typename T, typename Tag>
struct SafeType
{
SafeType(T t)
: m_Value(std::move(t))
{
}
SafeType(const SafeType&) = default;
template <typename T2, typename Tag2>
SafeType(
const SafeType
<
typename std::enable_if<!std::is_same<T, T2>::value, T2>::type,
typename std::enable_if<!std::is_same<Tag, Tag2>::value, Tag2>::type
>&) = delete;
SafeType& operator=(const SafeType&) = default;
explicit operator T() const { return Get(); }
T Get() const { return m_Value; }
private:
T m_Value;
};
template <typename Tag>
struct SafePointerType
: SafeType<uintptr_t, Tag>
{
static const Tag Invalid;
using SafeType<uintptr_t, Tag>::SafeType;
SafePointerType()
: SafePointerType(Invalid)
{
}
template <typename T = void> explicit SafePointerType(T* ptr): SafePointerType(reinterpret_cast<uintptr_t>(ptr)) {}
template <typename T = void> T* AsPointer() const { return reinterpret_cast<T*>(this->Get()); }
explicit operator bool() const { return *this != Invalid; }
};
template <typename Tag>
const Tag SafePointerType<Tag>::Invalid = { 0 };
template <typename Tag>
inline bool operator==(const SafePointerType<Tag>& lhs, const SafePointerType<Tag>& rhs)
{
return lhs.Get() == rhs.Get();
}
template <typename Tag>
inline bool operator!=(const SafePointerType<Tag>& lhs, const SafePointerType<Tag>& rhs)
{
return lhs.Get() != rhs.Get();
}
} // namespace Details
struct NodeId final: Details::SafePointerType<NodeId>
{
using SafePointerType::SafePointerType;
};
struct LinkId final: Details::SafePointerType<LinkId>
{
using SafePointerType::SafePointerType;
};
struct PinId final: Details::SafePointerType<PinId>
{
using SafePointerType::SafePointerType;
};
//------------------------------------------------------------------------------
} // namespace Editor
} // namespace ax
//------------------------------------------------------------------------------
# endif // __IMGUI_NODE_EDITOR_H__