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Assembly-CSharp-firstpass.csproj
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Assembly-CSharp-firstpass.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C14EF885-660A-4700-938F-B353E41D6F14}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\ELAN\Demo Scene\MainScene.cs" />
<Compile Include="Assets\Plugins\ELAN\ELANManager.cs" />
<None Include="Assets\license_3rdpartynotice.txt" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_placepickerfragment.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_search_bar_layout.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-es\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\build.xml" />
<None Include="Assets\Plugins\Android\facebook\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-xhdpi\dimens.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-ldpi\dimens.xml" />
<None Include="Assets\StreamingAssets\QCAR\unity.txt" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\RenderVideoBackground.shader" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_usersettingsfragment_background_gradient.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\styles.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_button_blue.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_item_background.xml" />
<None Include="Assets\license.txt" />
<None Include="Assets\Plugins\Android\facebook\bin\AndroidManifest.xml" />
<None Include="Assets\readme_SDK.txt" />
<None Include="Assets\Plugins\Android\facebook\bin\R.txt" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_top_background.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_title_bar_stub.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_top_button.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-he\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_top_button.xml" />
<None Include="Assets\StreamingAssets\QCAR\sodacan.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_loginbutton_silver.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_placepickerfragment_list_row.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\colors.xml" />
<None Include="Assets\Plugins\Android\facebook\bin\proguard.txt" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_list_selector.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-iw\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-hdpi\dimens.xml" />
<None Include="Assets\Editor\QCAR\WebcamProfiles\profiles.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_checkbox.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\DepthMask.shader" />
<None Include="Assets\Resources\Vuforia_About.txt" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_button_check.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_usersettingsfragment.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_list_section_header.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_search_box.xml" />
<None Include="Assets\Plugins\Android\facebook\proguard-project.txt" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_activity_circle_row.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\strings.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values-mdpi\dimens.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\BrightTexture.shader" />
<None Include="Assets\Plugins\Android\facebook\res\drawable\com_facebook_picker_list_selector_background_transition.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\drawables.xml" />
<None Include="Assets\Plugins\Android\facebook\res\values\attrs.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_friendpickerfragment.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_login_activity_layout.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_image.xml" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_list_row.xml" />
<None Include="Assets\Qualcomm Augmented Reality\Shaders\Text3D.shader" />
<None Include="Assets\Plugins\Android\facebook\res\layout\com_facebook_picker_title_bar.xml" />
<Reference Include="IFacebook">
<HintPath>Assets\Facebook\Scripts\IFacebook.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>