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fuse

In Game Server ,usually, which have many modules and every module have their logic resolve ,

we often bind the module's object with many handlers in each local module , then when the

program start ,the same object's instance include same handler information which we can reuse in the runtime .

Although, we may choose do not bind object with many handlers ,and register these handlers at local module ,

that's also a good way.

About fuse ,we can use like mux ,which also can resolve the problem

and we can use middlewares like mux , easy to expand.

  • 1.reference the idea of mux,but fuse support tcp

  • 2.simple,lightweight

  • 3.make module independent

  • 4.reduce using resource of the runtime