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Voronoi.osl
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Voronoi.osl
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/* this is node_texture.h from Blender 2.74 with all excess bagage removed */
/* the VoronoiAll shader I implemented is at the end (varkenvarken) */
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Voronoi Distances */
/* For some reason most of the distance metrics were commented out in the */
/* original node_texture.h I just restored that (varkenvarken) */
float voronoi_distance(string distance_metric, vector d, float e)
{
if (distance_metric == "Distance Squared")
return dot(d, d);
if (distance_metric == "Actual Distance")
return length(d);
if (distance_metric == "Manhattan")
return fabs(d[0]) + fabs(d[1]) + fabs(d[2]);
if (distance_metric == "Chebychev")
return max(fabs(d[0]), max(fabs(d[1]), fabs(d[2])));
if (distance_metric == "Minkovsky 1/2")
return sqrt( sqrt(fabs(d[0])) + sqrt(fabs(d[1])) + sqrt(fabs(d[2])) );
if (distance_metric == "Minkovsky 4")
return sqrt(sqrt(dot(d * d, d * d)));
if (distance_metric == "Minkovsky")
return pow(pow(fabs(d[0]), e) + pow(fabs(d[1]), e) + pow(fabs(d[2]), e), 1.0 / e);
if (distance_metric == "Sine")
return length(d) + (1 + sin(e * length(d)))/2;
return 0.0;
}
/* Voronoi / Worley like */
color cellnoise_color(point p)
{
float r = cellnoise(p);
float g = cellnoise(point(p[1], p[0], p[2]));
float b = cellnoise(point(p[1], p[2], p[0]));
return color(r, g, b);
}
void voronoi(point p, string distance_metric, float e, float da[4], point pa[4])
{
/* returns distances in da and point coords in pa */
int xx, yy, zz, xi, yi, zi;
xi = (int)floor(p[0]);
yi = (int)floor(p[1]);
zi = (int)floor(p[2]);
da[0] = 1e10;
da[1] = 1e10;
da[2] = 1e10;
da[3] = 1e10;
for (xx = xi - 1; xx <= xi + 1; xx++) {
for (yy = yi - 1; yy <= yi + 1; yy++) {
for (zz = zi - 1; zz <= zi + 1; zz++) {
point ip = point(xx, yy, zz);
point vp = (point)cellnoise_color(ip);
point pd = p - (vp + ip);
float d = voronoi_distance(distance_metric, pd, e);
vp += point(xx, yy, zz);
if (d < da[0]) {
da[3] = da[2];
da[2] = da[1];
da[1] = da[0];
da[0] = d;
pa[3] = pa[2];
pa[2] = pa[1];
pa[1] = pa[0];
pa[0] = vp;
}
else if (d < da[1]) {
da[3] = da[2];
da[2] = da[1];
da[1] = d;
pa[3] = pa[2];
pa[2] = pa[1];
pa[1] = vp;
}
else if (d < da[2]) {
da[3] = da[2];
da[2] = d;
pa[3] = pa[2];
pa[2] = vp;
}
else if (d < da[3]) {
da[3] = d;
pa[3] = vp;
}
}
}
}
}
shader VoronoiAll(
point p = P,
int Metric = 0,
float E = 1,
output float Fac1 = 0,
output float Fac2 = 0,
output float Fac3 = 0,
output float Fac4 = 0
){
float da[4];
point pa[4];
string distance_metric;
if (Metric == 0) distance_metric = "Distance Squared";
if (Metric == 1) distance_metric = "Actual Distance";
if (Metric == 2) distance_metric = "Manhattan";
if (Metric == 3) distance_metric = "Chebychev";
if (Metric == 4) distance_metric = "Minkovsky 1/2";
if (Metric == 5) distance_metric = "Minkovsky 4";
if (Metric == 6) distance_metric = "Minkovsky";
if (Metric == 7) distance_metric = "Sine";
voronoi(p, distance_metric, E, da, pa);
Fac1 = da[0];
Fac2 = da[1];
Fac3 = da[2];
Fac4 = da[3];
}