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// "use strict"; | ||
var width, height; | ||
var canvas; | ||
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if (window.ejecta) { | ||
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// relative to index.js . | ||
var relativePath = "example/bunnymark/"; | ||
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width = window.innerWidth // * window.devicePixelRatio; | ||
height = window.innerHeight // * window.devicePixelRatio; | ||
canvas = document.getElementById('canvas'); | ||
canvas.width = width; | ||
canvas.height = height; | ||
canvas.style.width = window.innerWidth + "px"; | ||
canvas.style.height = window.innerHeight + "px"; | ||
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console.log("screen canvas : ", width, height); | ||
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window.resImagePath = relativePath + ""; | ||
ejecta.include(relativePath + "pixi.min.js"); | ||
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setTimeout(function() { | ||
onReady(); | ||
}, 100); | ||
} | ||
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var useWebGL = true; | ||
var multiTexture = false; | ||
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var maxBunnyCount = 1000 * 200; | ||
// var startBunnyCount = 10; | ||
var startBunnyCount = 1000 * 20; | ||
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var particleMaxSize = 2500 * 1; | ||
var particleBatchSize = 2500 * 1; | ||
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var bunnies = []; | ||
var bunnyTextures; | ||
var bunnyTextureIndex; | ||
var currentTexture; | ||
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var gravity = 0.75 //1.5 ; | ||
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var isAdding = 0; | ||
var addingGap = 35; | ||
var amount = 100; | ||
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var bunnyCount = 0; | ||
var container; | ||
var stats, counter; | ||
var renderer; | ||
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width = width || 640; | ||
height = height || 960; | ||
var aspectRatio = width / height; | ||
var minX, maxX; | ||
var minY, maxY; | ||
var screenWidth, screenHeight; | ||
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function onReady() { | ||
console.log("ready"); | ||
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doResize(); | ||
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canvas = canvas || document.getElementById("canvas"); | ||
canvas.style.transform = "translatez(0)"; | ||
canvas.style.position = "absolute"; | ||
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if (typeof Stats != "undefined") { | ||
stats = new Stats(); | ||
stats.domElement.style.position = "absolute"; | ||
stats.domElement.style.top = "0px"; | ||
document.body.appendChild(stats.domElement); | ||
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counter = document.createElement("div"); | ||
counter.className = "counter"; | ||
document.body.appendChild(counter); | ||
} | ||
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doReLocation(); | ||
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if ("ontouchstart" in window) { | ||
window.addEventListener("touchstart", onTouchStart, true); | ||
window.addEventListener("touchend", onTouchEnd, true); | ||
} else { | ||
window.addEventListener("mousedown", onTouchStart, true); | ||
window.addEventListener("mouseup", onTouchEnd, true); | ||
} | ||
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// return; | ||
var options = { view: canvas, backgroundColor: 0xFFFFFF }; | ||
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if (useWebGL) { | ||
renderer = new PIXI.WebGLRenderer(width, height, options); | ||
} else if (useWebGL === false) { | ||
renderer = new PIXI.CanvasRenderer(width, height, options); | ||
} else { | ||
renderer = new PIXI.autoDetectRenderer(width, height, options); | ||
} | ||
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createContainer(); | ||
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initBunnyTextures(); | ||
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bunnyTextureIndex = -1; | ||
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nextTexture(); | ||
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addMoreBunnies(startBunnyCount); | ||
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requestAnimationFrame(update); | ||
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} | ||
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function initBunnyTextures() { | ||
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bunnyTextures = []; | ||
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var textures = [ | ||
new PIXI.Texture.fromImage(window.resImagePath + "bunnies-1.png"), | ||
new PIXI.Texture.fromImage(window.resImagePath + "bunnies-2.png"), | ||
new PIXI.Texture.fromImage(window.resImagePath + "bunnies-3.png"), | ||
]; | ||
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var textureCount = 1; | ||
if (multiTexture) { | ||
textureCount = textures.length; | ||
} | ||
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var rects = []; | ||
for (var i = 0; i < textureCount; i++) { | ||
var baseTexture = textures[i].baseTexture; | ||
// console.log(baseTexture.imageUrl); | ||
rects.push(new PIXI.Texture(baseTexture, new PIXI.Rectangle(0, 0, 30, 46))); | ||
rects.push(new PIXI.Texture(baseTexture, new PIXI.Rectangle(0, 46 + 39 * 0, 30, 39))); | ||
rects.push(new PIXI.Texture(baseTexture, new PIXI.Rectangle(0, 46 + 39 * 1, 30, 39))); | ||
rects.push(new PIXI.Texture(baseTexture, new PIXI.Rectangle(0, 46 + 39 * 2, 30, 39))); | ||
rects.push(new PIXI.Texture(baseTexture, new PIXI.Rectangle(0, 46 + 39 * 3, 30, 39))); | ||
} | ||
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var count = rects.length * 3; | ||
for (var i = 0; i < count; i++) { | ||
bunnyTextures.push(rects[i % rects.length]); | ||
} | ||
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} | ||
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var pressed = false; | ||
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function onTouchStart(event) { | ||
isAdding = 0; | ||
pressed = true; | ||
} | ||
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function onTouchEnd(event) { | ||
