This plugin enable the import of Megascan Assets using the Custom Socket Export feature of Quixel Bridge
The manual installation starting from version v0.3.0-beta and later are NO LONGER REQUIRED so you should be able to use the plugin just by installing it with no additional actions.
For a complete guide on all the options of the plugin refere to the How to use documentation.
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Download the plugin from the Release Page
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Install it in Substance Painter by extracting the zip file in the documents folder:
- For Windows 10
%userprofile%\Documents\Allegorithmic\Substance Painter
- For Linux
~/Documents/Allegorithmic/Substance Painter
- For MacOS
/Users/%username%/Documents/Allegorithmic/Substance Painter
- For Windows 10
ℹ️ After you have extracted the archive open up Substance Painter and enable both plugins python
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Select a Megascan Asset you want to export then setup Quixel Bridge to the correct export option and then click Export (Default plugin port is 24981)
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Import the currently exporting Megascan Asset to the current opened Substance Painter project:
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Be sure to change the normal map Color Space to Open Gl
You can always open an issue here on github or write me a mail or write in this forums threads:
In this short video you can see how to import Megascan Assets from Quixel Bridge to a Substance Painter project using the Plugin
In this other video you can see how to you can automatically create a project importing some Megascan Assets from Quixel Bridge to Substance Painter
Here you can see that enabling the bake option in the plguin allow to perform and automatic baking when creating a project using a 3D Mesh (The high polygons meshes are automatically searched and if found they are used as HP meshes reference during the bake)
If you are willing to contribute you should start by reading the dev docs.
Done it? all right it's time to clone this repository and start coding !!
After you made your changes don't forget to test them!! I hope this plugin helped you.