Releases: playcanvas/editor
v1.21.94
v1.21.89
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
Bumped Engine version to 1.57.1
PlayCanvas 1.57.1
is now the default engine version!
Minimap support is added to Code Editor.
Area Lights
Area Lights are fully supported in the Editor now
Bug Fixes
-
Fixed: console.log in Editor - freezes the Editor #583
-
Fixed fix the engine select input in the publish picker
v1.21.82
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
Bumped Engine version to 1.56.0
PlayCanvas 1.56.0
is now the default engine version! This release includes many great features, such as:
- Add HQ reflections
- Add support for
KHR_materials_sheen
,KHR_materials_volume
,KHR_materials_variants
, andKHR_materials_emissive_strength
- Unified standard + basic shader intro code
- ... and much, much more!
For more information, refer to https://github.com/playcanvas/engine/releases/tag/v1.56.0
New In-Editor Project Management Dashboards
Today, we're proud to launch a new in-editor Project Management Dashboard! You can access it right now via the very useful URL playcanvas.com/editor .
The new dashboard supports managing your Organizations too! Additional features include Searching and Sorting projects.
We've also made changes to the in-Editor Project view. You can now use the Editor for most of your Project Settings (such as Name, Description) and Team Management needs!
From Project view, you can access the Project Dashboard by clicking on See all projects
.
Clustered Lighting now Available on the Editor
A few months ago, we announced Clustered Lighting Open Beta - Have hundreds of dynamic lights in your scene!. We are today releasing a full integration support of this feature on the Editor!
You can now go to Settings -> Rendering
and use Clustered Lighting!
Full documentation is here: https://developer.playcanvas.com/en/user-manual/graphics/lighting/clustered-lighting
New Material Sheen Control
The Standard Material now supports Sheen controls, very useful for cloth and fabric materials!
Bug Fixes
- Fixed: Reimport FBX when created with folder #867
- Fixed: Disabled auto options prevent setting autoFit in UI elements playcanvas/engine#3844
- Fixed broken
Explore
links throughout the website
v1.21.81
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
We've improved the Hierarchy Search feature on the Editor (as part of #69). It now allows users to search for keywords not only in an Entity's Name, but also in Tags, Components, and attached Scripts.
Bug Fixes
- Fixed: Mouse wheel for zoom, does not pick UI elements. #92
- Fixed: Unselect audio clip being previewed doesn't stop it #663
- Fixed: Framing is incorrect for entity with collision after selecting a 2D screen #802
- Fixed: Lightmap size doesn't update until entity is unselected and reselected #843
- Fixed: Select Text > Find in Files - not working anymore #829
- Fixed: Reimport FBX when created with folder #867
v1.21.76
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
Updates
- Updated to Engine v1.55.4 (patch update from v1.55.3).
- Fix missing template override icons
- Expose screen priority attribute (playcanvas/engine#3514 and playcanvas/engine#4380)
UI Screen Priority
Control the order that UI screens render in on the same Render Layer with the Priority property!
v1.21.73
v1.21.72
v1.21.71
Bug Fixes
- The PlayCanvas icons font file is now embedded directly in the editor css. Old versions of this font file will no longer be incorrectly cached on users browsers.