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if (isAdding !== -1) { | ||
// nextTexture(); | ||
addMoreBunnies(amount); | ||
} | ||
pressed = false; | ||
} | ||
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function resize() { | ||
setTimeout(function() { | ||
doResize(); | ||
doReLocation(); | ||
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renderer.resize(width, height); | ||
}, 10); | ||
} | ||
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function doResize() { | ||
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screenWidth = window.innerWidth; | ||
screenHeight = window.innerHeight; | ||
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if (screenWidth / screenHeight >= aspectRatio) { | ||
height = screenHeight; | ||
width = height * aspectRatio; | ||
} else if (screenWidth / screenHeight < aspectRatio) { | ||
width = screenWidth; | ||
height = width / aspectRatio; | ||
} | ||
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maxX = width; | ||
minX = 0; | ||
maxY = height - 10; | ||
minY = 0; | ||
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} | ||
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function doReLocation() { | ||
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var w = screenWidth / 2 - width / 2; | ||
var h = screenHeight / 2 - height / 2; | ||
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canvas.style.left = w + "px" | ||
canvas.style.top = h + "px" | ||
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if (stats) { | ||
stats.domElement.style.left = w + "px"; | ||
stats.domElement.style.top = h + "px"; | ||
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counter.style.left = w + "px"; | ||
counter.style.top = h + 40 + "px"; | ||
} | ||
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} | ||
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function nextTexture() { | ||
bunnyTextureIndex = (bunnyTextureIndex + 1) % bunnyTextures.length; | ||
currentTexture = bunnyTextures[bunnyTextureIndex]; | ||
} | ||
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function update() { | ||
stats && stats.begin(); | ||
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if (pressed) { | ||
isAdding++; | ||
} | ||
if (isAdding >= addingGap) { | ||
addMoreBunnies(amount); | ||
isAdding = -1; | ||
} | ||
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for (var i = 0, len = bunnies.length; i < len; i++) { | ||
var bunny = bunnies[i]; | ||
bunny.rotation += bunny.speedR; | ||
var x = bunny.position.x += bunny.speedX; | ||
var y = bunny.position.y += bunny.speedY; | ||
bunny.speedY += gravity; | ||
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if (x > maxX) { | ||
bunny.speedX *= -1; | ||
bunny.position.x = maxX; | ||
} else if (x < minX) { | ||
bunny.speedX *= -1; | ||
bunny.position.x = minX; | ||
} | ||
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if (y > maxY) { | ||
bunny.speedY *= -0.85; | ||
bunny.position.y = maxY; | ||
bunny.spin = (Math.random() - 0.5) * 0.2 | ||
if (Math.random() > 0.5) { | ||
bunny.speedY -= Math.random() * 6; | ||
} | ||
} else if (y < minY) { | ||
bunny.speedY = 0; | ||
bunny.position.y = minY; | ||
} | ||
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} | ||
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renderer.render(container); | ||
requestAnimationFrame(update); | ||
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stats && stats.end(); | ||
} | ||
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function addMoreBunnies(count) { | ||
var i = 0; | ||
while (bunnyCount < maxBunnyCount && i < count) { | ||
var bunny = createBunny(currentTexture); | ||
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bunnies.push(bunny); | ||
//bunny.rotation = Math.random() - 0.5; | ||
container.addChild(bunny); | ||
// var random = randomInt(0, container.children.length - 2); | ||
// container.addChildAt(bunny, random); | ||
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nextTexture(); | ||
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i++; | ||
bunnyCount++; | ||
} | ||
if (counter) { | ||
counter.innerHTML = bunnyCount + " BUNNIES"; | ||
} | ||
} | ||
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function createBunny(currentTexture) { | ||
var bunny = new PIXI.Sprite(currentTexture); | ||
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bunny.anchor.x = 0.5; | ||
bunny.anchor.y = 1; | ||
bunny.scale.set(0.5 + Math.random() * 0.5); | ||
bunny.rotation = (Math.random() - 0.5); | ||
//bunny.alpha = 0.3 + Math.random() * 0.7; | ||
bunny.speedX = Math.random() * 5; | ||
bunny.speedY = (Math.random() * 6) - 4; | ||
bunny.speedR = ((1 + Math.random() * 10) >> 0) / 50; | ||
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return bunny; | ||
} | ||
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function createContainer() { | ||
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var options = { | ||
position: true, | ||
rotation: true, | ||
scale: true, | ||
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alpha: true, | ||
uvs: true, | ||
}; | ||
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container = new PIXI.particles.ParticleContainer(particleMaxSize, options, particleBatchSize); | ||
// container = new PIXI.Container(); | ||
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if (!useWebGL) { | ||
container = new PIXI.Container(); | ||
} | ||
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} | ||
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///////////////////////////////////////////////////////// | ||
///////////////////////////////////////////////////////// | ||
///////////////////////////////////////////////////////// | ||
///////////////////////////////////////////////////////// | ||
///////////////////////////////////////////////////////// | ||
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function randomInt(from, to) { | ||
return Math.floor(Math.random() * (to - from + 1) + from); | ||
} | ||
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window.resImagePath = window.resImagePath || ""; | ||
window.onload = function() { | ||
onReady(); | ||
}; | ||
window.onresize = function() { | ||
resize(); | ||
}; | ||
window.onorientationchange = function() { | ||
resize(); | ||
}; |
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