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qtcreator_project_file.pro
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###############################################################################
# Warning: This file is not process by qmake, it is solely used as a convenient
# way to work with qt creator IDE.
# Build is handle exclusively with CMake please go to the CMakeLists.txt file
# to change build configuration
###############################################################################
SOURCES += \
src/animation/*.* \
src/animation/pinocchio/*.* \
src/blending_lib/*.* \
src/blending_lib/cuda_interface/*.* \
src/control/*.* \
src/containers/*.* \
src/global_datas/*.* \
src/hrbf/*.* \
src/maths/*.* \
src/parsers/*.* \
src/qt_gui/common/*.* \
src/qt_gui/common/customize/*.* \
src/qt_gui/common/popup/*.* \
src/qt_gui/common/toolbars/*.* \
src/qt_gui/common/widgets/*.* \
src/qt_gui/common/gl_widgets/*.* \
src/qt_gui/common/gizmo2/*.* \
src/qt_gui/common/gizmo_deprecated/*.* \
src/qt_gui/CSG/*.* \
src/qt_gui/SKIN/*.* \
src/qt_gui/SKIN_V2/*.* \
src/implicit_graphs/*.* \
src/implicit_graphs/CSG/*.* \
src/implicit_graphs/skinning/*.* \
src/primitives/*.* \
src/primitives/hrbf/*.* \
src/primitives/precomputed_prim/*.* \
src/rendering/*.* \
src/rendering/environment_map/*.* \
src/scene_tree/*.* \
src/utils/*.* \
src/utils/gl_utils/*.* \
src/utils/cuda_utils/*.* \
src/meshes/vcg_lib/*.* \
src/meshes/voxelizer/*.* \
src/meshes/*.* \
src/maya/*.* \
src/*.*
#-------------------------------------------------------------------------------
# SHADERS
SOURCES += src/shaders/*
#-------------------------------------------------------------------------------
OTHER_FILES += CMakeLists.txt
FORMS += \
include/qt_gui/common/*.ui \
include/qt_gui/common/customize/*.ui \
include/qt_gui/common/popup/*.ui \
include/qt_gui/common/widgets/*.ui \
include/qt_gui/common/toolbars/*.ui \
include/qt_gui/CSG/*.ui \
include/qt_gui/SKIN/*.ui \
include/qt_gui/CSG/tree.ui \
include/qt_gui/SKIN_V2/*.ui \
include/qt_gui/common/gl_widgets/spline_popup.ui \
include/qt_gui/common/gl_widgets/operator_name_dialog.ui
################################################################################
# Some hacks for qt Creator to correctly highlight code
# and activate autocompletion for the librairies used in this project
QT += opengl
INCLUDEPATH += \
libs/include \
libs/include/vcglib \
include \
src \
src/animation \
src/blending_functions \
src/blending_lib \
src/blending_lib/cuda_interface \
src/control \
src/containers \
src/gizmo \
src/global_datas \
src/maths \
src/maths/intersections \
src/parsers \
src/pinocchio \
src/primitives \
src/primitives/hrbf \
src/primitives/precomputed_prim \
src/qt_gui \
src/implicit_graphs \
src/implicit_graphs/CSG \
src/implicit_graphs/skinnning \
src/rendering \
src/utils \
src/utils/portable_srcs \
src/utils/gl_utils \
src/utils/cuda_utils \
src/meshes/voxelizer \
src/meshes/vcg_lib \
src/meshes \
src/scene_tree
TARGET = implicit_skinning
# QT CUDA TRICKS
#(autocompletion with cuda)
unix:INCLUDEPATH += /usr/local/cuda/include
unix:INCLUDEPATH += /usr/include/qt4
unix:INCLUDEPATH += /usr/include/qt4/QtGUI
unix:INCLUDEPATH += /usr/include/c++/4.4
unix:INCLUDEPATH += /usr/include/c++/
win32:INCLUDEPATH += "C:\CUDA\include"
win32:INCLUDEPATH += "F:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\include"
win32:INCLUDEPATH += "F:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.2\C\common\inc"
win32:INCLUDEPATH += "F:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.2\C\common\inc"
win32:INCLUDEPATH += "C:\Program Files\Autodesk\Maya2015\include"
INCLUDEPATH += libs/include
#(avoid unrecognized keywords)
DEFINES += "__device__="
DEFINES += "__host__="
DEFINES += "__global__="
DEFINES += "__shared__="
DEFINES += "__constant__="