Experimental ASCII animation/game "engine". Programs are defined as plain-text files comprising of local rewrite rules (kind of Type-0 grammars rule templates).
Rewrite of zahradnice into rust/bevy.
Extras (compared to zahradnice):
- sounds
- navigation (jumping from one program to another)
- multiplatform, works outside of terminal (price paid is a bloated engine binary)
- some more program drafts content
True type font iosevka-term-regular.ttf
to be downloaded manually into assets/fonts/
.
- Arkanoid draft
- Battery Jam inspired draft (2 players / human vs random)
- Flowers animation (original toy idea)
- Hello World (minimal program)
- High Noon (ZX Spectrum) inspired prototype
- Conway's Game of Life (invalid, missing central clock leading to unexpected results when patterns are large)
- Snake classical game example
- Sokoban draft (original picocosmos levels by Aymeric du Peloux downloaded and recreated by attached Makefile)
- Tetris working example
- Zen Puzzle Garden inspired prototype
- Maze for Two