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scoreboard.py
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scoreboard.py
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"""Implement scoring and high scores."""
import pygame.font
from pygame.sprite import Group
import json
import math
from ship import Ship
class Scoreboard:
"""Report scoring information."""
def __init__(self, ai_game):
"""Initialize score keeping attributes."""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
self.new_high_score_set = False
self.text_color = (233, 233, 233)
self.font = pygame.font.SysFont("Pixeboy", 24)
self.prep_images()
def prep_images(self):
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image."""
score_str = "{:,}".format(self.stats.score)
self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color)
# Display the score at the top right of screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 10
self.score_rect.top = 10
def prep_high_score(self):
"""Turn the high score into an image."""
high_score_str = "{:,}".format(self.stats.high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color)
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
"""Turn the level into an image."""
level_str = f'Level {str(self.stats.level)}'
self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color)
self.level_rect = self.level_image.get_rect()
self.level_rect.left = self.screen_rect.left + 10
self.level_rect.top = 10
def prep_ships(self):
"""Show how many ships are left."""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.image = ship.image_small
ship.rect.x = (self.level_rect.right + 10) + ship_number * (ship.rect.width * .66)
ship.rect.y = 10
self.ships.add(ship)
def check_extra_life_award(self):
"""If the player reaches the extra life threshold, add to their available ships."""
current_bonus = math.floor(self.stats.score / self.settings.extra_life_award)
bonus_sound_effect = pygame.mixer.Sound('sounds/bonus.wav')
if current_bonus > self.stats.extra_lives_awarded:
self.stats.ships_left += 1
self.stats.extra_lives_awarded += 1
self.settings.extra_life_award = self.settings.extra_life_award * self.settings.extra_life_scale
self.prep_ships()
bonus_sound_effect.play()
def show_score(self):
"""Draw the score to the screen."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def check_high_score(self):
"""Check to see if there's a new high score."""
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
high_score_leaderboard = 'data/high_scores.json'
if not self.new_high_score_set:
new_high_score_sound_effect = pygame.mixer.Sound('sounds/high-score.wav')
self.new_high_score_set = True
new_high_score_sound_effect.play()
try:
with open(high_score_leaderboard, 'w', encoding='utf-8') as hs:
json.dump(self.stats.score, hs)
except:
# TODO: Proper error handling is needed here.
pass
self.prep_high_score()