Simple pipeline tools for small game productions. Pipeline production tools I created for my own personal projects and learning.
- Consistent project and asset folder creation
That's all for now :)
You typically don't see a lot of game production pipeline tools written in C++. They are usually written in Python or C#. I wanted to try something new and have executables that are easier to run without having to deal with Python environments/libraries or .NET redistributables.
$ cd /path/to/simplepipe
$ mkdir build
$ cd build
$ cmake ..
$ cmake --build . --config Release
simplepipe.exe [OPTION...]
-h, --help Print help
-v, --version Print version
-p, --project arg Project name
-a, --asset arg Asset name
-s, --settings arg Settings file path
- Build and add simplepipe[.exe] somewhere in your PATH.
- Save a json file describing the desired settings.
- Set environment variable SIMPLEPIPE_SETTINGS_FILE to point to the json file (or use -s flag in command)
- Run:
$ simplepipe.exe -p ProjectName -a Characters/Chad,Characters/Wiley
Using the sample settings json described below, results in folders:
ProjectName
|--Characters
|--Chad
|--Animations
|--Export
|--Work
|--Maya
|--Mobu
|--Models
|--Export
|--Work
|--Marvelous
|--Maya
|--Substance
|--Zbrush
|--Wiley
...
Sample settings file:
{
"project_root": "D:/projects",
"asset_categories": {
"Characters": {},
"Environments": {
"Jungle": {},
"Snow": {}
},
"Props": {
"Weapons": {},
"Items": {}
},
"Vehicles": {}
},
"asset_template": {
"Models": {
"Work": {
"Maya": {},
"Substance": {},
"Zbrush": {},
"Marvelous": {}
},
"Export": {
}
},
"Animations": {
"Work": {
"Maya": {},
"Mobu": {}
},
"Export": {
}
}
}
}
- project_root - The directory to create projects in
- asset_categories - Valid asset categories to allow in the project
- asset_templates - Default directories to create in each new asset folder