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Simple pipeline tools for small game productions

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simplepipe

Simple pipeline tools for small game productions. Pipeline production tools I created for my own personal projects and learning.

Features

  • Consistent project and asset folder creation

That's all for now :)

Why C++?

You typically don't see a lot of game production pipeline tools written in C++. They are usually written in Python or C#. I wanted to try something new and have executables that are easier to run without having to deal with Python environments/libraries or .NET redistributables.

Build Instructions

$ cd /path/to/simplepipe
$ mkdir build
$ cd build
$ cmake ..
$ cmake --build . --config Release

Usage

  simplepipe.exe [OPTION...]

  -h, --help          Print help
  -v, --version       Print version
  -p, --project arg   Project name
  -a, --asset arg     Asset name
  -s, --settings arg  Settings file path
  1. Build and add simplepipe[.exe] somewhere in your PATH.
  2. Save a json file describing the desired settings.
  3. Set environment variable SIMPLEPIPE_SETTINGS_FILE to point to the json file (or use -s flag in command)
  4. Run:
$ simplepipe.exe -p ProjectName -a Characters/Chad,Characters/Wiley

Using the sample settings json described below, results in folders:

ProjectName
|--Characters
   |--Chad
      |--Animations
         |--Export
         |--Work
            |--Maya
            |--Mobu
      |--Models
         |--Export
         |--Work
            |--Marvelous
            |--Maya
            |--Substance
            |--Zbrush
   |--Wiley
   ...

Settings file

Sample settings file:

{
    "project_root": "D:/projects",
    "asset_categories": {
        "Characters": {},
        "Environments": {
            "Jungle": {},
            "Snow": {}
        },
        "Props": {
            "Weapons": {},
            "Items": {}
        },
        "Vehicles": {}
    },
    "asset_template": {
        "Models": {
            "Work": {
                "Maya": {},
                "Substance": {},
                "Zbrush": {},
                "Marvelous": {}
            },
            "Export": {
            }
        },
        "Animations": {
            "Work": {
                "Maya": {},
                "Mobu": {}
            },
            "Export": {
            }
        }
    }
}
  • project_root - The directory to create projects in
  • asset_categories - Valid asset categories to allow in the project
  • asset_templates - Default directories to create in each new asset folder

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Languages

  • C++ 98.8%
  • CMake 1.2%