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Voronoi.cpp
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Voronoi.cpp
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#include "Voronoi.h"
#include <iostream>
#include <algorithm>
#include <set>
#include <cmath>
using namespace vor;
Voronoi::Voronoi()
{
edges = 0;
}
Edges * Voronoi::GetEdges(Vertices * v, int w, int h)
{
places = v;
width = w;
height = h;
root = 0;
if(!edges) edges = new Edges();
else
{
for(Vertices::iterator i = points.begin(); i != points.end(); ++i) delete (*i);
for(Edges::iterator i = edges->begin(); i != edges->end(); ++i) delete (*i);
points.clear();
edges->clear();
}
for(Vertices::iterator i = places->begin(); i!=places->end(); ++i)
{
queue.push(new VEvent( *i, true));
}
VEvent * e;
while(!queue.empty())
{
e = queue.top();
queue.pop();
ly = e->point->y;
if(deleted.find(e) != deleted.end()) { delete(e); deleted.erase(e); continue;}
if(e->pe) InsertParabola(e->point);
else RemoveParabola(e);
delete(e);
}
FinishEdge(root);
for(Edges::iterator i = edges->begin(); i != edges->end(); ++i)
{
if( (*i)->neighbour)
{
(*i)->start = (*i)->neighbour->end;
delete (*i)->neighbour;
}
}
return edges;
}
void Voronoi::InsertParabola(VPoint * p)
{
if(!root){root = new VParabola(p); return;}
if(root->isLeaf && root->site->y - p->y < 1) // degenerovaný pøípad - obì spodní místa ve stejné výšce
{
VPoint * fp = root->site;
root->isLeaf = false;
root->SetLeft( new VParabola(fp) );
root->SetRight(new VParabola(p) );
VPoint * s = new VPoint((p->x + fp->x)/2, height); // zaèátek hrany uprostøed míst
points.push_back(s);
if(p->x > fp->x) root->edge = new VEdge(s, fp, p); // rozhodnu, který vlevo, který vpravo
else root->edge = new VEdge(s, p, fp);
edges->push_back(root->edge);
return;
}
VParabola * par = GetParabolaByX(p->x);
if(par->cEvent)
{
deleted.insert(par->cEvent);
par->cEvent = 0;
}
VPoint * start = new VPoint(p->x, GetY(par->site, p->x));
points.push_back(start);
VEdge * el = new VEdge(start, par->site, p);
VEdge * er = new VEdge(start, p, par->site);
el->neighbour = er;
edges->push_back(el);
// pøestavuju strom .. vkládám novou parabolu
par->edge = er;
par->isLeaf = false;
VParabola * p0 = new VParabola(par->site);
VParabola * p1 = new VParabola(p);
VParabola * p2 = new VParabola(par->site);
par->SetRight(p2);
par->SetLeft(new VParabola());
par->Left()->edge = el;
par->Left()->SetLeft(p0);
par->Left()->SetRight(p1);
CheckCircle(p0);
CheckCircle(p2);
}
void Voronoi::RemoveParabola(VEvent * e)
{
VParabola * p1 = e->arch;
VParabola * xl = VParabola::GetLeftParent(p1);
VParabola * xr = VParabola::GetRightParent(p1);
VParabola * p0 = VParabola::GetLeftChild(xl);
VParabola * p2 = VParabola::GetRightChild(xr);
//if(p0 == p2) std::cout << "chyba - prava leva parabola ma stejne ohnisko!\n";
if(p0 == p2) std::cout << "error - the right left parabola has the same focus!" << std::endl;
if(p0->cEvent){ deleted.insert(p0->cEvent); p0->cEvent = 0; }
if(p2->cEvent){ deleted.insert(p2->cEvent); p2->cEvent = 0; }
VPoint * p = new VPoint(e->point->x, GetY(p1->site, e->point->x));
points.push_back(p);
xl->edge->end = p;
xr->edge->end = p;
VParabola * higher;
VParabola * par = p1;
while(par != root)
{
