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CHANGELOG.md

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Change Log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

  • Removed srgb image formats
  • Improved typehints and documentation
  • Fixed canvas detection in a web environment
  • Fixed zengl.bind typehints
  • Fixed zengl.context broken signature in the web build
  • Fixed limits minimum and maximum values
  • Added complete Context.info support in the web build
  • Added pyscript and pygbag support alongside the pyodide support
  • Fixed custom glsl linker error callback
  • Added missing Image.format typehints
  • Added proper error message for a missing window in the default loader
  • Removed Buffer.map and Buffer.unmap
  • Implemented Buffer.read and Buffer.view
  • Implemented into parameter for Image.read and Buffer.read
  • Added support for Buffer sourced data
  • Removed dynamic flag from Context.buffer
  • Added access flag to Context.buffer
  • Removed Context.limits
  • Added limits to Context.info
  • Changed framebuffer handling to only use the draw or read framebuffer binding
  • Removed default framebuffer detection
  • Fixed zengl.max_combined_uniform_blocks maximum value
  • Fixed catching empty include statements
  • Added subinterpreter support
  • Removed global reference for the default loader
  • Changed MAX_ATTACHMENTS to 8
  • Changed MAX_BUFFER_BINDINGS to 8
  • Changed MAX_SAMPLER_BINDINGS to 16
  • Removed the loader parameter from zengl.context
  • Implemented zengl.init with a loader parameter
  • Changed zengl.context to return the first created context
  • Fixed Context.new_frame type hints and documentation
  • Fixed rendering to the default framebuffer without depth and stencil test
  • Implemented a default loader for the web using the canvas by id
  • Improved the documentation
  • Added index, and uniform parameters for Context.buffer
  • Fixed clear in Context.new_frame for a nonzero default framebuffer
  • Removed deprecated load method support from the loader
  • Added nativ web support without third party webgl binding
  • Added zengl.setup_gl for the web build
  • Fixed the default loader for osx
  • Improved web support
  • Added Python 3.12 release builds
  • Added support for customized builds
  • Implemented external pipeline render parameters
  • Implemented external viewport data
  • Implemented external uniform data
  • Implemented uniform binding jump table
  • Changed Pipeline.uniforms to be always present
  • Added web support
  • Fixed no detectable viewport size when rendering to the default framebuffer
  • Fixed init time mipmap level allocation width and height
  • Changed Image.blit() to support ImageFace objects
  • Changed ImageFace.blit() to support Image objects
  • Implemented Image.read() and ImageFace.read() for cubemap and array images
  • Implemented Image.read() and ImageFace.read() for multisampled images
  • Implemented init time mipmap level allocation
  • Removed the arguments of the Image.mipmaps method
  • Added support for unbound vertex attributes
  • Implemented the Context.new_frame() and Context.end_frame() methods
  • Removed the flush parameter from Image.blit method
  • Changed the Context.pipeline() blending parameter to blend
  • Removed the skip_validation, primitive_restart, color_mask parameters from the Context.pipeline() method
  • Primitive restart default index is enabled by default
  • Changed the Context.info tuple to a dictionary
  • Removed glcontext dependency for windowed rendering
  • Implemented zengl.__version__ string
  • Fixed zengl camera utility with broken translation in ortho mode
  • Implemented default texture filter for improved external texture support
  • Implemented external buffers and textures
  • Changed zengl.context() to prefer the load_opengl_function() over the load() method
  • Deprecated ContextLoader.load() in favor of ContextLoader.load_opengl_function()
  • Fixed vertex array caching
  • Fixed read buffer for depth only framebuffers
  • Fixed empty vertex and fragment shader cache collision
  • Fixed use after free in Context.release()
  • Moved zengl.pyi to zengl-stubs
  • Fixed missing type hinting
  • Implemented blending equations
  • Fixed uniform struct array naming
  • Implemented Pipeline uniforms
  • Implemented rendering to cubemap faces and array layers
  • Removed zengl.pack()
  • Removed zengl.rgba()
  • Fixed unbound vertex shader builtin variables error reporting
  • Fixed silent error for invalid topology
  • Fixed redundant framebuffer bind when blitting images
  • Replaced string formatting to f-strings in the _zengl helper module
  • Fixed uniform buffer array members received a valid location parameter
  • Deprecated zengl.pack()
  • Deprecated zengl.rgba()
  • Fixed attribute array and uniform array location
  • Fixed broken linker error formatting
  • Added glcontext as a dependency
  • Fixed setting depth function
  • Fixed pipeline required arguments to raise an excenption
  • Fixed buffer write size check with non zero offset
  • Implemented error for renderbuffer images with initial data
  • Implemented error for negative image array count
  • Implemented range check for writing to already generated mipmap leves
  • Implemented Context.release('all')
  • Fixed cubemap images failed to create without initial data
  • Fixed fault when clearing or blitting layered images
  • Fixed reading depth and stencil images
  • Fixed refcount for types when deinitializing the module
  • Fixed Image.blit srgb parameter defaulted to the flush parameter
  • Removed deprecated clear_shader_cache
  • Implemented Context.reset to assume the context is dirty
  • Fixed integer textures used the wrong base format
  • Removed invalid texture format type hints
  • Fixed broken bound object cache after releasing objects
  • Improved invalid size error message for images
  • Implemented write to image layer
  • Fixed image write for all levels
  • Fixed image create and image write stride for small cubemaps
  • Implemented size check for image create and image write
  • Implemented Context.release('shader_cache')
  • Deprecated clear_shader_cache
  • Fixed reading single sample renderbuffers
  • Support texture max anisotropy
  • Removed deprecated line_width and front_face
  • Implemented flush parameter for blitting
  • Improved default for srgb parameter for blitting
  • Fixed error checking for image blitting
  • Fixed dependency list for examples
  • Support binding uniform and attribute arrays
  • Optimized binding global settings
  • Deprecated line_width and front_face
  • Support pipeline creation without validation
  • Improved package info
  • Fixed wrong stride used while initializing cubemap images
  • Implemented size check for creating images
  • Optimized binding the same global settings
  • Optimized binding the same viewport
  • Optimized cache for write masks for clear operations
  • Fixed missing default depth function for explicit depth settings
  • Fixed stencil test was on when no stencil buffer was present
  • Improve interoperability for porting existing code
  • Implemented Context.screen as the default framebuffer
  • Implemented zengl.inspect for debugging
  • Support list of ints where tuple of ints are expected
  • Fixed broken Pipeline.vertex_count, Pipeline.instance_count and Pipeline.first_vertex
  • Support x86 architecture
  • Support raspberry pi
  • Validate image format
  • Removed max_varying_components limit
  • Fixed blank screen for osx when double buffering is enabled
  • Disabled shadow window configuration for osx
  • Simplified examples main loop
  • Implemented soft limit for max number of samples
  • Implemented Context.limits
  • Implemented uniform buffer size validation
  • Blit to screen flushes the command buffer
  • Fixed compile issues on multiple platforms
  • Build wheels with cibuildwheel

First stable version