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On gaze deployment to audio-visual cues of social interactions

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On gaze deployment to audio-visual cues of social interactions

Giuseppe Boccignone, Vittorio Cuculo¹, Alessandro D'Amelio¹, Giuliano Grossi¹, Raffaella Lanzarotti¹
¹ PHuSe Lab - Dipartimento di Informatica, Università degli Studi di Milano

Paper Boccignone, G., Cuculo, V., D’Amelio, A., Grossi, G., & Lanzarotti, R. (2020). On gaze deployment to audio-visual cues of social interactions. IEEE Access, 1–25.

https://ieeexplore.ieee.org/document/9184838

simulation

Requirements

python 3.6
pip install -r requirements.txt

Executing the demo

To simulate from the model:

  1. Do speaker identification and build face maps:
#sh build_face_maps.sh path/to/video vidName path/to/output
sh build_face_maps.sh data/videos/012.mp4 012 speaker_detect/output/
  1. Run the follwing command (it is assumed that low-level saliency maps (see Credits) are already computed, if you want to compute it on your own, you may want to use something like this)
python3 Simulate_model.py

Credits

  • Data: FindWhoToLookAt --->Repo, Paper

  • Speaker Detection Pipeline: SyncNet ---> Repo, Paper

  • Space-time Visual Saliency Detection: Code, Paper

Reference

If you use this code or data, please cite the paper:

@article{Boccignone2020,
  doi = {10.1109/access.2020.3021211},
  url = {https://doi.org/10.1109/access.2020.3021211},
  year = {2020},
  publisher = {Institute of Electrical and Electronics Engineers ({IEEE})},
  pages = {1--25},
  author = {Giuseppe Boccignone and Vittorio Cuculo and Alessandro D{\textquotesingle}Amelio and Giuliano Grossi and Raffaella Lanzarotti},
  title = {On gaze deployment to audio-visual cues of social interactions},
  journal = {{IEEE} Access}
}

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