par = par->parent;
if(par == xl) higher = xl;
if(par == xr) higher = xr;
}
higher->edge = new VEdge(p, p0->site, p2->site);
edges->push_back(higher->edge);
VParabola * gparent = p1->parent->parent;
if(p1->parent->Left() == p1)
{
if(gparent->Left() == p1->parent) gparent->SetLeft ( p1->parent->Right() );
if(gparent->Right() == p1->parent) gparent->SetRight( p1->parent->Right() );
}
else
{
if(gparent->Left() == p1->parent) gparent->SetLeft ( p1->parent->Left() );
if(gparent->Right() == p1->parent) gparent->SetRight( p1->parent->Left() );
}
delete p1->parent;
delete p1;
CheckCircle(p0);
CheckCircle(p2);
}
void Voronoi::FinishEdge(VParabola * n)
{
if(n->isLeaf) {delete n; return;}
double mx;
if(n->edge->direction->x > 0.0) mx = std::max(width, n->edge->start->x + 10 );
else mx = std::min(0.0, n->edge->start->x - 10);
VPoint * end = new VPoint(mx, mx * n->edge->f + n->edge->g);
n->edge->end = end;
points.push_back(end);
FinishEdge(n->Left() );
FinishEdge(n->Right());
delete n;
}
double Voronoi::GetXOfEdge(VParabola * par, double y)
{
VParabola * left = VParabola::GetLeftChild(par);
VParabola * right= VParabola::GetRightChild(par);
VPoint * p = left->site;
VPoint * r = right->site;
double dp = 2.0 * (p->y - y);
double a1 = 1.0 / dp;
double b1 = -2.0 * p->x / dp;
double c1 = y + dp / 4 + p->x * p->x / dp;
dp = 2.0 * (r->y - y);
double a2 = 1.0 / dp;
double b2 = -2.0 * r->x/dp;
double c2 = ly + dp / 4 + r->x * r->x / dp;
double a = a1 - a2;
double b = b1 - b2;
double c = c1 - c2;
double disc = b*b - 4 * a * c;
double x1 = (-b + std::sqrt(disc)) / (2*a);
double x2 = (-b - std::sqrt(disc)) / (2*a);
double ry;
if(p->y < r->y ) ry = std::max(x1, x2);
else ry = std::min(x1, x2);
return ry;
}
VParabola * Voronoi::GetParabolaByX(double xx)
{
VParabola * par = root;
double x = 0.0;
while(!par->isLeaf) // projdu stromem dokud nenarazím na vhodný list
{
x = GetXOfEdge(par, ly);
if(x>xx) par = par->Left();
else par = par->Right();
}
return par;
}
double Voronoi::GetY(VPoint * p, double x) // ohnisko, x-souøadnice
{
double dp = 2 * (p->y - ly);
double a1 = 1 / dp;
double b1 = -2 * p->x / dp;
double c1 = ly + dp / 4 + p->x * p->x / dp;
return(a1*x*x + b1*x + c1);
}
void Voronoi::CheckCircle(VParabola * b)
{
VParabola * lp = VParabola::GetLeftParent (b);
VParabola * rp = VParabola::GetRightParent(b);
VParabola * a = VParabola::GetLeftChild (lp);
VParabola * c = VParabola::GetRightChild(rp);
if(!a || !c || a->site == c->site) return;
VPoint * s = 0;
s = GetEdgeIntersection(lp->edge, rp->edge);
if(s == 0) return;
double dx = a->site->x - s->x;
double dy = a->site->y - s->y;
double d = std::sqrt( (dx * dx) + (dy * dy) );
if(s->y - d >= ly) { return;}
VEvent * e = new VEvent(new VPoint(s->x, s->y - d), false);
points.push_back(e->point);
b->cEvent = e;
e->arch = b;
queue.push(e);
}
VPoint * Voronoi::GetEdgeIntersection(VEdge * a, VEdge * b)
{
double x = (b->g-a->g) / (a->f - b->f);
double y = a->f * x + a->g;
if((x - a->start->x)/a->direction->x < 0) return 0;
if((y - a->start->y)/a->direction->y < 0) return 0;
if((x - b->start->x)/b->direction->x < 0) return 0;
if((y - b->start->y)/b->direction->y < 0) return 0;
VPoint * p = new VPoint(x, y);
points.push_back(p);
return p;
}