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I tried out Babylon.js's build in collision system and didn't like it very much (player mesh "bounces" unpredictably as collide) so now experimenting with cannon.js. However, it would be very helpful if could visualize the physics bodies; there is such a visualization debugger for three.js and, more recently, another developer may a debugger for cannon.js. If cannon.js is likely going to remain the physics engine available with microStudio would be nice to be able to use the debugger library.
Hi.
I tried out Babylon.js's build in collision system and didn't like it very much (player mesh "bounces" unpredictably as collide) so now experimenting with cannon.js. However, it would be very helpful if could visualize the physics bodies; there is such a visualization debugger for three.js and, more recently, another developer may a debugger for cannon.js. If cannon.js is likely going to remain the physics engine available with microStudio would be nice to be able to use the debugger library.
Here is the debugger's Github site:
https://github.com/neu5/cannon-es-debugger-babylonjs
And here is a sample of the debugger in use:
https://neu5.github.io/cannon-es-debugger-babylonjs/
Thanks for considering! 😊
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