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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>litepixel.js</title>
<link type="text/css" rel="stylesheet" media="all" href="https://github.com/assets/github-c066013be20516a6aae45467044fa109f18bd0c6.css">
<link type="text/css" rel="stylesheet" media="all" href="https://github.com/assets/github2-97081caeb5890bc349a9ff52de33ac5ba1a4b6cc.css">
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<link rel="stylesheet" type="text/css" href="style.css" />
<style type='text/css'>
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<div id="main">
<div id="content" class="markdown-body">
<h1>litepixel.js</h1>
<p>Litepixel.js is a 2D GPU accelerated game's library based in litegl.js .</p>
<p>Some of the main features are:</p>
<ul>
<li>Do not generate garbage.</li>
<li>Optimized for rendering thousand of sprites.</li>
<li>Box2D physics (using emscripten version)</li>
<li>PostFX</li>
</ul>
<a name="download"></a>
<h2>Download</h2>
<p>You can download the full source code from <a href="https://github.com/jagenjo/litepixel.js">GitHub</a>, or use just the library using this link <a href="http://tamats.com/webglstudio/litepixel/build/litepixel.js">litepixel.js</a> (<a href="http://tamats.com/webglstudio/litegl/build/litepixel.min.js">compressed version</a>)</p>
<a name="usage"></a>
<h2>Usage</h2>
<p>Include the script</p>
<pre><script src="js/litepixel.js"></script></pre>
<a name="examples"></a>
<h2>Examples</h2>
<ul>
<!--<li><a href="examples/shader_quad.html">Simple shader demo</a></li>-->
</ul>
<a name="doc"></a>
<h2>Documentation</h2>
<p><a href="doc">Click here to read the documentation</a>, it is automatically generated using yui, and can be located in the doc folder.</p>
<p>Check also the <a href="http://glmatrix.net/docs/2.2.0/symbols/vec3.html">gl-matrix documentation</a> to a better understanding of how to operate with matrices and vectors.</p>
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