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Releases: polarathene/biglobby

Release 2.28 - Compatible with U107

16 Sep 02:20
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Updated the pdmod to use the latest U107 network settings file. Be sure to download the pdmod zip below and update your pdmod file via Bundle Modder. This should fix the reported crashes, enjoy :)


Changes for collaborators:

Fixed line ending compatibility issues between collaborators with a .gitattributes file so that commit diffs will be meaningful. Previously if a collaborator worked on a file that had been touched by a collaborator with a different OS line endings could change or be mixed in the file causing diffs to appear as the entire file being deleted and rewritten, thus difficult to know what had actually changed. Files should be editable on your OS with native line endings and converted to 'LF` when committed.

Undesirable files ignored by default. This hasn't been an issue with this project but a .gitignore file has been added which will avoid collaborators from seeing or committing files such as OS specific ones Thumbs.db for Windows, .DS_Store for OSX.

Went through each file and normalized the Line Endings(some files were mixed causing problems) as well as indentation(some mixed spaces and tabs) to all use tabs. Corrected some code style formatting.

Updated to work with U106, improved BeardLib compatibilty

18 Aug 16:11
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  • Improved character assignment. So now if all characters have been taken, any new peers will be given their preferred character
  • Updated pdmod to work with U106 and updated some function parameters that were changed.

The pdmod file MUST be reinstalled!

Release 2.0.0-alpha

07 Jun 14:49
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Release 2.0.0-alpha Pre-release
Pre-release

v2 is still in development, checklist can for completion can be viewed here.

  • Max players increased to 128. Presently duplicate characters are not fully supported, crashes are likely to happen if you exceed more characters than the game provides(15 at present). The current default is 8 and can be adjusted in Mod Options
  • No longer have to disable pdmod to disable BigLobby. Reworked pdmod and how network code is dealt with to work towards seamless switching between regular lobbies and big lobbies.
  • PDMod should be detected. This needs testing to confirm, it should no longer be possible to join a game without having the pdmod properly installed. Versions are also filtered, so now you should always be playing against players with pdmod installed and the same BLT mod version installed.
  • U100 support. The latest update affected bundle file organization, and network code has changed breaking BigLobby, this is now fixed.

This pdmod was created on a linux machine. If there is a compatibility issue for Windows users, let me know.

Bugfix - 2.0.1-alpha

  • A new class was missing from mod.txt, this prevented biglobby__ prefixed network calls from occurring.

Bugfix - 2.0.2-alpha

  • Newly added network methods had a typo on the biglobby__ prefix causing crashes.

Bugfix - 2.0.3-alpha

  • Spawning sentries crashed clients due to biglobby__ network method missing a new parameter from U100.

Bugfix - 2.0.4-alpha

  • Added two new network methods from U102.

Bugfix - 2.0.5-alpha

  • Added one new network method from U103.

Bugfix - 2.0.6-alpha

  • Added one new network method from U104.

Release 1.1.0

31 Mar 18:12
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Changes

  • Included install instructions in the readme
  • Fix for the lobby crash
  • Fix for the character selection, once all characters in the game have been chosen

Community Release

28 Mar 20:12
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The new pdmod method works pretty well, time for a release :)