Skip to content

Commit

Permalink
Sync to U150 network_settings
Browse files Browse the repository at this point in the history
11 new methods, 2 modified, no changes to biglobby methods.
  • Loading branch information
polarathene committed Jul 8, 2017
1 parent fbbcfac commit 196a34c
Show file tree
Hide file tree
Showing 3 changed files with 69 additions and 3 deletions.
Binary file modified BigLobby - original + biglobby__ prefix - set 128 max player.pdmod
Binary file not shown.
2 changes: 1 addition & 1 deletion pdmod src/BigLobby - Set Player limit to 128.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
@Name BigLobby - Set Player limit to 128 v2.44
@Name BigLobby - Set Player limit to 128 v2.45
@Author Kwhali
@Description Original file + All peer max id and the preplanning colour index have been set from 4 to 128, marked with `biglobby__` prefix.
@Version 1.15
Expand Down
70 changes: 68 additions & 2 deletions pdmod src/mod/network.network_settings
Original file line number Diff line number Diff line change
Expand Up @@ -403,8 +403,24 @@
<param type="bool" />
</message>

<message name="reload_weapon" delivery="unreliable" receiver="unit">
<param type="unit" /> <!-- weilder unit -->
<message name="reload_weapon_cop" delivery="unreliable" receiver="unit" check="server_to_client">
<param type="unit"/> <!-- weilder unit -->
</message>

<message name="reload_weapon" delivery="reliable" receiver="unit">
<param type="unit" /> <!-- weilder unit -->
<param type="int" /> <!-- is empty reload or shells to reload -->
<param type="float" /> <!-- reload speed multiplier -->
</message>

<message name="reload_weapon_interupt" delivery="reliable" receiver="unit">
<param type="unit"/> <!-- weilder unit -->
</message>

<message name="switch_weapon" delivery="ordered" receiver="unit">
<param type="unit" /> <!-- user unit -->
<param type="float" /> <!-- unequip speed multi -->
<param type="float" /> <!-- equip speed multi -->
</message>

<message name="set_equipped_weapon" delivery="ordered" receiver="unit">
Expand Down Expand Up @@ -547,6 +563,17 @@
<param type="unit" /> <!-- aggressor unit -->
</message>

<message name="action_hurt_start" delivery="ordered" receiver="unit">
<param type="unit" />
<param type="int" min="1" max="31" /> <!-- block_type/hurt_type -->
<param type="int" min="1" max="7" /> <!-- body_part -->
<param type="int" min="1" max="7" /> <!-- death_type -->
<param type="int" min="1" max="15" /> <!-- type -->
<param type="int" min="1" max="15" /> <!-- variant -->
<param type="vector3" /> <!-- direction_vec -->
<param type="vector3" /> <!-- hit_pos -->
</message>

<message name="action_hurt_end" delivery="ordered" receiver="unit" check="server_to_client">
<param type="unit" />
</message>
Expand Down Expand Up @@ -576,6 +603,7 @@
<param type="int" min="0" max="255" /> <!-- end_rotation yaw as a ratio of the full circle -->
<param type="bool" /> <!-- no_walk-->
<param type="bool" /> <!-- no_strafe-->
<param type="int" min="0" max="2" /> <!-- pose. 0=none, 1=stand, 2=crouch -->
<param type="int" min="0" max="2" /> <!-- end_pose. 0=none, 1=stand, 2=crouch -->
</message>

Expand All @@ -584,6 +612,11 @@
<param type="vector3" />
</message>

<message name="action_change_speed" delivery="ordered" receiver="unit">
<param type="unit" />
<param type="float" />
</message>

<message name="action_walk_stop" delivery="ordered" receiver="unit" check="server_to_client">
<param type="unit" />
</message>
Expand All @@ -602,6 +635,11 @@
<param type="vector3" /> <!-- pose change position -->
</message>

<message name="action_change_run" delivery="ordered" receiver="unit">
<param type="unit" />
<param type="bool" />
</message>

<message name="action_jump" delivery="ordered" receiver="unit">
<param type="unit" />
<param type="vector3" />
Expand Down Expand Up @@ -856,6 +894,12 @@
<param type="string" />
</message>

<message name="play_distance_interact_redirect_delay" delivery="ordered" receiver="unit">
<param type="unit" />
<param type="string" /> <!-- redirect -->
<param type="float" /> <!-- delay -->
</message>

<message name="action_tase_event" delivery="ordered" receiver="unit">
<param type="unit" />
<param type="int" min="1" max="3" /> <!-- event_type 1=start, 2=stop, 3=fire -->
Expand Down Expand Up @@ -2126,6 +2170,28 @@
<message name="sync_tear_gas_grenade_detonate" receiver="unit" delivery="ordered" check="server_to_client">
<param type="unit" /> <!-- Grenade unit -->
</message>

<message name="sync_melee_start" delivery="ordered" receiver="unit">
<param type="unit" /> <!-- Unit -->
</message>

<message name="sync_melee_discharge" delivery="ordered" receiver="unit">
<param type="unit" /> <!-- Unit -->
</message>

<message name="sync_interaction_anim" delivery="ordered" receiver="unit">
<param type="unit" /> <!-- Unit -->
<param type="bool" /> <!-- interaction start/stop -->
<param type="string" /> <!-- interaction tweak -->
</message>

<message name="sync_shotgun_push" delivery="reliable" receiver="unit">
<param type="unit" /> <!-- push unit id -->
<param type="vector3" step="0.01" /> <!-- hit pos -->
<param type="vector3" step="0.01" /> <!-- direction -->
<param type="int" /> <!-- distance -->
<param type="unit" /> <!-- attacker -->
</message>
</rpc>


Expand Down

0 comments on commit 196a34c

Please sign in to comment.