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v2 Checklist #5

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6 of 7 tasks
polarathene opened this issue Apr 4, 2016 · 0 comments
Open
6 of 7 tasks

v2 Checklist #5

polarathene opened this issue Apr 4, 2016 · 0 comments
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@polarathene
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polarathene commented Apr 4, 2016

Tasks that need to be completed before we release v2:

  • Finish supporting duplicate characters so that calls to CriminalsManager that interact with the criminals table do not break.
  • Improve the dynamic colour generator by switching to a colour space like HSL/HUSL. The Hue value will make it easy to avoid the yellow/orange ranges where the contours are visual indications of player state which leads to confusion.
  • Better indication of lobby size or type on Crime.net. Display ([current_players] / [lobby_size]) or person icon + x[current_players] text.
  • Ensure that maps can be completed. Aftershock, Mountain, Framing Frame(Day 2 in train), etc seem to have issues or limitations on completing an event/objective. In larger lobby sizes this will also affect other trigger areas like escape zones, these conditions should consider using a min player count instead of all, or <=4 for events that check vehicle seats are filled.

Seamlessly switch between regular and big lobbies(not essential for v2):

  • A visual indication or label or filter option to differentiate between regular/big lobbies.
  • See if we can display/join regular lobbies without having to disable pdmod & BLT mod. This should also enable achievements/stats/etc when in regular lobbies.
  • Hosting at a lobby size of 4 should work as a regular lobby as if the mod was disabled. Not required but helps towards seamless lobby type switching.
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