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* fixGH-86: change Vec2d.Intersect to use double instead of float
* fixGH-98: add net7.0 TFM
* some work on GH-93: convert a few model classes to struct, still lots
to do especially to avoid API breakage
* replace LeadingZeros polyfill with the actual code from
BitConverter.LeadingZeroCount
* attempt at optimizing H3Index.LeadingNonZeroDirection
* optimize H3Index.RotatePentagonClockwise and
H3Index.RotatePentagonCounterClockwise
* update benchmarks to focus on comparison between 4.0.0 and eventual
4.1.0 release
Might as well..
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